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  1. #1
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Myon88 View Post
    I'm guessing that to ensure we get 7 buffed turret shots under the effect of Hypercharge, we'll have to move it slightly backward in the opener, to something like Bfb, HE, RS, Hypercharge, (pull) - which is one GCD later, or possibly even after the actual pull.
    I was always partial to the

    GB off, Bfb, HE, HOT, HC, RS, GBON, LS -> ETC

    just to make sure others get the longest duration of HC as well.
    (0)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  2. #2
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Judge_Xero View Post
    GB off, Bfb, HE, HOT, HC, RS, GBON****, LS -> ETC
    Won't you clip your GCD where I marked (****)?
    (1)

  3. #3
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    843
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quote Originally Posted by Judge_Xero View Post
    just to make sure others get the longest duration of HC as well.
    It's my understanding that whether you use Hypercharge after the pull like that (to really ensure that nothing is wasted), or you do it in the prepull period, the duration of the vulnerability debuff is the same. Since it's the turret shot itself that refreshes the debuff - if you get 5 shots within Hypercharge in both cases, the duration of the vulnerability debuff is the same.

    But you're right that using it after the pull like that will absolutely guarantee you get the maximum benefit, it's insurance against slow tanks and what have you.
    (0)