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Thread: Dancer Tank!!!

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  1. #1
    Player
    liljramos88's Avatar
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    Character
    Juan Spellsinger
    World
    Leviathan
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    Archer Lv 60

    Dancer Tank!!!

    So i have seen a few dancer tank post out there and i am really interested in the concept now am trying to think how would it be implemented. Would it be more of the ff11 tank or more like a capoeira inspired Dancer.
    (1)

  2. #2
    Player
    Tint's Avatar
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    Karuru Karu
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    Shiva
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    Fisher Lv 100
    my first intention was it would be a tank who dances SO bad that everyone wants to kill him xD

    so he should have the best aggro skills out of all tanks >.>
    (12)

  3. #3
    Player
    Calypsx's Avatar
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    Sep 2013
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    Character
    Caly Umbra
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    Faerie
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    Dancer Lv 90
    A tank that puts themselves at center stage; that makes themselves the main attraction. Dancer literally screams "Look at me!" which makes them seem like the perfect type of job to gain enmity and attention. After all what good is a Dancers performance without the proper audience to witness it?

    We already got the bulky heavy armored look down and I think tanks are lacking a bit in the thematic variety department compared to dps.

    It's unlikely but I'll always dream about playing Dancer tank again like I did in FFXI. One of the reasons I go back to XI is to play my dancer tank every now and then. Sadly chances are they will be more likely considered to be a dps or healer... I think they are afraid of introducing light/medium armored tanks. It would be "too much work" as they always say. ;_;

    Dancer is honestly tricky to implement, it can be played as a tank, a healer, a dps, and a support. While I may enjoy tanking on mine others may enjoy playing it as a different role.
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    Last edited by Calypsx; 10-12-2015 at 08:41 AM.

  4. #4
    Player
    Tint's Avatar
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    Karuru Karu
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    Shiva
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    Fisher Lv 100
    Quote Originally Posted by Calypsx View Post
    An evasive/parry tank that puts themselves at center stage; that makes themselves the main attraction. Dancer literally screams "Look at me!" which makes them seem like the perfect type of job to gain enmity and attention. After all what good is a Dancers performance without the proper audience to witness it?

    [...]

    Sadly chances are they will be more likely considered to be a dps or healer... I think they are afraid of introducing light/medium armored tanks. It would be "too much work" as they always say.
    i like evasion tanks, but i don't think they will work in this game. same reason why parry is the worst stat in the game. you need to mitigate specific attacks, there is no room for RNG parry / evasion.

    an evasion tank should not have the same def and life as the other tanks, so if he gets hit he will die pretty fast. but he can't dodge everything, that would be OP.


    so... they "can" implement such a tank if he has a stance wich "dodge" 20% of the damage and some cooldowns to "dodge" another X%... the easy square way to implement things xD
    (1)
    Last edited by Tint; 10-12-2015 at 08:40 AM.

  5. #5
    Player
    Calypsx's Avatar
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    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Tint View Post
    i like evasion tanks, but i don't think they will work in this game. same reason why parry is the worst stat in the game. you need to mitigate specific attacks, there is no room for RNG parry / evasion.

    an evasion tank should not have the same def and life as the other tanks, so if he gets hit he will die pretty fast. but he can't dodge everything, that would be OP.
    I don't think they would be directly evasion based. Just have the "theme" of being nimble. Not even the Monk in WoW and the Stalker in Wildstar are that evasion based and they still have powerful mitigation tools. They would take hits like everyone else but as long as they feel quick and light on their feet it kind of solves the problem of all the tanks being heavy armored brutes. Maybe give them a more support ability kit as a tank to let them keep some of that dancer feel.

    Quote Originally Posted by Tint View Post
    so... they "can" implement such a tank if he has a stance wich "dodge" 20% of the damage and some cooldowns to "dodge" another X%... the easy square way to implement things xD
    Yeah this is pretty much what I was thinking, it's kind of how other games do it. They do have some evasive cooldowns but generally you're still getting smacked so they still have overall damage mitigation worded in other ways.

    It's all for thematic variety reasons and allows the tank role to appeal to more people who might imagine their character being more nimble than armored. I also think a heavy armored looking healer would be nice to have someday for those looking for it. Also how dps are always clamoring on about needing a sword using dps. Giving everyone a bit more choices to pick from for their favorite roles is always nice.
    (0)
    Last edited by Calypsx; 10-12-2015 at 08:56 AM.

  6. #6
    Player
    fm_fenrir's Avatar
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    Makasita Fenrir
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    Balmung
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    Dragoon Lv 60
    Quote Originally Posted by Tint View Post
    you need to mitigate specific attacks, there is no room for RNG parry / evasion.
    The bigger issue is that you can't dodge or parry magic. There would be no issue with a tank that used a bunch of evasion cooldowns to simply avoid incoming damage entirely, except that they'd instagib like a DRG in any fight with magic damage.

    Also, to OP, the art team would have to build a completely separate set of "tank" gear for an evasion tank, since the "fending" line is 100% heavy plate and would be completely out of tune with the image of an evasion tank.
    (0)

  7. #7
    Player
    Calypsx's Avatar
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    Caly Umbra
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    Faerie
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    Dancer Lv 90
    Quote Originally Posted by fm_fenrir View Post
    Also, to OP, the art team would have to build a completely separate set of "tank" gear for an evasion tank, since the "fending" line is 100% heavy plate and would be completely out of tune with the image of an evasion tank.
    Eh, just recycle Ninja and Monk gears and recolor them. That's what they do for dps and casters/healers anyway.

    I'm sure these things aren't really impossible to work around seeing as other games implement this kind of stuff all the time.
    (0)
    Last edited by Calypsx; 10-12-2015 at 09:28 AM.

  8. #8
    Player
    Freyyy's Avatar
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    Freyja Redgold
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    Moogle
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    Dark Knight Lv 90
    Quote Originally Posted by fm_fenrir View Post
    The bigger issue is that you can't dodge or parry magic.
    You can totally dodge magic. You can just not block/parry it.

    I think that a tank with a lighter armor might be interesting. Especially as a Dancer. I'd love to see some kind of "cleric-like" healer, with somewhat heavy armor, a shield and a mace or hammer. Would look neat.
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  9. #9
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Freyyy View Post
    You can totally dodge magic. You can just not block/parry it.
    Magic can miss (due to the attacker's own inaccuracy), which will display "dodge," but you can't technically dodge magic. This was more clear back when 'Dodge' and 'Miss' had separate displays.
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  10. #10
    Player
    Kuwagami's Avatar
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    Kuwagami Tarynke
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    Cerberus
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    Red Mage Lv 78
    Quote Originally Posted by Freyyy View Post
    I think that a tank with a lighter armor might be interesting.
    Not really. You just have to see the difference in damage taken by a DRG and any tank at equal ilevel if they try to tank anything. A light-armored tank would get wrecked in no time in the current state of the game.

    I'd like to see dancers as a debuffer dps (one can always dream, amirite ?) or a tp healer imo.

    Though, bring on the cleric, or as a tank, the templar. gotta shine with truly holy tanks.
    (0)

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