
This is a fair assessment. Healers definitely need to learn how to get used to tanking in a dungeon and lancers should be learning how to eat the floor early.
It's true. I still remember the time I was leveling CNJ/WHM to 34. First Sastasha run I got, the tank was new. New...and he could neither understand English or the concept of enmity. So, just as expected, I main tanked it as CNJ with a little OT help from the PGL. We lived and cleared it without much trouble.




Generally you only want to use Overpower 2-3 times per pull, but at low levels, adding a fourth at some point can be the difference between keeping aggro and losing it. A good way to balance the TP increase is to have leveled Lancer to grab Invigorate. You won't be able to keep it once you unlock Warrior, but you won't need to spam Overpower as much then. PLD, sadly, only has Flash.


Recently since the patch I've noticed a hard(er) time keeping hate on pld, but it's more in the 26-38 level range, where dps are getting there 3rd combo hits and i'm still lacking shield oath,
the issue I find is that even if I flash 3 times in the 3 gcds its taken to do that the dps have put out a full combo so already right behind me on hate, and it usually takes another 3 gcds for me to get my hate combo out on one of the mobs, which poses a problem if the dps are doing what a lot of dps do and attacking different ones for whatever reason. in even if I split savage and halone across 2 mobs its till 3 gcds where the dps have put out a second full combo. so end up being likely to lose 1 of them.
see the same when I play brd in the same level ranges, where just my 2 dots will put me on the verge of red hate on a mob that's been flashed 3 times..
Tanks do lack enmity generation before they get their tank stance or 3rd combo, running the first 3 dungeon, is probably the most terrible experience as a newbie tank IMO. Not only do you struggle keeping aggro for trigger happy DPS (mainly Bard,BLM,Lancer), since they can generate enmity super fast since their best move all do over 140 potency, if not more (BLM, mainly), that's not counting when some classes like BRD and BLM do AOE, it put even more stress, wasting more TP/MP from the tank, then when the fight is done, he has to wait a bit to regenerate.
I'm a veteran tank, been recently trying to level my WAR to 60, and it's amazing how terrible tanking is in lower levels, when DPS make as much enmity as you, unless you pre-enmity combo an ennemy, they'll always be on your tail, and then we wonder why there's so much more DPS/Healer, than tanks. It's all about the introduction.
Imo, SE should make some special weapons for until they get their respective tank stance (30 war/ 40 pld), that boost enmity generation, or just slap that stats on current existing weapon.


Throw + 2 x Flash/Unleash/Overpower.
Hate-combo the focus target.

As a Gladiator doing Synched dungeons, I have had on problems whatsoever. Just Flash once or twice, do the Savage blade combo or the Riot blade combo depending on circumstances, and remember to switch targets every now and again. Shield Lob is okay, too, good for establishing a lead as you approach. Basically, I just don't get what the problem is...
I know, right? I did the same thing as well, I've tanked as a PGL and CNJ. I do understand that PLD have a bit more of trouble after lvl 30 and it's because they get ShO at lvl 40, which is wrong. No idea what SE was thinking here. Other than that, yes, you should always do your best to keep Afro at any time but those low lvl dungeons will hardly kill anyone, tank or not, as long as they are getting healed. Things start hitting considerably harder at lvl 30+ where you really better have aggro or they'll likely die.It's true. I still remember the time I was leveling CNJ/WHM to 34. First Sastasha run I got, the tank was new. New...and he could neither understand English or the concept of enmity. So, just as expected, I main tanked it as CNJ with a little OT help from the PGL. We lived and cleared it without much trouble.
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