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  1. #21
    Player
    AsteriaStarfall's Avatar
    Join Date
    Jun 2015
    Posts
    266
    Character
    Lena Oxton
    World
    Midgardsormr
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by RhaegarFFXIFenrir View Post
    Simply put, what was previously a sensible system now no longer makes sense for the current gear.
    Psst....level your crafters Problem solved.

    See here is the problem with requests like yours. The system exists that allows you to fully do this yourself instead of having it handed to you. Materia melding is a part of what crafters do. If you choose to not actually perform a part of the game, then do not expect it to be made available to you.

    Edit: I mean to clarify why your request has a problem. In FFXIV you can perform all jobs/roles. You are not restricted. If lets say however that you could only choose 2 crafter classes instead of all of them, then yes i would strongly support your position to have the materia melding requirements lifted. Because you are locked by something that would have been implemented before 3.2
    However since you have never been restricted, the only problem is that people failed to level their crafters in the many months/years they have been playing.
    (2)
    Last edited by AsteriaStarfall; 02-28-2016 at 06:28 PM.

  2. #22
    Player
    Krysanthia's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Krysanthia Sage
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Tev View Post
    It's not like they've reduced any of the stats on dungeon gear. The materia slots are strictly a bonus. You know what else are bonus stats that you can get through the crafting system? Food and stat potions. Next you're going to be saying its unfair to be a/pay a culinarian or alchemist to have access to the stat bonuses you gain from food and the extra cooldown from stat potions. You're no more required or more deserving of having those materia slots filled as you are to have a food buff or stat potions.
    Reading the back and forth on this topic made me think hard about whether being upset about this was justified. Thank you for putting to words exactly how I feel about it.
    (3)

  3. #23
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Colorful View Post
    What did low end crafters do before this patch, sit and complain about the lack of ways to make gil? Every time a convenience feature is suggested, it's always "But crafters will lose this and that", first glamour prisms and now materia.
    What did high end combatants do before this patch? Sit and complain about the lack of ways to meld vitality onto their strength rings? This is not a convenience feature, this is directly attacking crafting. Maybe we should have an auto-regen as well, so that we can run dungeons without healers. After all, it's an inconvenience to find a white mage, or a scholar. It's an inconvenience to find a tank too, so let's give everyone 2500 defense. If you think that all sounds silly, it's because it is. It's just like saying "I want the benefits of crafting, but I don't want to be crafting".

    Melds are not mandatory, but they're a nice bonus. Stop trying to take our few benefits away just for the sake of your brief 'inconvenience'. If you knew what it took to make those level 220 items, you wouldn't be so critical of the price. Never mind the fact that level 230 gear is but a few tomes away now, making it obsolete before it's been made.
    (10)

  4. #24
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by RhaegarFFXIFenrir View Post
    Before 3.3, the only gear which could be melded with materia was crafted gear. Melding the materia into a piece of gear typically is done by the same crafting class that made the gear. The system was good and it made sense. Now, however, end game raid and token gear are coming with materia sockets. As these gears are not crafted, we shouldn't have to hunt down a crafter in order to meld materia into them. Simply put, what was previously a sensible system now no longer makes sense for the current gear. I get that finding a crafter is more of an inconvenience than anything else; however, doing away with the crafter-only restriction makes complete sense now that we're getting meldable gear from alexander and lore tomes.
    First, we have 3.2 with meldable gear from Alex and tomestones. And it makes sense to take it away but it makes also sense to stay like it is.

    Quote Originally Posted by RhaegarFFXIFenrir View Post
    Nevermind that there's no restriction on converting gear into materia...a process which logically WOULD require a specialist.

    And Slappah, most crafters I've run into expect tips for doing this kind of stuff. They don't do it for free. This is going to turn into FFXIV's version of the tele-taxi's we saw in XI.
    The converting process is an aetherdrain from the equipment which manifests as materia and the item breaks. It's not that i would need a specialist more a crafter like an aetherworker to extract materia from spiritbound gear.
    btw can we get a crafter to extract specific kind of materia from spiritbound gear and put more bad rng on the materia extracting for not using this crafter class?
    And you won't pay a service you get? that is kind of rude.
    I don't know how the taxistuff in XI worked and it doesn't matter for this subject.

    Quote Originally Posted by RhaegarFFXIFenrir View Post
    Derio,

    How would this make crafters useless? If you're going to make such a bold claim I expect you to back it up. Consider that most of the Orchestrations are crafted. Most of the in demand glamour gear is crafted. There's i220 gear that is crafted that endgamers are buying in bulk. Crafters are an integral part in the relic quests too. Tell me, how would putting melding in the hands of everyone somehow make crafters useless?
    Orchestrion rols = Carpenter + Alchemist lvl 15+
    in demand glamour gear is mostly only for endgame crafters
    i220 gear is also for endgame crafters
    relic items = endgame crafting
    melding materia into midas/tomestone gear = crafters lvl 50+
    It won't make crafters useless but it is a good expansion for their use.
    Most things crafters are usefull is endgame crafting till 3.2. Now the low level and pre 60 crafters gain a little bit of use and you want to take that bit of use away in the name of convenience or in other words cause you are to lazy to ask a friend or do it yourself.

    If you don't like crafting yourself, don't take away the need or convenience is given to others through crafting.
    (3)

  5. #25
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Colorful View Post
    It's more inconvenient than it should be, that's what the OP is about. It's no different than not requiring a mage class to create portals to cities like in other MMOPRGs, is it a big deal? No, but it's nice to be able to do it yourself.
    But you can do it yourself
    level up DoH classes

    Quote Originally Posted by RhaegarFFXIFenrir View Post
    Melding the materia into a piece of gear typically is done by the same crafting class that made can repair the gear.
    I fixed it a bit
    (3)
    Last edited by Felis; 02-28-2016 at 07:05 PM.

  6. #26
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Put an npc into the game that charges 10k each time. Then ppl cant complain theres no other way or are having trouble finding a melder... All so they will still shout for melders cuz they wont want to pay the 10k anyway lol.

    Not like we didnt spend millions of gil and tons of time and effort lvling our gatherers and crafters or anything...
    (3)

  7. #27
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Best solution to me would be to create an NPC that charges to attach materia and doesn't do overmelds. Have them charge say 200 gil per tier of Materia. 1000 gil for a one of meld is hardly asking a great deal. Repair bill can often add up to that.

    That allows non crafters the ability to meld relatively cheaply while allowing crafters to still benefit from lvling their crafting classes. I don't think removing the perk from crafters completely is fair though. Sure crafters can make very good and expensive gear and glamour but to actually do most of that requires a very highly lvled crafter, a LOT of Material farming and a good degree of luck with RNG plus is highly restricted to only three classes due to specialisation. It would be like saying the Discipline of War and Magic should only get good stuff from doing Savage raiding.
    (3)

  8. #28
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Belhi View Post
    Best solution to me would be to create an NPC that charges to attach materia and doesn't do overmelds. Have them charge say 200 gil per tier of Materia. 1000 gil for a one of meld is hardly asking a great deal. Repair bill can often add up to that.
    With a 95% chance of success ^^
    (0)

  9. #29
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Lemuria View Post
    snip
    I suppose we should never get a glamour system that isn't completely garbage, something on par with DCUO then. That would be attacking crafters and their profits, and as such, not a feature of convenience. Give me a break, this isn't the slightest bit comparable to your overblown comparisons and you know it full well. Removing the need for a class? I'm sorry, I wasn't aware than I was suggestion the removal of crafting, or is materia melding the sole reason people craft? I wasn't critical of the price of the i220 gear either, hell I think they're priced decently on Tonberry (ranging from 700,000-1,000,000 gil per piece) but I'm sure on NA servers the prices are overblown as usual.
    (10)
    Last edited by Colorful; 02-28-2016 at 07:44 PM.

  10. #30
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Well, right off of the top of my head I can think of two compromises SE could make to the system that won't completely destroy crafting (not that I think removing the requirement would impact crafting much in the first place, but I digress):

    1) You only need to raise one crafter (excluding ALC and CUL) to an appropriate level in order to meld all equipment. I can understand needing to have a specific class to repair a specific type of gear, but the way the game talks about materia melding it doesn't sound like something that should be restricted by class in the first place.

    2) You can pay an NPC to meld for you, but their success rate is less than 100% and they can't overmeld even on equipment that allows it.

    Or like our new favorite NPC would say "Why not both?"
    (3)
    With this character's death, the thread of prophecy remains intact.

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