Good! I didn't want to have to write a rant thread pedantically explaining the necessity of adding features without removing unrelated functionality...We had mentioned that you would not be able to change the dye from furnishings which are destroyed on removal; however, this was an error on our end. You will be able to change the dyes from these furnishings as well as normal furnishings even after placing them. I've corrected the previous post to match this information.
あっきれた。
Why is it when I'm inside the "Inn" at one of the four major Cities, I'm unable to use, convert, glamour, dye, use to craft, desynthesize, etc on items in my inventory? There is absolutely no reason why this behavior is currently present within the game.

Lore (immersion). If you talk to the guy outside he explains it. The other guests appreciate your quiet while they rest in the inn.
That seems more like a lore (excuse) to mask an obvious technical limitation. The inns are probably on a separate instance server, so that's why a lot of functions are disabled. They sadly don't have the tech to enable all game functions regardless of where your character is.
It's the opposite, actually. The inn rooms were created to serve as an area where players used minimal bandwidth and sever cycles, ideal for logging in and out and using solo features which don't require a full networked instance. It's not so much that the servers are limited, but that those instances were built with specific constraints in mind.That seems more like a lore (excuse) to mask an obvious technical limitation. The inns are probably on a separate instance server, so that's why a lot of functions are disabled. They sadly don't have the tech to enable all game functions regardless of where your character is.
あっきれた。
They wouldn't have ever built a room with such constraints unless there were technical limitations you needed to work around, because the benefit would be minimal if the server performance was up to snuff. Which means they still have server issues, either with actual hardware or data center still not having the required performance or it's a manpower issue in making the necessary software changes to undo the restrictions. It's probably both.It's the opposite, actually. The inn rooms were created to serve as an area where players used minimal bandwidth and sever cycles, ideal for logging in and out and using solo features which don't require a full networked instance. It's not so much that the servers are limited, but that those instances were built with specific constraints in mind.
It's ridiculous to blame the restrictions placed on players within their Inn on "server limitations." Every character/player connected regardless of location is an independent instance running independently of everything else. The operations forbid in the inn are not restricted within a player's room within their Free Company housing. The restrictions are clearly intentional. And IMO they should be removed.That seems more like a lore (excuse) to mask an obvious technical limitation. The inns are probably on a separate instance server, so that's why a lot of functions are disabled. They sadly don't have the tech to enable all game functions regardless of where your character is.
Can we have cooldowns reset after a wipe in Alexander Savage?
I say again, PLEASE GIVE AN OPTION IN THE UI TO ONLY SHOW YOUR OWN FLOATING TEXT/DAMAGE!! I would be so happy with this as I'm sure so many others would be too
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