I have all of the cards in my Discard macro and it still happens instantly.
I have all of the cards in my Discard macro and it still happens instantly.

It's not that the game takes a whole second to proccess each line... I just don't want the game to worry about things I'll never do. It's a programmer thing...
And there's a problem with timing where the game skips a command line because of lag or depending on your latency... I just want to make it smooth...
(You'll tell me that the game never removed a card that you were trying to shuffle because it skipped a command?)
Want a heal? How much money you got?



Personally, I would have liked to have seen the re-named ability go something like this:
Each of the 6 cards has an opposite
Bole - Spear
Ewer - Spire
Arrow - Balance
The skill would take the card you drew and instantly give you it's opposite. Sure, there would still be RNG with the initial draw, but this would allow a little bit of freedom to control what you get the second time around.
For example, you draw an Arrow card. However, you really want that Balance so you use the ability and it gives you Balance.
Or, you draw a Spear. You know a tank buster is coming up, so you use the ability to switch it for a Bole.
Or, you draw a Spire. However, no one needs TP but you're hurting for MP, so you use the ability to get yourself that Ewer.
Last edited by NorthernLadMSP; 02-23-2016 at 02:07 AM.

Am I the only one who sometimes uses a group wide Bole if I know damage is coming and it just happens to be the what the cards are aligning?
I see these changes more for Nocturnal sect than Diurnal, it's the only time I've had MP issues.

Well yeah, you're probably right.
From today's patch notes reading according to that guy on reddit (take that with a grain of salt, I wasn't watching myself so that's second hand info):
He's of course not wrong and I appreciate the honesty but that's disappointing nonetheless when the dev team basically admits they have absolutely no idea how to balance something.we are aware that the fairy means that Nocturnal Sect Astrologian has a dramatically lower output than Scholar...Nnnn, we thought about fixing it, but we figured there's no end to trying to balance the healing outputs so if players avoid Astrologian for this cycle of content as well we might think about adjusting the cards



This is exactly what i want to hear as someone going into this raid cycle as a Nocturnal Astrologian /sarcasm, bitter salty wtf sarcasm.Well yeah, you're probably right.
From today's patch notes reading according to that guy on reddit (take that with a grain of salt, I wasn't watching myself so that's second hand info):
He's of course not wrong and I appreciate the honesty but that's disappointing nonetheless when the dev team basically admits they have absolutely no idea how to balance something.


It kinda sucks he admits that openly. Between the AST tweaks given in this patch and the VIT/STR changes for tanks, I've sadly lost every confidence in Yoshi-P and his dev team to balance the game properly --; I hope that changes over time - all they're doing right now is giving AST more raw power without actually changing their healing identity. And with Yoshi's comments above, he and his team even compares Noct AST to SCH and his comments is true - it's hard to argue against a pet that basically says "heal for 4,000 potency over the course of a minute at 0 MP and GCD consumption from my master" and buffing Noct AST to hit those kinda values would just be silly and most likely game breaking.Well yeah, you're probably right.
From today's patch notes reading according to that guy on reddit (take that with a grain of salt, I wasn't watching myself so that's second hand info):
He's of course not wrong and I appreciate the honesty but that's disappointing nonetheless when the dev team basically admits they have absolutely no idea how to balance something.
I guess it's pretty indicative too considering when this forum last looked at A4S clear rates, I believe there was literally only a single clear with a Noct AST according to FFLogs.
Last edited by Ghishlain; 02-24-2016 at 10:03 PM.

Honestly, between that and the instant PvP nerf without letting The Feast speak for itself, I have no clue what they are thinking anymore. Like they are afraid of making a second healer on the levels of SCH, but at the same time they want to keep SCH on that level anyway, since they aren't actively trying to reduce the power of a SCH as it stands. And there have been ample of very valid suggestions without utterly breaking the balance.It kinda sucks he admits that openly. Between the AST tweaks given in this patch and the VIT/STR changes for tanks, I've sadly lost every confidence in Yoshi-P and his dev team to balance the game properly --; I hope that changes over time - all they're doing right now is giving AST more raw power without actually changing their healing identity. And with Yoshi's comments above, he and his team even compares Noct AST to SCH and his comments is true - it's hard to argue against a pet that basically says "heal for 4,000 potency over the course of a minute at 0 MP and GCD consumption from my master" and buffing Noct AST to hit those kinda values would just be silly and most likely game breaking.


I can understand why they don't want to bump Noct AST to match SCHs potential. All three healers have beaten A4S so they're all capable, just SCHs ability is leaps and bounds ahead. I imagine they'll tone it back come 4.0 and instead of making AST "OP" they're also probably waiting to re-tune it come 4.0 as well. At least if they don't make AST "OP" they only have to scale back one job instead of two.Honestly, between that and the instant PvP nerf without letting The Feast speak for itself, I have no clue what they are thinking anymore. Like they are afraid of making a second healer on the levels of SCH, but at the same time they want to keep SCH on that level anyway, since they aren't actively trying to reduce the power of a SCH as it stands. And there have been ample of very valid suggestions without utterly breaking the balance.
I'm expecting another Fairy potency nerf down to the 145-175 range in the future, to be honest and probably less exhilarating tools come expansion to try to bring SCH back into line.
A thought I just had while on the subway is that I feel they just need to take out the fact AST has two healing paradigms and instead focus on the one thing unique to AST - their cards. Turn Diurnal and Noct Sect into card effecting sects (ie, Diurnal makes Draw 20s and Nocturnal increases card potency by 5%) and then pick a healing kit to convert everything too (I'm leaning towards Diurnal since it's the more powerful kit at this time). This would make it easier to balance AST since you can't really make Noct more powerful without making Dirunal exceedingly more powerful in the process (kinda similar with how they had issues balancing SMN in 2.0 because SCH was just that potent as a healer).
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