The buffs were needed for a variety of reasons. Anyway, a general summation:

The Good:

- The LA buff is fantastic and absolutely needed for Astrologian, and it brings it up to the level of where it needed to be. WHM has Assize, SoS, and tons of free cure/reduced MP costs on things, and we all know SCH's MP management has always been good. This brings AST up there and even surpasses both of them in terms of MP management, but only if you really need it to.

- The enmity buff is absolutely welcome for us savage raiders.


- The Shuffle buff was absolutely necessary. This is how it should have been from the beginning.

The Bad:

- Some of the cards effects are still not where they need to be. Spear is still useless, and while Ewer and Spire have been improved, their uses are still relatively niche, but the buff IS welcome.

- Gravity is still obtained only at level 52. It should be switched with Combust II.

- The PvP nerf, while necessary, is far too much. -30% would have been fine, -50% is ridiculous.

The Ugly:

- Nocturnal Sect, for the large part, is still a mess. It's skills don't work well in sync with AST's toolkit, Square. Time Dilation is objectively better with Diurnal, as you get to extend buffs AND HoTs. So is Celestial Opposition. The only time Nocturnal was better was in PvP, and you just took that away. Why haven't you fixed this yet?

- Aspected Helios still sits at 15y.