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  1. #31
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    And you know what? I protected my healer way better when Icould actually kill shit that was trying to kill the healer instead of lamely using mythril tempest, then single target stun, then thrill of war, maybe holmgang, and then run around stunning the same target over (while the other 4 or 5 dpses whomp on the healer) and over BECAUSE THATS ALL I CAN DO to help the healer.

    You talk as if tanks have got a full kit of utiities on short cooldowns designed to peel people off healers or protect them in some meaningful way. I wish we did. I think you don't get it. I wish I coudl be useful. I don't think you get that.
    (1)
    Last edited by P4X0R10N; 02-25-2016 at 03:46 PM.

  2. #32
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by SainCheese View Post
    Here's a fact, my highest hit as warrior was 8436 crit on a near dead astro under a very specific condition. I had fever, not high, fever. I had full swing up, berserk, internal release, with a strength potion. No warrior ever is going to run up and out of no where and hit you for 6k+, ever. The end. It has to be worked for. Out of the gate as soon as the match started if I just infuriated, full swinged, berserker and fell cleaved, I would be very, very lucky to break a 4.8k crit.
    Seriously. People don't understand that very specific conditions have to be met for fell cleave to even reach the number's people are passing around. What's his face keeps tossing around 7k fell cleaves - bro, maybe I'm just awful, but I've never reached over 7k fell cleaves without battle high. And even to get battle high is a challenge in 72 man battles with everyone competing for kills.
    (1)

  3. #33
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by SainCheese View Post
    1v1 stuff
    This is laughable if you honestly believe this. There is no way that you should ever lose a 1 on 1 against a melee like ninja, dragoon, or monk on warrior for any reason other than you had already been weakend or had blown large amounts of your cooldown prior to the skirmish. No amount of skill is gonna overcome the dps comparable burst the job possesed coupled with the dmg mitigation, high hp, and insane self heals the job has against jobs like the aforementioned ones which only posses the dps part of that kit. Perhaps the ranged may (and I stress may so much here) can kill you but only if they manage to keep their distance (because of war's crap mobility). Should that gap be closed they will get wrecked as well.
    (0)

  4. #34
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by P4X0R10N View Post
    circular talk
    I can read just fine but when the author of what I'm reading is making circular comments contradicting himself and complaining that he is helpless in terms of being able to protect their heal only state later on how he does indeed use some of his abilities to protect said healer it becomes difficult to follow. Look at your own definition of what "small" battles are and then read what feast is and maybe you will figure out why the job was nerfed. You honestly see nothing wrong with the job having that kind of dps, high hp, dmg mitigation abilities and self heals with the only draw back being it's lack of mobility for a mode that's gonna be played on a small map? It's one thing to want to play the job as a dps and as such want the dmg back but you even complained about getting the big heals back which is comical. Just play a dps if you wanna dps.
    (1)

  5. #35
    Player
    AshenStar's Avatar
    Join Date
    Feb 2016
    Posts
    13
    Character
    Ashen Starlight
    World
    Zodiark
    Main Class
    Fisher Lv 51
    Quote Originally Posted by P4X0R10N View Post
    Except that warriors have no mobility and can be cced and blown up by the enemy group regardless of "regeneration and mitigation." And 7.5k? We're talking about seal rock right? And without battle high?

    Cmon now. And to even get a 5k plus fell cleave you have to use all cool downs and some dps had to be silly enough to stand still and eat a storms eye and full swing and wait around for the fell cleave instead of just running away.

    Exaggerations.
    Anyone can be CCed and blown up by the group. But lets face it - tanks are not the priority targets at all.
    (0)

  6. #36
    Player
    TriksteR's Avatar
    Join Date
    Aug 2013
    Location
    N/A
    Posts
    105
    Character
    Vin Delacroix
    World
    Siren
    Main Class
    Blacksmith Lv 60
    Tanks complaining that they can't deal a lot of damage anymore. Something is definetely wrong.
    (2)

  7. #37
    Player
    Ultear_Milkovich's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa.
    Posts
    451
    Character
    Pandora Heinstein
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by TriksteR View Post
    Tanks complaining that they can't deal a lot of damage anymore. Something is definetely wrong.
    This "Ololz tanks role is not to deal damage but to tank etc" mentality is becoming boring now.

    This is a pvp post. Your typical answer tailor made for "str vs vit" topics makes no sense here.

    In pvp you dont really have to aggro mobs you know nor can you position any boss.

    The fun basically comes from spamming other alliances with stuns and eventually kill high priority targets.

    In that way tanks role is much closer to dps role in pvp than in pve. Hence being able to kill others.

    Also the pvp achievments (not the new ones) often come from killing people.

    (Pvp rank 50 tank reporting in - i play VIT in pve)
    (4)

  8. #38
    Player
    SainCheese's Avatar
    Join Date
    Feb 2015
    Posts
    38
    Character
    Sain Cheese
    World
    Behemoth
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Dimitrii View Post
    This is laughable if you honestly believe this. There is no way that you should ever lose a 1 on 1 against a melee like ninja, dragoon, or monk on warrior for any reason other than you had already been weakend or had blown large amounts of your cooldown prior to the skirmish. No amount of skill is gonna overcome the dps comparable burst the job possesed coupled with the dmg mitigation, high hp, and insane self heals the job has against jobs like the aforementioned ones which only posses the dps part of that kit. Perhaps the ranged may (and I stress may so much here) can kill you but only if they manage to keep their distance (because of war's crap mobility). Should that gap be closed they will get wrecked as well.
    I'm assuming you have never 1v1'd a ninja, smn, brd? If you're on a primal data center I dare you to try and 1v1 a ninja named Shalua Lie. You'll eat every word you just posted.
    (0)

  9. #39
    Player
    AshenStar's Avatar
    Join Date
    Feb 2016
    Posts
    13
    Character
    Ashen Starlight
    World
    Zodiark
    Main Class
    Fisher Lv 51
    Honestly, the tank role in pvp is taken by healers primary. So I can perfectly understand why ppl playing tank jobs are unhappy with these changes. PVP is not PVE. Enmity means nothing in PVP. Even more to that - tanks are the least priority target in pvp. That's why tank jobs need to have about same DPS as DPS jobs but also about the same survivability and mobility.
    (2)

  10. #40
    Player
    Ultear_Milkovich's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa.
    Posts
    451
    Character
    Pandora Heinstein
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by AshenStar View Post
    Honestly, the tank role in pvp is taken by healers primary. So I can perfectly understand why ppl playing tank jobs are unhappy with these changes. PVP is not PVE. Enmity means nothing in PVP. Even more to that - tanks are the least priority target in pvp. That's why tank jobs need to have about same DPS as DPS jobs but also about the same survivability and mobility.
    Absolutely.

    PvPers are not like PvE mobs, they wont keep focusing you during hours even if you hit them with a wet noodle just because you are the tank.They have much more interesting people to kill (healers then smns then blms).

    Hence the full tankiness/hp/mitigation thing has very little importance in pvp.

    For me my role in pvp is more or less the same than melees with more CC (stuns basically) and a bit less dps thats it.

    Nerfing tanks dps in pvp is wtf. Even though i think the 3.2 fending thing is perfectly fine in Pve for "your role is to tank" reasons.
    (2)

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