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  1. #1
    Community Rep Zhexos's Avatar
    Join Date
    Apr 2015
    Posts
    348
    Hey everyone,

    I'm back with some more quality-of-life adjustments!

    While we cannot promise that all of these will be added, we're currently considering the following adjustments and additions:

    Future Possibilities
    • Visual buff for newly-raised
      We're checking to see if it would be possible to add some type of buff icon to show when a player is temporarily invulnerable after being raised.

    • Sanuwa and Kongamato mount actions
      Currently, the Sanuwa and Kongamato mounts which players can obtain by progressing through beast tribe quests cannot use mount-specific actions, unlike those from the beast tribe quests. We're currently considering to see if would be possible to add the special actions to these mounts.

    • Waymark
      The dev. team is considering to see if it would be possible to have waymarks displayed on the map/minimap.

    • Crafting
      • Currently, when the crafting action "Name of the [Element]" is used, the skill can be used again when it is already in effect. The dev. team will check to see if it would be possible to disable this action while it's already in effect.

      • Currently, higher tiered food recipes only yield one meal per craft, while the amount of materials and effort required to craft these items are similar to crafting gear and other items. The dev. team is checking to see if it would be possible to increase the amount of items which these food recipes yield per craft.
    • Company Airships
      • The dev. team is looking into adding new methods to obtain airship repair kits.

      • The dev. team will see if it would be possible to display the durability of the airship's parts when redeploying the airship.
    • Disciple of War/Magic retainer item level perks
      We've received feedback from players requesting to increase the amount of items that Disciple of War/Magic retainers can earn from ventures based on their item level. The dev. team will consider increasing the amount of items which can be yielded moving forward.

    • Large-scale FATE adjustments
      We've received feedback from players stating that for large-scale FATE such as Steel Reign (a.k.a. Odin) is becoming harder to complete due to fewer participants. The dev. team will consider adjusting the difficulty so that it can be completed with a smaller group of players, including new players.

    • Emotes
      We're confirming if it would be possible to add a favorites tab for emotes that players use frequently.
    (52)
    Tony "Zhexos" Caraway - Community Team

  2. #2
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Zhexos View Post
    Currently, higher tiered food recipes only yield one meal per craft, while the amount of materials and effort required to craft these items are similar to crafting gear and other items. The dev. team is checking to see if it would be possible to increase the amount of items which these food recipes yield per craft.
    Please do this for high tier alchemist potions as well and not just food. In fact I'd argue that this is a more important issue for potions than it is for food since potions are consumed at a much faster rate and therefore you need them in much greater quantities.

    Depending on your FC buffs, you can get through an entire raid night with only 4-5 pieces of food. In that same raid night, you might use 1 or 2 potions on every single attempt. Over a 2-3 hour period that ends up being anywhere from 12-36 potions.
    (19)
    Last edited by Zetsumei_Tsunarashi; 03-09-2016 at 11:01 AM.

  3. #3
    Player
    TatlTael's Avatar
    Join Date
    Mar 2011
    Posts
    56
    Character
    Tatl Tael
    World
    Hyperion
    Main Class
    Dancer Lv 100
    I know the Elbst didn't have any special actions with the Sahagin quests, but it did have that water spit move during one of the summer events. Could we get that added to the Elbst mount?
    (8)

  4. #4
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by TatlTael View Post
    I know the Elbst didn't have any special actions with the Sahagin quests, but it did have that water spit move during one of the summer events. Could we get that added to the Elbst mount?
    Ive been waiting for this too.
    (1)

  5. #5
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TatlTael View Post
    I know the Elbst didn't have any special actions with the Sahagin quests, but it did have that water spit move during one of the summer events. Could we get that added to the Elbst mount?
    Elbst should get special actions like on Moonfair Faire 2014. I really love that action on that event.
    (3)

  6. #6
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Eul View Post
    Elbst should get special actions like on Moonfair Faire 2014. I really love that action on that event.
    There's also the Sanuwa and I assume the Kogamato that unlike the elbst, actualy had emotes/abilities when their trainers loan them to us, but still are unavailable when we earn our own
    (0)

  7. #7
    Player
    Takfloyd's Avatar
    Join Date
    Jan 2015
    Posts
    141
    Character
    Takstein Floyd
    World
    Cerberus
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Zhexos View Post
    Large-scale FATE adjustments
    We've received feedback from players stating that for large-scale FATE such as Steel Reign (a.k.a. Odin) is becoming harder to complete due to fewer participants. The dev. team will consider adjusting the difficulty so that it can be completed with a smaller group of players, including new players.
    Odin is not a problem, he still attracts massive crowds and is announced in Hunt linkshells, shout chats and even PFs when he spawns. I've seen him killed twice just last week on Cerberus.

    The real issue is the lesser large-scale fates, such as the Cancer boss in Eastern La Noscea. Those are pretty much impossible to do now, especially in the more deserted zones.
    (13)

  8. #8
    Player
    Vartio's Avatar
    Join Date
    Aug 2015
    Posts
    43
    Character
    Katoma Mundara
    World
    Faerie
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Takfloyd View Post
    Odin is not a problem, he still attracts massive crowds and is announced in Hunt linkshells, shout chats and even PFs when he spawns. I've seen him killed twice just last week on Cerberus.

    The real issue is the lesser large-scale fates, such as the Cancer boss in Eastern La Noscea. Those are pretty much impossible to do now, especially in the more deserted zones.
    Special Tarrasque Force anyone? The Fate I don't think anyone can do even with all those FATE parties around?
    (7)

  9. #9
    Player

    Join Date
    Jul 2015
    Posts
    4
    Quote Originally Posted by Takfloyd View Post
    The real issue is the lesser large-scale fates, such as the Cancer boss in Eastern La Noscea. Those are pretty much impossible to do now, especially in the more deserted zones.
    I haven't seen any of the large-scale FATEs in the new zones be touched in weeks either. With everyone power-leveling and crystal farming, they're just not worth the time involved. And with less and less people doing either, I can't see them being done either.

    In a dream world, something like a "greatly" increased chance to have a crystal drop from them would probably see them done every time. And I doubt it would have that much of an effect on the grind because they don't appear all that often anyway. I love to do them when FATE leveling because they break the monotony of killing waves of trash or a boss that's just an XP piñata, but even using shout chat and the PF I can never get more than one or two people joining.
    (2)

  10. #10
    Player
    Mayoyama's Avatar
    Join Date
    Aug 2013
    Posts
    266
    Character
    Mayoyama Nakata
    World
    Tonberry
    Main Class
    Summoner Lv 100
    Quote Originally Posted by abkr View Post
    I haven't seen any of the large-scale FATEs in the new zones be touched in weeks either. With everyone power-leveling and crystal farming, they're just not worth the time involved. And with less and less people doing either, I can't see them being done either.

    In a dream world, something like a "greatly" increased chance to have a crystal drop from them would probably see them done every time. And I doubt it would have that much of an effect on the grind because they don't appear all that often anyway.
    Make it 50-100% drop rate for a crystal for completing the world FATE.. I mean, the relics are getting another upgrade soon anyway, right?
    (1)

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