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  1. #1
    Player
    MinhSa's Avatar
    Join Date
    Sep 2013
    Posts
    54
    Character
    Jiraiya Sama
    World
    Midgardsormr
    Main Class
    Warrior Lv 100

    All tanks have lost about 30% of their damage in PvP post 3.2 (estimate)

    I don't know the exact numbers of the nerf but Pre 3.2, a full STR War had 797 Attack power and 820 with the party buff.

    Post 3.2 I now have 637 attack power with the party buff, estimates to around 22% decrease of just attack power.

    Now SE has also nerfed our damage bonus, if you don't know what that is pretty much every section (melee/ranged/caster/tank etc) has an increased flat %+ to damage, I estimate they took tanks from 10%+ to 0%.

    Here are some before and afters of fell cleave, all under the same, perfect conditions (buffs) Pre and Post 3.2. The difference is about 30%
    (10)

  2. #2
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    That's still decent damage.
    (4)

  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    The point of the tank balancing was to bring the divide between tanks damage together, and lower the Base amount so that tanks don't get confused about what their job is (no other job is required by the community to fill two roles). Yes it sucks for War that they are slowly being pulled off their throne, but the changes are healthy to the tanking meta.

    In pvp specifically, War was a job that had decent damage and couldn't die easily, there has to be tradeoffs
    (10)
    Last edited by Lambdafish; 02-24-2016 at 10:00 PM.

  4. #4
    Player
    Blubbers's Avatar
    Join Date
    Mar 2014
    Posts
    344
    Character
    Blubbers Ubbers
    World
    Faerie
    Main Class
    Gladiator Lv 60
    Great work with the before and after screenshots, this lined up with my back up the envelope math (20% decrease from the VIT change, 10% flat damage decrease from the tank pvp damage bonus nerf).
    (0)

  5. #5
    Player TheWaywardWind's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    290
    Character
    Alexander Miller
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Warrior was disgustingly OP in its own right and had no business as a tank to do 7.5k Fell Cleaves while having insane sustainability through HP regeneration AND mitigation from tank skills.

    While I also hate the fact it was nerfed, as it takes away part of the fun of the class, I can't say it wasn't deserved in some part, much like the AST nerf or the upcoming SMN nerf.
    (1)

  6. #6
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Except that warriors have no mobility and can be cced and blown up by the enemy group regardless of "regeneration and mitigation." And 7.5k? We're talking about seal rock right? And without battle high?

    Cmon now. And to even get a 5k plus fell cleave you have to use all cool downs and some dps had to be silly enough to stand still and eat a storms eye and full swing and wait around for the fell cleave instead of just running away.

    Exaggerations.
    (3)

  7. #7
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Lambdafish View Post
    The point of the tank balancing was to bring the divide between tanks damage together, and lower the Base amount so that tanks don't get confused about what their job is (no other job is required by the community to fill two roles). Yes it sucks for War that they are slowly being pulled off their throne, but the changes are healthy to the tanking meta.

    In pvp specifically, War was a job that had decent damage and couldn't die easily, there has to be tradeoffs
    What is the "tanking meta" for pvp? hitting stun and meh pvp group utility with long ass cool downs?

    I know why they did it. For pvp and feast. Totally made frontlines not fun though. Guess that doesn't matter since it's a casual pvp mode.
    (0)

  8. #8
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    *for pve and feast I meant
    (0)

  9. #9
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by P4X0R10N View Post
    What is the "tanking meta" for pvp? hitting stun and meh pvp group utility with long ass cool downs?
    If tanks actually stunned the people I had to tank it would make my healing life a lot easier since I can't kill anyone now because they took Cleric Stance away. That totally made frontlines not fun. :0
    (0)

  10. #10
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Hem... about -30% damage, but how many HP did you gained?
    Also I have a question for WARs, now did you gain same/more/less HP with Equilibrium?
    And with Second wind how many HP regeneration did you lost?
    (0)

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