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  1. #1
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,974
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Eidolon View Post
    Yes, Hallowed Ground is the epitome of an "oh shit" awesome button. However, Dark Knight - in my view - is substantially better off than a warrior is.
    No, Holmgang is way better than LD simply because of the low cooldown time of 3 minutes. Like that allowed two uses in A1S back in the early days when we had to deal with 3 jumps, the other tank jobs couldn't even say the same about their immunities. Plus you can heal yourself with Equilibrium right after. The bind and target is just a hinderance. But it's far better than LD because the Warrior can address the 1 HP themselves before a healer can, not to mention other cooldowns to address HP. It's not even close, Holmgang is way better.
    (2)

  2. #2
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by technole View Post
    No, Holmgang is way better than LD simply because of the low cooldown time of 3 minutes. Like that allowed two uses in A1S back in the early days when we had to deal with 3 jumps, the other tank jobs couldn't even say the same about their immunities. Plus you can heal yourself with Equilibrium right after. The bind and target is just a hinderance. But it's far better than LD because the Warrior can address the 1 HP themselves before a healer can, not to mention other cooldowns to address HP. It's not even close, Holmgang is way better.
    Thank you, why this is so tough to get through is beyond me.

    Quote Originally Posted by Mike555 View Post
    I dunno I can use Equilibrium + Second Wind to get to healthy levels after Holmgang as Warrior. I don't think LD is as bad as the OP is suggesting but it's still the weakest of the 3 except in very, very specific niche cases
    That is exactly what im saying though. Never said it was horrible just that the other ones are significantly better, and it's definitely good in very specific cases.
    Quote Originally Posted by Lambdafish View Post
    4. Look back at this thread, not a single person has wholeheartedly shared your opinion, I think that says something about what you are saying and you should really evaluate that.
    That is the worst kind of argument possible. I said i wouldn't reply to this kind of off topic stuff anymore but this is just too much, that is just not how being wrong/right works.
    (1)
    Last edited by Pibz; 02-20-2016 at 01:34 AM.

  3. #3
    Player
    Aryalandi's Avatar
    Join Date
    Mar 2014
    Posts
    624
    Character
    U'semih Gah
    World
    Sagittarius
    Main Class
    Bard Lv 80
    Quote Originally Posted by Pibz View Post

    That is the worst kind of argument possible. I said i wouldn't reply to this kind of off topic stuff anymore but this is just too much, that is just not how being wrong/right works.
    Except that in an mmo where "mobs"(that apperently being everyone who does not agree with you) get attention and make things happen if you are the only one who believes that there is a problem it doesn't get changed. Also you use very similar arguments in your posts.

    Many people believe that the ability is fine, or at worst simply feel that it could do with a few tweaks, the majority rules in matters of people debating something generally.

    That you call people who don't share your opinion strawmanning white knights and claim they are a mob is showing you to be unable to make a better case.

    Many abilities could use tweaking, living dead can, others could claim abilities like blood for blood is broken and needs fixing, or cure, or cleric stance. Just because one person finds an issue does not make anyone who thinks its fine wrong no matter how you treat them.

    Lol done with this topic, waste of a post count.
    (5)
    Last edited by Aryalandi; 02-20-2016 at 01:47 AM.
    Viera looks amazing
    Hrothgar looks amazing
    Shadowbringers looks amazing
    Everything looks amazing
    ....
    .....
    So obviously it's all a trap and the world is factually coming to an end..

  4. #4
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by technole View Post
    No, Holmgang is way better than LD simply because of the low cooldown time of 3 minutes. Like that allowed two uses in A1S back in the early days when we had to deal with 3 jumps, the other tank jobs couldn't even say the same about their immunities. Plus you can heal yourself with Equilibrium right after. The bind and target is just a hinderance. But it's far better than LD because the Warrior can address the 1 HP themselves before a healer can, not to mention other cooldowns to address HP. It's not even close, Holmgang is way better.
    An interesting thought. I agree - we can help ourselves out more. But take a look at the skill by itself, not in relation to things that may or may not already be in use (We're addressing the concern that the skill as an 'oh **** button, not planned use with other CD's.)


    Holmgang -> Shortest duration @6seconds, leaves you at 1 HP, binds you in place (And if the cast of a mob starts after you get bound, this can kill you as soon as the effect wears off depending on how strong the enemies attack is, and ther's no way to foresee it outside of scripted content.)
    Hallowed Ground -> Longest cast, equal duration to living dead's "Walking Dead" uptime. No input really needed outside of topping them off at your convenience through HoT's. Very strong, very good.
    Living Dead -> Moderate Recast, moderate utility, the only drawback is "Your healer has to heal you for it." and this can be handled with CD's, just as Holmgang can be hnadled with CD's from your healer.

    Holmgang's one-up primarily comes from the utility that was built into it - that is, the additional effect of the Knock-back resistance. As a main WArrior, I do not use Holmgang outside of "OH crap" moments, or telegraphed knock-backs that can be resisted (And, if mistimed, your holmgang can actually activate AFTER a knockback and bind you way out in the middle of nowhere.)

    Now, I do think there are some things that could be done better with Living Dead, but I also think it's in a comfortable spot. But I think the issue is, we're all very subjective. A main Dark Knight is gonna want their skill to be stronger, just like the OP. And a main warrior is gonna think of their skill as weaker, just like myself. I can admit a degree of bias here, but at the same time, I can see the heavy bias for Living Dead, which is by far to me one of the most powerful skills I see.

    But it might just be "The grass is greener" at that point.
    (2)