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  1. #101
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Blitzace View Post
    Honestly i'm getting quite sick people saying STR tanks were toxic,bad etc etc.

    Give me one valid reason what is the difference between full str VS full vit tank?
    in the forum whe have many reports of fending tanks getting kick for the only reason to use fending gear, and many STR tanks being rude with VIT tanks.

    difference? in the jobs is easy, the 3 tanks and skills have been designe using fending gear, THE BALANCE himself of the 3 tanks from 3.0 have been designe using fending gear, STR make a huge umbalance making the warriors in a op status where they dps and self heals are absurdly so high, then whe have a xeno running here and there with 7 wars partys killing most of the conten.

    in player skill none.

    yeah paladins need some love from the begining but the difference between the jobs was not so great with fending gear.

    for me, this change is the best that SE do, 1º tanks go to the primary objective, build agro and extra dps later, not extra dps all the time because build agro was so easy with str.

    2º makes more hard to stance dancing, stay in dps mode all the time is not fun at all, for some ppl yeah of course but for me make me think and act more fast, not only dps dps dps dps tank buster coming grit+ something out grit dps dps dps dps dps dps dps.

    and if whe look the tanks are balance to use fending is a dps buff for us not a nerf, i don't see why we need our tanks dealt only 200-100 less dps vs a brd/mch and have the double defense stads for me thats umbalance, i think whe are good now except for some utility on drk in ot.
    (0)

  2. #102
    Player
    Alisane's Avatar
    Join Date
    Nov 2015
    Posts
    66
    Character
    Alisane Vaeros
    World
    Leviathan
    Main Class
    Scholar Lv 70
    I can see why the DPS loss would be a bit annoying to DRK and WAR that rely more on self healing. But if you are annoyed that you aren't approaching a DPS' numbers... Then why are you in the tank role in the first place?

    Unless you run as a DPS class, then "high" DPS is a bonus while the main focus of the role is elsewhere. For tanks it is mitigation, positioning, and enmity. If you want to go ham and focus on numbers, roll as a melee DPS. I'm not saying great tanks won't find a way to do both, as they absolutely will, just like all people who excel in their role. That's what makes them great players.

    TLDR: if the DPS loss is really upsetting to you, you may enjoy a DPS class more.
    (2)

  3. #103
    Player
    vigioX-Sun's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Vigiox Sun
    World
    Balmung
    Main Class
    Miner Lv 90
    The thing is that str tanks feel much more challenge to play an if you do it right the feeling is great, remember that the best tanks clear endgame content with str, if you use proper cds healer will never have a problem at least on my own exp, the problem is that ppl did not want to learn,

    healers that did not want to dps but only heal.
    Tanks that did not want to dps but just tank.

    The jobs were more challenging im never gonna have as much fun as I did.
    I got all 3tanks all 3 healers but now is just feel ok...not powerful not rewarding just a punch bag.
    im glad pld did got b
    (3)

  4. #104
    Player
    The_Basterd's Avatar
    Join Date
    Jun 2015
    Posts
    1
    Character
    Magnificent Basterd
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    All they needed to do was adjust pld dps a little. Instead they nerfed all tanks and decreased war and drk self healing capability. Sorry but the people complaining about well played str tanks are quite frankly just bad players. If you were a dps getting out dpsed by a tank you weren't playing your class very well. If you were a healer that couldn't keep a str tank up that new how to use their cooldowns properly then you're not a good healer. To me this nerf just makes tanking less fun, especially in pvp. This game has always had a tank shortage and nerfing them taking away some of the fun factor of the class is not exactly a good idea.
    (4)

  5. #105
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    i play full str spec when the meta demand that, and i don't feel it more challenging or something special, and i was in s3-4, the actual meta make for me the class more challenging because is more hard change betwen tank stances, in fact i don't want grit and ShO oGC, after all the gameplay is still the same, only you dealt less dps and you need to be focus in more thinks now, in 3.0 the agro bar in party list don't exist, now whe need to check it every time, for big dps and burn bugs i have my ninja.
    (0)

  6. #106
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Alisane View Post
    I can see why the DPS loss would be a bit annoying to DRK and WAR that rely more on self healing. But if you are annoyed that you aren't approaching a DPS' numbers... Then why are you in the tank role in the first place?

    Unless you run as a DPS class, then "high" DPS is a bonus while the main focus of the role is elsewhere. For tanks it is mitigation, positioning, and enmity. If you want to go ham and focus on numbers, roll as a melee DPS. I'm not saying great tanks won't find a way to do both, as they absolutely will, just like all people who excel in their role. That's what makes them great players.

    TLDR: if the DPS loss is really upsetting to you, you may enjoy a DPS class more.
    Warrior and Dark Knight didn't touch good DPS numbers, only bad DPS. It also really does show.

    I did some of the new dungeons before, but because the DPS were so slacking we couldn't do the fight that I could well easily do before because I just can't push the numbers I used to. Self healing went from 1500 to 900-1000...

    When I play my healer now though, my favorite tank so far is the Paladin, as long as he knows what clemency is he can keep himself up through so much punishment whilst I focus on DPSing as a healer to make up for it.
    (2)

  7. #107
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Alisane View Post
    I can see why the DPS loss would be a bit annoying to DRK and WAR that rely more on self healing. But if you are annoyed that you aren't approaching a DPS' numbers... Then why are you in the tank role in the first place?
    DPS'ing is obviously not a tanks main role, but it is our secondary role in content to pull as much dps as we can. It is only natural to be upset over the loss of DPS among all tanks, wether it be PVE or PVP. The Vit change was a step in the right direction, but it needs to be adjusted more. I'm going to hold my breath for now, and hope something will be tweaked in the near future, because I feel it can't stay like this for too long.
    (0)

  8. #108
    Player
    CSX's Avatar
    Join Date
    Jun 2011
    Posts
    110
    Character
    Cocoa Pebbles
    World
    Ramuh
    Main Class
    Astrologian Lv 100
    I don't think I'll be playing my tank anymore. . .STR was never about huge numbers or trying to be a bootleg DPS job, it was about huge aggro for me; I loved seeing the aggro bar on all the mobs and see everyone with a slither to seemingly zero aggro accumulated vs Me. Now everyone has nearly if not half the bar full, while I never end up losing aggro; it irritates me to no end. I liked being overwhelmingly high in aggro so the DPS can just let it all rip and I can still relax.

    I think I'll be shifting focus to my NIN, having more fun supporting the Tank with Smoke Screen, ShadeWalker and Goad rather than playing the actual Tank now, I only wish I had known about this before I traded my Zeta for the Axe. . .would have traded it in for the NIN weapon instead. . .sigh
    (1)

  9. #109
    Player
    MilaDazol's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    35
    Character
    X'shtola Abba
    World
    Balmung
    Main Class
    Marauder Lv 70
    Quote Originally Posted by CSX View Post
    I liked being overwhelmingly high in aggro so the DPS can just let it all rip and I can still relax.
    So, if you wanted to have an easy job spaming 1+2+3 dps combo while not worry about stuff like emnity, then tanking is for sure not for you.

    Rigth now, I feel my job as a tank is much mure fun, as I have now more responsability watching for my team´s aggro in a more tactical way, now that my self heals arent OP, I have to micromanage a lot more my HP, and I found myself using a lot more tools like Steel Cyclone, Storm's Path and Unchained that were almost worthless or situational before.

    I do regret the loss of DPS, especially for killing stuff faster in open world, but oh well, I will use Monk instead.
    (0)

  10. #110
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    Warrior and Dark Knight didn't touch good DPS numbers, only bad DPS. It also really does show.
    Really? See fflogs. WAR/DRK could do 1.2k easily in any fight. PLD could do 1k easily. BUT that is if you KNOW how to do it while TANKING.

    Bad tanks be bad tanks, bad dps be bad dps and bad healers be bad healers. You don't get anything challenging done if you are bad. If you are a good healer, you can keep the tank up while both the tank and you DPS. Pick your poison.
    (0)

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