This Tank says this is incorrect, have you played a tank class in PVP since the hotfix?
/highfive
Last edited by Iagainsti; 03-19-2016 at 02:59 AM.
Tell the truth, do you even PvP? Literally have never met you ingame, yet you complain about everything..
I believe someone in the general forums pointed out that this person is an alt account he uses to post so that his main isn't exposed (which it was for a brief time when he complained about DRK)
Oh, so he uses an alias because he knows he'd get s- on for all the bs he talks about, aight.
Are you kidding me right now? My warrior that we roll with does more dmg than half of the other team does if we get our burst in and drop a target. We run Smn/Nin/Ast/War smn and nin pressure the target then we'll swap and burst to the healer with who else? Our friggen War who's pumping out 4-5k fell cleaves, you can choose to play a "bunker" tank to harass and it works sometimes, depending on the situation.
I mean have you played a war tank in PvP? a paladin? or a Drk? Please tell me your play style or are you gonna lump them all in together?
I thought about making enmity skills decrease damage output for a second or so, but the problem I've found in the Feast is largely that healers who aren't stunlocked into oblivion can overpower pretty much anything you'd want to do to dps. Maybe if enmity skills put a Disease-style debuff that lowered incoming heals by some (small) percentage, so tanks don't necessarily buff group damage by increasing their team's spike damage, but indirectly lower enemy healer contributions.
Maybe 5-10% reduction on incoming heals, refreshed whenever any "added enmity" skill hits the target and the user is in tank stance? (Secret balance note: Some DPS classes have access to Skull Sunder...)
Full Swing, Delerium, Glory Slash, Storm's Eye, Rage of Halone all say hi.. Maybe if enmity skills put a Disease-style debuff that lowered incoming heals by some (small) percentage, so tanks don't necessarily buff group damage by increasing their team's spike damage, but indirectly lower enemy healer contributions.
Maybe 5-10% reduction on incoming heals, refreshed whenever any "added enmity" skill hits the target and the user is in tank stance? (Secret balance note: Some DPS classes have access to Skull Sunder...)
Tanks have no role pfft, nothing like a DRK who applies 10% int debuff to casters, Pally's that str debuff melee dps, Warriors who drop SE on the focus target, negating 50% of all heals coming their way, and Full Swing is like having another Dps railing on the focus target. I'd also like to point out skills like Thrill of War/ Testudo and Cover do more for the Tank role, then some silly Lock on tagged to the Provoke tooltip exclusive to PVP( not to mention Cross class skill slots are limited; I'd rather take Featherfoot, Internal release, Convalescence, Second Wind, and Awareness than Provoke)
Last edited by Iagainsti; 03-22-2016 at 04:09 AM.
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