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  1. #31
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
    Posts
    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    I'm not sure what everyone in this topic are arguing about, but it's an indisputable fact that every tank pre 30(pld pre-40) is putting out around 10% less emnity than they did before regardless of what there gear, vit/str or playstyle was before, with even less from 15-19 due to how the tank equipment stats are at those levels. That said I haven't done any leveling dungeons with any of my tanks below brayflox since the change, so whether or not the change makes it impossible to hold agro against a good blm in the early dungeons I have no idea
    (1)

  2. #32
    Player
    GeekMatt's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    403
    Character
    Stormageddon Oath
    World
    Brynhildr
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by TheMax1087 View Post
    I'm not sure what everyone in this topic are arguing about, but it's an indisputable fact that every tank pre 30(pld pre-40) is putting out around 10% less emnity than they did before regardless of what there gear, vit/str or playstyle was before, with even less from 15-19 due to how the tank equipment stats are at those levels. That said I haven't done any leveling dungeons with any of my tanks below brayflox since the change, so whether or not the change makes it impossible to hold agro against a good blm in the early dungeons I have no idea
    The accessories I wore at that level offered HP, not AP(/aggro) unlike now where it offers both, and Savage Blade now builds more aggro then it use to. just because the left side gear is at 90% of what it use to be for threat doesn't mean our overall comparable aggro generation is 90%. We now have 5 pieces offering AP where before there was none, in addition to the buff.
    (0)

  3. #33
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
    Posts
    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by GeekMatt View Post
    The accessories I wore at that level offered HP, not AP(/aggro) unlike now where it offers both, and Savage Blade now builds more aggro then it use to. just because the left side gear is at 90% of what it use to be for threat doesn't mean our overall comparable aggro generation is 90%. We now have 5 pieces offering AP where before there was none, in addition to the buff.
    Except you don't actually, the 5 vit you gain from the synced accessories in sastasha, copperbell and halatali only adds 2.25 ap, while the left side synced gear went from giving 13 ap total down to 7.2(not counting weapons, even though they'd be even more against your argument). You also get less ap per stat point as well. There's also the fact that before, most tanks weren't wearing vit accessories anyway and were getting ap from there accessories, and tanks actually at the level of the content could only wear str accessories as there's only a single wrist accessory that has vit, so they were getting more ap from their accessories than they are now.
    (1)
    Last edited by TheMax1087; 03-05-2016 at 02:55 PM.

  4. #34
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Lethallin View Post

    It doesn't matter if your gear is the best, you're slightly too low level for RoH, and savage blade combo even with FoF just does not cut it for threat.
    Wat?

    Savage blade is like the 2nd ability you learn and it's threat was boosted to the same modifier as the other tanks recently. This basically tells us nothing other than all you did was spam overpower in dungeons in an attempt to prove a (albiet flawed) point.

    Pay attention and this isn't a problem. Although the complaints will continue until we're back to WoW levels of derp tanking, so I suppose it doesn't matter either way.
    (0)

  5. #35
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by TheMax1087 View Post
    I'm not sure what everyone in this topic are arguing about, but it's an indisputable fact that every tank pre 30(pld pre-40) is putting out around 10% less emnity than they did before regardless of what there gear, vit/str or playstyle was before, with even less from 15-19 due to how the tank equipment stats are at those levels.
    That just means you need to work 111% harder now, if it is indeed a flat 90% like you say.

    It's still a learning game. It's not "impossible," it's just more difficult. Tanks will still have to learn to manage their enmity while they're in a group, which honestly is not a bad thing.

    Though maybe, maybe this change will begin to force other players to DPS responsibly. If your BLM starts pulling off you despite you doing all the tricks you know, it's time for you to politely ask them to hold back so things can go easily. And if they don't, that's when you initiate vote dismiss for harassment. Honestly, if they keep spamming Fire II after their dots on the other mobs are yellow/orange, the fault lies with them.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  6. #36
    Player
    Bikkusu's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Jonra Greyhawk
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Jpec07 View Post
    That just means you need to work 111% harder now, if it is indeed a flat 90% like you say.

    It's still a learning game. It's not "impossible," it's just more difficult. Tanks will still have to learn to manage their enmity while they're in a group, which honestly is not a bad thing.
    Yes, because that's what we want. To dissuade new players from becoming tanks because it's a harder job. Yup, totes reasonable logic there.
    (1)

  7. #37
    Player
    kaox_reaper's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Zeromuz T'zur
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Before level 30? You mean where a Lancer or Pugilist can tank? Even the healer can tank. Those dungeons are way to easy to be of any concern.
    (1)

  8. #38
    Player
    Bikkusu's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Jonra Greyhawk
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by kaox_reaper View Post
    Before level 30? You mean where a Lancer or Pugilist can tank? Even the healer can tank. Those dungeons are way to easy to be of any concern.
    This is a fair assessment. Healers definitely need to learn how to get used to tanking in a dungeon and lancers should be learning how to eat the floor early.
    (0)

  9. #39
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Generally you only want to use Overpower 2-3 times per pull, but at low levels, adding a fourth at some point can be the difference between keeping aggro and losing it. A good way to balance the TP increase is to have leveled Lancer to grab Invigorate. You won't be able to keep it once you unlock Warrior, but you won't need to spam Overpower as much then. PLD, sadly, only has Flash.
    (0)

  10. #40
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Bikkusu View Post
    Yes, because that's what we want. To dissuade new players from becoming tanks because it's a harder job. Yup, totes reasonable logic there.
    Oh no! Heaven forbid people have to learn the absolute fundamentals of the job before things get a little easier.

    I dunno about you or anyone else, but I'd rather have tanks who know how to deal with that i210 SMN who tears everything off of them in their Aetherochemical Research Facility run than have a tank who ignores the fact that they've still only got one add.

    Tanking is a very different type of gameplay from DPS or healing. By forcing new tanks to think--nay, obsess--about enmity, first and foremost, this will make a new breed of more competent tanks.

    And honestly, if 11% extra effort is going to stop someone, they probably shouldn't be tanking in the first place.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

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