Here is what I believe.
A lowering of the skill ceiling is an incredibly stupid move on SE's part. All 3 tanks operated efficiently at high skill levels, and lower skill levels. The only thing Square-Enix managed to do was Piss off all the talented individuals who were able to Mix Dmg in, which, by the way did NOT dwarf a GOOD DPSs output. So lets not fool ourselves here in thinking they were not encroaching on DPS's area of expertise. I don't think it's a good thing to force players as they're currently doing, to operate at only a slightly higher capacity as compared to bad or newer tanks.
Tanks and healers are the only 2 class categories in the game which are effectively losing access to skills as they get into group content, where as DPSs skill-sets expand through positionals and utility.
Is the answer really to dumb down Tanks and Healers? Is it because we're of vital importance and this change is to make us more of a friendly class to play? That's certainly a good excuse, but it's not good enough.
Tanks can operate fine, and did operate fine hiding behind Tank stances 24/7 Regardless of Vit or Str, as do healers who strictly heal. It was the Tanks/Healers fault if they died using Str OR Vit and stance danced incorrectly, not the str/vit/stances themselves. You can't blame Clerics stance for giving you a 20% healing debuff, you're not suppose to heal in it stupid. Why was Str proven so effective as to work at the highest of endgame? Yet you claim it sucked? Clearly Str Tanks are stupid then right? Since they worked so well in highest form of PvE?
Yeah, lets pretend you failed to heal or tank a dungeon and it's because of the Str Tank. How about admit you have room to improve as a player instead of scapegoating.
The only time a Tank ever needed to meet a damage requirement was for the last DPS check In Savage prior to 3.2, One that SE admitted was too god damn high and because of that everyone jumps on the "tanks shouldn't dps boat"
To be frank, Healer and Tank Dmg was never factored into fights (EDIT:this could be misinformed, because I don't have the post or livecast of this, but It was cited on a Limit-Break Radio as a Dev response to a question about Savage and how, calculations are done for fights) yes, that means for Savage as well. Healers and Tanks were just making up for the lower ilevels of the overall group. There is nothing inherently wrong with that. The people complaining wanting Tanks to only tank and Healers only to heal are primarily bad DPS who are being humiliated, and inexperienced tanks/healers who are refusing to learn.
Paladin needed adjustments to make it relevant in Savage sure, but this could have easily been alleviated with potency changes or making innovative changes to existing abilities.
This is how I see it, and you don't have to agree with me, that's fine, I still love you. But I just don't believe in nerfs, there are other ways to go about balancing a game which might be more difficult, but also avoid crap like what's currently happening.