Can we have it so if you are watching a cutscene while in a party, and someone leaves, that "Light Party" doesn't flash on screen?
I like to watch the ending cutscene at the end of duties/trials/raids, and this is such an eyesore while watching it.



Can we have it so if you are watching a cutscene while in a party, and someone leaves, that "Light Party" doesn't flash on screen?
I like to watch the ending cutscene at the end of duties/trials/raids, and this is such an eyesore while watching it.


I'd love an option to change mouse buttons so that only the left would select targets and right turn the camera. Or some kind of compromise. Also it would be great if we could "invert" the click filter.
I sometimes accidentally target party members during fights because of pressing down the mouse button to turn the camera and then not moving the camera at all. I might even press it for 5 seconds but if someone is under the cursor after releasing the click it'll target them if the camera wasn't moved. On the flipside it's sometimes hard to target by clicking on the enemy if they are moving, as I'm anticipating their movement with moving the cursor to hit them. This results in the camera moving slightly and me not changing targets. This would be very useful in pvp to easier target specific enemies while there's a lot of movement.
Giving the option of inverting the click filter would also help on this front a bit. At the moment it works so that you have to press your "Target Filters" keybind to apply the filter. While pressing it you can't change your target to anything that isn't included by clicking or by using tab or any other way of targeting (except by clicking on the party list). Also this would give you the option to show names of enemies etc when pressing the button and hide them when not (the inverse of how it works currently).



That has pretty much always been the case though, Culinarian is a bit of a joke compared to how helpful and profitable the other crafting jobs are with the same amount of effort... D:
- Currently, higher tiered food recipes only yield one meal per craft, while the amount of materials and effort required to craft these items are similar to crafting gear and other items. The dev. team is checking to see if it would be possible to increase the amount of items which these food recipes yield per craft.
Thanks for the other updates, they sound awesome.
Hey everyone,
I'm back with some more quality-of-life adjustments!
While we cannot promise that all of these will be added, we're currently considering the following adjustments and additions:
Future Possibilities
- Visual buff for newly-raised
We're checking to see if it would be possible to add some type of buff icon to show when a player is temporarily invulnerable after being raised.
- Sanuwa and Kongamato mount actions
Currently, the Sanuwa and Kongamato mounts which players can obtain by progressing through beast tribe quests cannot use mount-specific actions, unlike those from the beast tribe quests. We're currently considering to see if would be possible to add the special actions to these mounts.
- Waymark
The dev. team is considering to see if it would be possible to have waymarks displayed on the map/minimap.
- Crafting
- Currently, when the crafting action "Name of the [Element]" is used, the skill can be used again when it is already in effect. The dev. team will check to see if it would be possible to disable this action while it's already in effect.
- Currently, higher tiered food recipes only yield one meal per craft, while the amount of materials and effort required to craft these items are similar to crafting gear and other items. The dev. team is checking to see if it would be possible to increase the amount of items which these food recipes yield per craft.
- Company Airships
- The dev. team is looking into adding new methods to obtain airship repair kits.
- The dev. team will see if it would be possible to display the durability of the airship's parts when redeploying the airship.
- Disciple of War/Magic retainer item level perks
We've received feedback from players requesting to increase the amount of items that Disciple of War/Magic retainers can earn from ventures based on their item level. The dev. team will consider increasing the amount of items which can be yielded moving forward.
- Large-scale FATE adjustments
We've received feedback from players stating that for large-scale FATE such as Steel Reign (a.k.a. Odin) is becoming harder to complete due to fewer participants. The dev. team will consider adjusting the difficulty so that it can be completed with a smaller group of players, including new players.
- Emotes
We're confirming if it would be possible to add a favorites tab for emotes that players use frequently.
Tony "Zhexos" Caraway - Community Team



Please do this for high tier alchemist potions as well and not just food. In fact I'd argue that this is a more important issue for potions than it is for food since potions are consumed at a much faster rate and therefore you need them in much greater quantities.Currently, higher tiered food recipes only yield one meal per craft, while the amount of materials and effort required to craft these items are similar to crafting gear and other items. The dev. team is checking to see if it would be possible to increase the amount of items which these food recipes yield per craft.
Depending on your FC buffs, you can get through an entire raid night with only 4-5 pieces of food. In that same raid night, you might use 1 or 2 potions on every single attempt. Over a 2-3 hour period that ends up being anywhere from 12-36 potions.
Last edited by Zetsumei_Tsunarashi; 03-09-2016 at 11:01 AM.
I know the Elbst didn't have any special actions with the Sahagin quests, but it did have that water spit move during one of the summer events. Could we get that added to the Elbst mount?



Elbst should get special actions like on Moonfair Faire 2014. I really love that action on that event.



There's also the Sanuwa and I assume the Kogamato that unlike the elbst, actualy had emotes/abilities when their trainers loan them to us, but still are unavailable when we earn our own
Odin is not a problem, he still attracts massive crowds and is announced in Hunt linkshells, shout chats and even PFs when he spawns. I've seen him killed twice just last week on Cerberus.Large-scale FATE adjustments
We've received feedback from players stating that for large-scale FATE such as Steel Reign (a.k.a. Odin) is becoming harder to complete due to fewer participants. The dev. team will consider adjusting the difficulty so that it can be completed with a smaller group of players, including new players.
The real issue is the lesser large-scale fates, such as the Cancer boss in Eastern La Noscea. Those are pretty much impossible to do now, especially in the more deserted zones.
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