And I respect your opinion. Im not here to force people to my opinion.
And I agree the post limit is a highly stupid thing on these forums.
The context you're using to dispute the points is valid. But I don't think it's a fair representation of the issue.
I agree with what you say about the majority of users on the whole.
But what we're talking is an issue that stems from people being dishonest about their abilities and sneaking into PFs without heeding the descriptions.
It's my contention that the number of people who do this are already a small minority of the whole population.
Like this:
Some PFs exist without issue.
Some PFs have a dishonesty-problem.
Of the PFs that have a dishonesty-problem, it's usually only 1 dink who's trying to sneak in.
Do you dispute this data?
This data would suggest that the number of dishonest people trying to sneak into PFs is about 10% of the population. (1 in 8 is 12.5 %)
The majority points you use to disregard my statements doesn't seem to take this into account.
What you need to do is look at the people who are dishonest (10% or so of the population) and then see how many of those would be prevented from entering a no-bonus PF. Keep in mind, that a dishonest person can still get an eventual clear and still be dishonest and join your no-bonus blocked PF eventually anyway. Since even a lucky clear is "inevitable" this no-bonus PF block mathematically does nothing except delay the issue by a few days until the dishonest person can get a clear and sneak in anyway.
It's a waste of time.
I would actually expect this to reduce the toxic community feeling. Consider how it is now: Farm group is made, bonus player sneaks in, eventually the instance starts and the bonus message comes up. The party often at this point starts a witch hunt for the bonus, creating an air of suspicion. If the player is found out, he/she is kicked and possibly blacklisted, earning the ire of up to seven other people (plus however many others they may tell), while the bonus player feels hurt and possibly humiliated. If the player is not found out, the group may simply disband and start over, generating resentment among everyone present.
On the other hand, with a filter, the bonus player never joins at all, the others never meet him/her. No witch hunt and no blacklisting.
Last edited by Singularity; 03-17-2016 at 12:54 AM.
It also makes a big different if it blocks just one person who would have been an amazing asset to your team from joining up.
You also missed the part where this would stop players expecting to clear through farm parties and we would see more learning and clear parties crop up. In an ideal world this would create a bigger pool of players who can't clear, and they can work together to get the clear.
One potential issue I see (which SE for the love of god, don't design a system like this, it's dumb), is if the option is available to people who haven't cleared, i.e. a person can make a clear party and only make it so you can join if you have beaten the content. This needs to be accessible only if the party leader has themselves cleared.
Except as soon as the party sees a bonus message, they'd leave the instance and kick that person anyway, then have to put the PF back up and hope the next person to join doesn't do the same thing.
Can I pose this to you. I understand that you feel that this will make the community more toxic. But I think this is a knee jerk reaction.
Is it not the people who sneak in whos actions create toxicity? People do not like seeing the bonus in a farm because they understand what it means, in a farm you know all the mechanics (or at least you are supposed to) from constant trial and error wiping until you have it memorized. They have seen the wipes and wipes that come with clearing and getting to the farming stage. So when someone sneaks in for a clear, it is a dirty play and will justify a reaction.
This is what creates the toxicity towards bonus players in farms. If you remove the option for it to be created, you alleviate the problem.
An added bonus is that it may help spurr people into actually using PF to create thier own parties, giving more life to PF.
People always seem to think that this suggestion is barring people from content, and we need to get past this concept that they can't use PF to create their own groups. I'm currently struggling with sephex since I don't have a static, and I turn down all suggestion that we ditch my progression party for that farm one two slots down PF.
This has probably been mentioned previously in this topic but I'm too lazy to read atm. So.
I would be in favor of this, to be honest. If people aren't in the mood to teach or are going to be assholes to people without a clear regardless of their experience, may as well let those people have their own little club and let the more newbie-friendly crowd be the ones to accept those who haven't yet cleared. At the same time, this isn't going to suddenly make every "no bonus" party effective farm (or even single clear) parties. I cannot begin to TELL you how many "no bonus" parties I have joined in the past, some even for OUTDATED content, with people whom I begin to question how they even cleared Sastasha NM. It's sad really. I just got my SephEX clear last night with a static (third night's a charm \o/ ), so I haven't tried the PF farm groups yet... and am not sure if I will, simply because I don't want to deal with the frustration of PF. I might for the practice though and see how it goes...
So yeah. This system would have both its benefits and its drawbacks.
There is a such thing as not clearing content as soon as it is released and then learning and clearing it later on in Duty Finder. I haven't even attempted a serious run of Thordan Ex yet. Keep trying to make invalid points against me though.
Nobody said all players with a bonus are a hindrance. But some are. All this is doing is stopping that from happening. If they want to join the group they can still /tell the leader and say they're new. There's no issue here other than you trying to create one.
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