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  1. #21
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    The way the OP presented provoke it would last 40 seconds only if you continued to ignore and attack something other than the tank. From what I surmise once you actually attack the tank for that 1 second it's effect would wear. It's pretty gimmicky in the sense that it's trying to catch dps sleeping sort of like vengeance/pushback and would likely just be annoying more than anything to the players that are actually paying attention to debuffs. Other than that I'm not sure how else this would be useful maybe he can elaborate on its application. Anyway no one is gonna like having to potentially switch target for 1 second every 30 seconds. This idea is slightly less worse than the Enmity attacks though that one is horrendous.
    (0)

  2. #22
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    My bad dmittri. 40 sec effect is stupid.
    (0)

  3. #23
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    3 to 5 is okay. But no. A pvp taunt is not gimmicky. Works fine in LoL. Makes tanks actual tanks.

    Tanks boring as hell in pvp right now. And useless too.
    (1)

  4. #24
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80
    Quote Originally Posted by P4X0R10N View Post
    Tanks boring as hell in pvp right now. And useless too.
    really





    really.
    (0)

  5. #25
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    Quote Originally Posted by P4X0R10N View Post
    3 to 5 is okay. But no. A pvp taunt is not gimmicky. Works fine in LoL. Makes tanks actual tanks.

    Tanks boring as hell in pvp right now. And useless too.
    Really, really?













    Really
    (1)

  6. #26
    Player
    TwiissTwiiss's Avatar
    Join Date
    Mar 2014
    Location
    PvP
    Posts
    99
    Character
    Twiiss Il
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by P4X0R10N View Post
    Tanks boring as hell in pvp right now. And useless too.
    https://xivpvp.com/frontline/match/1456781694
    https://xivpvp.com/frontline/match/1456780060
    https://xivpvp.com/frontline/match/1456778248

    My first 3 matches as warrior after the nerf.
    Tanks can still deal alot of damage, I dunno why you are always complaining about tank damage and tanks aren't useless at all lol.
    (1)

  7. #27
    Player
    azlewood's Avatar
    Join Date
    Jun 2014
    Posts
    179
    Character
    Zar'tan Vosloo
    World
    Lamia
    Main Class
    Conjurer Lv 34
    omg why don't they just let Tank, play as dps in pvp its not hard; "Tanks" don't belong in pvp, doing 200-250 damage a hit to a healer with idk 10k life (estimation) makes no sense at all.
    (2)
    Last edited by azlewood; 03-05-2016 at 08:26 AM.
    Quote Originally Posted by MiniTofu View Post
    I'll just leave this here:

    MMORPG - Many Men Online Role Playing as Girls

  8. #28
    Player
    NoelNoel's Avatar
    Join Date
    Apr 2012
    Posts
    78
    Character
    N'oeru Harun
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Considering most healers are too dumb to focus heal the people with battle high/battle fever I certainly do not want to see a means of dragging BH/BF people into enemy lines where they'll get destroyed simply because a tank could reach them with a provoke. That's a completely stupid suggestion for Seal Rock. I don't work on getting kills for a skilless tank to negate that so easily. I don't even want that in Wolves Den/Feast, because stun lock is annoying enough as it is, imagine you survive that and then get provoked (as a healer) for 3-5 sec more and you're gone.
    Reducing the timers on tank pvp skills would be a good thing but are tanks really in a bad spot in pvp right now? I really doubt it, except for DRK maybe, who hardly help their PT at all (lol carnal chill).
    (1)

  9. #29
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    Paladins are in a good place when it comes to PvP as far as I am concerned but I can understand how other classes may feel a bit more like a Support DPS. I think Provoke simply forcing a single target to attack/move toward you for 2-3 seconds and perhaps an AoE taunt with Flash or maybe Unleash's range added to the arsenal would help add more utility to their class. I strongly disagree that Tanks should force everyone to attack them non-stop for ridiculous lengths of time, but I think a few seconds at a time - both single target and AoE - would help balance the board a bit so that every tank has the ability to better protect their allies in a more direct sense.
    (0)

  10. #30
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    With the changes to PvP I feel this topic needs to be brought back again. Tanks really do not have a role; they don't. Now that they can't harass they are pretty much just 50% DPS.
    (0)

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