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  1. #1
    Player
    Mirili's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Ema Voilerclaire
    World
    Goblin
    Main Class
    Scholar Lv 61
    Quote Originally Posted by Ghishlain View Post
    Didn't feel threatened at all. It's a nice change but one that I felt was unnecessary in terms of MP management. Like I said earlier, if it was for enmity management, I could see why they did it.

    Many people keep bringing up Assize without realizing that the vast majority of the AST healing toolkit costs 10% less MP to use compared to their WHM counterpart. It's a small nuance that gets lost in the discussion when comparing MP tools. Consider it an MP passive directly on the AST healing kit.
    Ehhhh, they also have lower GCDs thanks to their 5% Haste buff in diurnal. It's a detriment in the long run, for MP. More globals, more MP spent, more MP spent faster. Instant procs aren't making that Benefic II free, and I'm sure Lightspeed just wreaks havoc.

    There are lots of small nuances. It makes my head spin. *crawls up the stairs backwards*
    (1)

  2. #2
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Ghishlain View Post
    It's a nice change but one that I felt was unnecessary in terms of MP management.Many people keep bringing up Assize without realizing that the vast majority of the AST healing toolkit costs 10% less MP to use compared to their WHM counterpart. It's a small nuance that gets lost in the discussion when comparing MP tools. Consider it an MP passive directly on the AST healing kit.
    I lvled the 3 healers jobs to 60 and AST definitely had the worst in MP management. The 3 extra ticks to LA and the unknown boost to Ewer are welcome changes in my opinion.
    WHM has Shroud of Saints, Assize, Free Cure, Overcure, Free Medica, Free Esuna.
    AST has LA, Lightspeed, and Ewer... I feel the 3 extra ticks to LA is to balance out if the AST is unable to draw an Ewer card as well.

    Why complain for a buff? Especially for AST which needed some lovin'.
    (3)

  3. #3
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Not saying ast is bad but more card diversity would make the job shine more

    I only listed the most commen ways ast use there cards but i prefure more diversity when using X card on X job without it being bad.... *cough mnk +arrow*
    (0)

  4. #4
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    While a further emphasis on the Cards subsystem would be nice, at least potentially getting a different unwanted Card is better than getting the same unwanted Card back-to-back.
    (5)

  5. #5
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Pros: MP management solutions, allowing better freedom of Celestial Opposition use. Shuffle change, while too long in coming, is nevertheless welcome now that it's here. I never personally had issues with enmity, but my experience in areas where that might be an issue are limited. Seems like a common complaint among raiding ASTs so it's good that it was addressed.

    Cons: Devs still ignoring various elephants in the room, such as "dud" cards and the relative inability to do anything about them, as well as the relative uselessness of Nocturnal Sect. I get that solving these issues are a bit more "long-term" than mana and aggro quirks, but sometimes it feels like the devs are burying their heads in the sand.
    (2)

  6. #6
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by loreleidiangelo View Post
    Devs still ignoring various elephants in the room, such as "dud" cards and the relative inability to do anything about them
    Well, what do you consider dud cards?
    (0)

  7. #7
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Lyrica_Ashtine View Post
    Well, what do you consider dud cards?
    I would say The Spear since it doesn't work on abilities already on CD and too a less degree Ewer and Spire if you are doing content where you don't really need refilling. I draw those three cards and think of them as RR fodder.
    (0)

  8. #8
    Player
    virrea's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Virrea Nivan
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Nope spear is pretty good for a bard or mech even if you miss the higher cd abilities or buffs they have many little off gcd ones that the spear can reduce. Though I would not pick using it on one if you are planing to go for an extended buff card on someone.
    (0)

  9. #9
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Lyrica_Ashtine View Post
    Well, what do you consider dud cards?
    To be honest? Pretty much all of them at this point, since you can never reliably tune a raid strategy around them because of the sub-17% Draw chance. I've wanted a 2-3 minute guaranteed card draw ability for some time now, but the devs seem to think that potency and duration extensions are the way to go instead.

    I think it's pretty much universally agreed that Spear, as well as Ewer and Spire for a variety of fights with extended down periods for resource regen, are a little lacking in function compared to Balance and Arrow. Bole is "useful", in the sense that aside from firing it during HG/Holm/LD the effect is never "wasted", but I've also never recalled a time where I've felt like it was vital to a run. It could have great application in a fight where I could guarantee I'd have it for a tank buster or minor AOE mitigation, but for now I just throw it on the tank or RR it if it's between pulls or it's s 24-man and my party tank isn't tanking anything.
    (1)
    Last edited by loreleidiangelo; 02-20-2016 at 07:46 AM.

  10. #10
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by tjw View Post
    Shuffle - It is no longer possible to draw the same card twice consecutively.

    (5)

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