
Originally Posted by
Kosmos992k
Speaking as PLD...how about a trait to make cure worthwhile, and another to give a reason to include Raise in your selection (battle raise, raise on it's own is near pointless). Generally speaking, I think that cross class skills need to be revisited. There are numerous cross skills that are not even mere shadows of the original when used by someone else, and others that are identical to the original. For example Stoneskin is the same when PLD casts it as it is for WHM, by comparison other skills are so weak, there is no point including them. For example Skull Sunder, and Fracture, which theory crafters have calculated to be an actual dps loss when used, so it's actually in effect a penalty skill against us. This is ridiculous, and most, if not all, jobs have this issue, some more than others. Fix that, and you make the skill selection worthwhile, and allow us to build an individual flavor within a job..