

Except those stats do something, Parry is about 2% as effective as those stats.
Now, I am not saying there shouldn't be a "tank stat" but I think it should you know, "do something." that isn't nothing.
Last edited by Nektulos-Tuor; 03-01-2016 at 03:49 PM.


Parry does a better job at being a stat than your posts do at offering anything to these forums.
Seriously, you don't even participate in content where secondary stats make a difference, in fact you've proudly declared as much on these forums in the past (with quite the condescending attitude towards those of us who do, I might add).
Last edited by Syzygian; 03-01-2016 at 03:53 PM.


My post reduces more damage then parry does.Parry does a better job at being a stat than your posts do at offering anything to these forums.
Seriously, you don't even participate in content where secondary stats make a difference, in fact you've proudly declared as much on these forums in the past (with quite the condescending attitude towards those of us who do, I might add).

So... I've been looking through Parry-related posts as I was wondering how it actually affected things.
All I see on here is "it's useless/useful due to [insert theorycraft/opinion/story here]"
I've seen all kinds of analysis and numbers regarding other stats but absolutely nothing about Parry beyond what people seem to be making up. And this isn't just here.
So, question to the assembled: has anyone actually figured out the numbers behind Parry since the 3.0 changes? Without anything resembling those we're all just guessing.


There was a thread of some people trying to do objective research on scaling. iirc it does not scale the same as it did pre-3.0. But people hate/don't care about the stat so much that a lot less effort was put into math behind it this time around. I believe the same thread also suggested, based on testing, that WAR and DRK have higher base parry rates than PLD does, DRK even more so, (probably to balance with Wrath stacks having Parry). The big take-home from that was that PLD having a Shield was shaping up to not actually make much of a difference in passive mitigation between the other two tanks, as the tests suggested they had innately higher parry rates to compensate.So... I've been looking through Parry-related posts as I was wondering how it actually affected things.
All I see on here is "it's useless/useful due to [insert theorycraft/opinion/story here]"
I've seen all kinds of analysis and numbers regarding other stats but absolutely nothing about Parry beyond what people seem to be making up. And this isn't just here.
So, question to the assembled: has anyone actually figured out the numbers behind Parry since the 3.0 changes? Without anything resembling those we're all just guessing.
Last edited by Syzygian; 03-07-2016 at 06:26 AM.


I'll say this:
While I HAVEN'T been Parry-focused, I DO like when I'm pulling a dungeon and I'm seeing "Parried" floating on my screen often.
Hahahahahah... I had to hit LIKE on this. I actually laughed out loud at my desk...lol...
*EDIT*
Had to quote it in my signature.
Last edited by Jim_Berry; 04-11-2016 at 06:54 AM.
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