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  1. #1
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Arkenne View Post
    At the very least I would like that Parry on PLD would directly translate into Block...
    Its pretty annoying that one uses Sheltron, and the next 10 seconds worth of autoattacks get all parried, so no Shield Swipe proc :/

    Also, would be cool to have a "Parry Stance" in which neither GCDs nor Auto-Attacks or moving at all can go, but naturally reduces incoming damage, stackable with other DEF cooldowns and the more Parry you have, the longer it can last on, and endure.
    PLD can Block without Sheltron already. It's about 6% or 9% stronger than parry if I'm not mistaken. It just depends on what kind of shield the PLD has that judges how often they block attacks. Depending on the strength of the shield the block rate is less.
    I think the Shield types are:

    Buckler - High Block Rate / Low Block Strength
    Kite Shield - Medium Block Rate / Medium Block Strength
    Tower Shield - Low Block Rate / High Block Strength
    (0)

  2. #2
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Aaliyahrose View Post
    PLD can Block without Sheltron already.
    hrm... nope thats not what I meant...

    Tis true that Block "can" happen with every fisical attack the PLD takes from the front, however parry does also (and evasion, but lets ignore that).
    One attack from the front has a % chance to be blocked, and a % chance to be parried.
    But if the one attack is parried, it can't be blocked, and if said attack is blocked, it can't be parried (and evaded but Im disregarding that).

    They both are competing against the other, and in the case of the PLD, you want the Block to happen instead of Parry.
    So then it comes Sheltron into play. Since Sheltron makes it a 100% chance that the next attack is blocked, its nice and all but, parry takes priority (along with evasion but Im disregarding that).

    For a hit to be blocked by Sheltron, it must first bypass the parry parameter, if parry happens, sheltron isn't used and has to wait till the next chance. Hence Sheltron isn't really a 100% block chance, rather a (100 - parry % - evasion %) % chance to happen. and if the other wins over in the duration... bye bye Sheltron, GG Shield Swipe.

    So in terms of DPS, Parry is actually a DPS loss for the PLD, and in terms of tanking, Parry is in the way of Block, specially since both work under the same conditions.

    So thats why I would wish for Parry to translate into a greater Block rate, nullifying the Parry parameter altogether for the PLD.
    Or that Sheltron would nullify both Parry and Evasion chance until proc :/
    (0)