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  1. #1
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    If they want parry to be sought out they need to
    1) add passive mitigation to it. It still won't be great, but at least it will have a place.
    2) greatly increase the mitigation of parry procs.
    or
    3) add more traits for every tank that rely on parry to be useful

    Easy brainless additions for 3 would be stuff like chance to gain Wrath on parry, chance to gain Sheltron effect on parry, increased damage dealt after parry, eliminates MP cost of Dark Arts after parry, parry also increases accuracy or crit, instant cast Clemency after parry, etc. Stuff that is REALLY good if you're tanking because you can't access it if you're not. Really, it's just dumb that they made this stat worse AND more boring (doesn't get stronger from STR anymore) while simultaneously making crit better (increases crit power too).

    If it stays like it is now into 4.0 then, yeah, you might as well delete it since anything it's attached to instantly becomes the bad piece of its item level tier.
    (2)
    Last edited by Brannigan; 03-01-2016 at 07:03 PM.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Brannigan View Post
    If they want parry to be sought out they need to
    1) add passive mitigation to it. It still won't be great, but at least it will have a place.
    2) greatly increase the mitigation of parry procs.
    or
    3) add more traits for every tank that rely on parry to be useful
    1) While you're right, they might as well call the stat something else at that point. Of course the downside of this is that they'd have to tune bosses expecting tanks to stack parry, which means they'd hit even harder than the stuff we're currently facing in 3.2.
    2) This could happen but stuff like Raw Intuition would probably have to be changed. Of course, we'd first have to determined what "greatly increase" entails.
    3) Beyond traits, even something simple like having you immediately auto-attack when a parry procs would somewhat help.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Nezkeys79's Avatar
    Join Date
    Apr 2016
    Location
    United Kingdom
    Posts
    51
    Character
    Nez Mcnezza
    World
    Odin
    Main Class
    Paladin Lv 60

    parry

    it doesn't add anything to this thread lol but parry in xi was way better.
    (0)