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  1. #11
    Player TheWaywardWind's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    290
    Character
    Alexander Miller
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by P4X0R10N View Post

    Exaggerations.
    So can every other class out there, with the exception that they all have significantly less defense and defensive cooldowns, as well as mitigation and HP regeneration overall.

    You DO realize in almost every 1v1 situation against other classes, spare the healers, Warrior came out on top in virtually every single scenario, right? That's not an exaggeration, that's a simple fact.

    And of course you're using cooldowns. Every class uses cooldowns to reach its potential, are you somehow insinuating that because Warrior needed to use a few CDs to reach that level of DPS it's somehow more fair? All DPS classes are subject to reaching their potential through CDs, and some hits can not nearly be as high as a Warrior shitting out a 7k+ crit with Fell Cleave.

    Most DPS could not even nearly obtain hits of that magnitude, even with cooldowns. Stop pretending like Warrior wasn't in its own level in terms of PvP. They brought party-wide utility, insane DPS, insane defense, and the ability to sustain themselves with very little effort.

    Besides, who gives a damn about Frontlines? It's balanced for Feast, and in ANY 4v4 situation, WAR, AST, and SMN were admittedly OP in some situations and needed to be toned down a bit. You complaining about it means nothing otherwise. Besides, as others have stated, you also gained a shit ton of HP out of it anyway.
    (6)

  2. #12
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    3k ish hp is hardly a "shit ton." And it's about as useless in pvp as it is in pve. We had enough hp previously. So no. Tanks gained nothing. It was a nerf plain and simple.

    And yes, I think the change was made for feast and pve. I pointed that out. But people play frontlines too.

    And about your 1v1 claim, I doubt it. But even if that were the case pvp is never balanced around 1v1 anyway so what's ur point?
    (4)

  3. #13
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Geologo View Post
    Hem... about -30% damage, but how many HP did you gained?
    Also I have a question for WARs, now did you gain same/more/less HP with Equilibrium?
    And with Second wind how many HP regeneration did you lost?
    I think I gained about 3k or so hp in pvp in dps stance. Hardly worth the 30% damage nerf. The extra hp doesn't translate to more survivabiity in any meaningful way. If you find yourself in situation where you will die prior, you'll die all the same here.


    Equilibrium seems to heal less. I don't have numbers. Not that important imo cuz equilibrium was only ever useful for healing while running away.
    (0)

  4. #14
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Niroken View Post
    If tanks actually stunned the people I had to tank it would make my healing life a lot easier since I can't kill anyone now because they took Cleric Stance away. That totally made frontlines not fun. :0
    Youre kidding right? warrior stun is 3 secs against one enemy. Not gonna help when ur swarmed by 4 or 5 dps. I could mythril tempest but doesn't fetter ward negate knock back or something? Cuz tempest seems to sure miss a lot.

    Warrior cc can't handle the number of dps in frontlines. And it won't even matter if ur hit by pain or deathflare or 10 summoner limitbreaks.

    Only thing I can do is limit break counter or thrill of war to try and save u. Real fun gameplay amiright?
    (0)

  5. #15
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Nah the only knockback fetter ward will nullify is the one from fluid aura since it also tries to bind you. It won't block the other forms of knockback. Warrior also was king in one on one scenarios that's not really disputable (though yes it's irrelevant in a team environment). It was literally the only job as a drg I would consistently just run away from and not bother engaging if I found myself alone with, cause given all cooldown for both sides there's no way to bring that war down before he kills me unless the player controlling that war is incompetent
    (3)

  6. #16
    Player
    MinhSa's Avatar
    Join Date
    Sep 2013
    Posts
    54
    Character
    Jiraiya Sama
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    in reply to geo- Pre 3.2 about 11200 hp, post 3.2 15181 hp, equilibrium and second wind heal much less due to less attack power.
    (0)

  7. #17
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    The real problem with this is that the dmg nerf also applies to Drk's and Pld's. War's could do with a nerf, and it was inevitable that they got one, but Pld's already had pitiful dmg output. This patch buffed them with the new potency numbers, but the dmg nerf puts them at par, if not lower, then where they were before.

    Drk's are a different story. They're a little better off with dmg, given they have a higher burst, but they really could have used some party utility.
    (1)

  8. #18
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Februs View Post
    The real problem with this is that the dmg nerf also applies to Drk's and Pld's. War's could do with a nerf, and it was inevitable that they got one, but Pld's already had pitiful dmg output. This patch buffed them with the new potency numbers, but the dmg nerf puts them at par, if not lower, then where they were before.

    Drk's are a different story. They're a little better off with dmg, given they have a higher burst, but they really could have used some party utility.
    I think damage is pretty equal across all three tanks now. At least darks and Paladins are according to Reddit.

    And the nerf nowhere puts Paladins on par with where they were. Dey got hit with a 30% damage nerf bat as well EVEN with the potency changes
    (0)

  9. #19
    Player
    EdgyLatinName's Avatar
    Join Date
    Nov 2014
    Posts
    29
    Character
    Corvus Jack
    World
    Hyperion
    Main Class
    Marauder Lv 60
    I like to imagine my weapon being made out of foam like one of those pool noodles.

    Carve and Spit should just pop kitten emojis instead of damage done when used.
    (4)

  10. #20
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by EdgyLatinName View Post
    I like to imagine my weapon being made out of foam like one of those pool noodles.

    Carve and Spit should just pop kitten emojis instead of damage done when used.
    At least you can tar pit every bazillion years to support your party right?! Fun I know.
    (2)

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