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  1. #1
    Player
    Zaj_Quilos's Avatar
    Join Date
    Jul 2015
    Posts
    130
    Character
    Zaj Quilos
    World
    Odin
    Main Class
    Astrologian Lv 60
    I have all of the cards in my Discard macro and it still happens instantly.
    (4)

  2. #2
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Zaj_Quilos View Post
    I have all of the cards in my Discard macro and it still happens instantly.
    It's not that the game takes a whole second to proccess each line... I just don't want the game to worry about things I'll never do. It's a programmer thing...
    And there's a problem with timing where the game skips a command line because of lag or depending on your latency... I just want to make it smooth...
    (You'll tell me that the game never removed a card that you were trying to shuffle because it skipped a command?)
    (0)
    Want a heal? How much money you got?

  3. #3
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Personally, I would have liked to have seen the re-named ability go something like this:

    Each of the 6 cards has an opposite

    Bole - Spear
    Ewer - Spire
    Arrow - Balance

    The skill would take the card you drew and instantly give you it's opposite. Sure, there would still be RNG with the initial draw, but this would allow a little bit of freedom to control what you get the second time around.

    For example, you draw an Arrow card. However, you really want that Balance so you use the ability and it gives you Balance.

    Or, you draw a Spear. You know a tank buster is coming up, so you use the ability to switch it for a Bole.

    Or, you draw a Spire. However, no one needs TP but you're hurting for MP, so you use the ability to get yourself that Ewer.
    (5)
    Last edited by NorthernLadMSP; 02-23-2016 at 02:07 AM.

  4. #4
    Player
    Belandomolando's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Bastienoix Charlemont
    World
    Faerie
    Main Class
    Arcanist Lv 60
    Am I the only one who sometimes uses a group wide Bole if I know damage is coming and it just happens to be the what the cards are aligning?

    I see these changes more for Nocturnal sect than Diurnal, it's the only time I've had MP issues.
    (0)

  5. #5
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Ghishlain View Post
    I imagine we won't see any major retooling of Noct until 4.0 though.
    Well yeah, you're probably right.

    From today's patch notes reading according to that guy on reddit (take that with a grain of salt, I wasn't watching myself so that's second hand info):
    we are aware that the fairy means that Nocturnal Sect Astrologian has a dramatically lower output than Scholar...Nnnn, we thought about fixing it, but we figured there's no end to trying to balance the healing outputs so if players avoid Astrologian for this cycle of content as well we might think about adjusting the cards
    He's of course not wrong and I appreciate the honesty but that's disappointing nonetheless when the dev team basically admits they have absolutely no idea how to balance something.
    (3)

  6. #6
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Kerrigen View Post
    Well yeah, you're probably right.

    From today's patch notes reading according to that guy on reddit (take that with a grain of salt, I wasn't watching myself so that's second hand info):


    He's of course not wrong and I appreciate the honesty but that's disappointing nonetheless when the dev team basically admits they have absolutely no idea how to balance something.
    This is exactly what i want to hear as someone going into this raid cycle as a Nocturnal Astrologian /sarcasm, bitter salty wtf sarcasm.
    (2)

  7. #7
    Player
    AzureFlare's Avatar
    Join Date
    Apr 2015
    Posts
    178
    Character
    Lucille Lifeblossom
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by DarkmoonVael View Post
    This is exactly what i want to hear as someone going into this raid cycle as a Nocturnal Astrologian /sarcasm, bitter salty wtf sarcasm.
    Same here. Guess I'll just pray there is no need for shielding and abuse double Regen comps instead.
    (1)

  8. #8
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kerrigen View Post
    Well yeah, you're probably right.

    From today's patch notes reading according to that guy on reddit (take that with a grain of salt, I wasn't watching myself so that's second hand info):


    He's of course not wrong and I appreciate the honesty but that's disappointing nonetheless when the dev team basically admits they have absolutely no idea how to balance something.
    It kinda sucks he admits that openly. Between the AST tweaks given in this patch and the VIT/STR changes for tanks, I've sadly lost every confidence in Yoshi-P and his dev team to balance the game properly --; I hope that changes over time - all they're doing right now is giving AST more raw power without actually changing their healing identity. And with Yoshi's comments above, he and his team even compares Noct AST to SCH and his comments is true - it's hard to argue against a pet that basically says "heal for 4,000 potency over the course of a minute at 0 MP and GCD consumption from my master" and buffing Noct AST to hit those kinda values would just be silly and most likely game breaking.

    I guess it's pretty indicative too considering when this forum last looked at A4S clear rates, I believe there was literally only a single clear with a Noct AST according to FFLogs.
    (1)
    Last edited by Ghishlain; 02-24-2016 at 10:03 PM.

  9. #9
    Player
    AzureFlare's Avatar
    Join Date
    Apr 2015
    Posts
    178
    Character
    Lucille Lifeblossom
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Ghishlain View Post
    It kinda sucks he admits that openly. Between the AST tweaks given in this patch and the VIT/STR changes for tanks, I've sadly lost every confidence in Yoshi-P and his dev team to balance the game properly --; I hope that changes over time - all they're doing right now is giving AST more raw power without actually changing their healing identity. And with Yoshi's comments above, he and his team even compares Noct AST to SCH and his comments is true - it's hard to argue against a pet that basically says "heal for 4,000 potency over the course of a minute at 0 MP and GCD consumption from my master" and buffing Noct AST to hit those kinda values would just be silly and most likely game breaking.
    Honestly, between that and the instant PvP nerf without letting The Feast speak for itself, I have no clue what they are thinking anymore. Like they are afraid of making a second healer on the levels of SCH, but at the same time they want to keep SCH on that level anyway, since they aren't actively trying to reduce the power of a SCH as it stands. And there have been ample of very valid suggestions without utterly breaking the balance.
    (2)

  10. #10
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by AzureFlare View Post
    Honestly, between that and the instant PvP nerf without letting The Feast speak for itself, I have no clue what they are thinking anymore. Like they are afraid of making a second healer on the levels of SCH, but at the same time they want to keep SCH on that level anyway, since they aren't actively trying to reduce the power of a SCH as it stands. And there have been ample of very valid suggestions without utterly breaking the balance.
    I can understand why they don't want to bump Noct AST to match SCHs potential. All three healers have beaten A4S so they're all capable, just SCHs ability is leaps and bounds ahead. I imagine they'll tone it back come 4.0 and instead of making AST "OP" they're also probably waiting to re-tune it come 4.0 as well. At least if they don't make AST "OP" they only have to scale back one job instead of two.

    I'm expecting another Fairy potency nerf down to the 145-175 range in the future, to be honest and probably less exhilarating tools come expansion to try to bring SCH back into line.

    A thought I just had while on the subway is that I feel they just need to take out the fact AST has two healing paradigms and instead focus on the one thing unique to AST - their cards. Turn Diurnal and Noct Sect into card effecting sects (ie, Diurnal makes Draw 20s and Nocturnal increases card potency by 5%) and then pick a healing kit to convert everything too (I'm leaning towards Diurnal since it's the more powerful kit at this time). This would make it easier to balance AST since you can't really make Noct more powerful without making Dirunal exceedingly more powerful in the process (kinda similar with how they had issues balancing SMN in 2.0 because SCH was just that potent as a healer).
    (1)

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