Yes people die if healers don't heal and they don't have any kind of invunerability on, what on earth does this have to do with the tank cds comparison?!
If hallowed was 10000s long people could still die after that absurd amount, by your logic it wouldn't be easier to manage (in THAT absurd scenario, im not in any way saying hallowed is op) either?!
Healers not healing is exactly how a DRK dies through Living Dead, hence I said, the healers that let you die through LD will let you die when you use your immunity no matter what tank you're playing, bads are bads.
Yes and the issue is that the other 2 tank "ohcrap" abilities don't require anywhere near the same amount of coordination and healer involvement as Living dead is , in hallowed's case it requires none but that ok because it has the longest CD to counterbalance that, and thats the ONLY issue i have. Of course if you have a good team it can be managed. But again issue is,
Hallowed has the highest cd and no healer involvement required- fine because it has a really long cd timer;
Holmgang needs significantly more healer involvement but counter balances it by having a lower cd timer;
Living Dead requires the biggest amount of healer involvement, coordination and is still the 2nd largest cooldown timer. The only thing that it has going for it, is that if you manage to pull it off it's quite good for very niche situations, but this doesn't balance out the rest.
I dunno I can use Equilibrium + Second Wind to get to healthy levels after Holmgang as Warrior. I don't think LD is as bad as the OP is suggesting but it's still the weakest of the 3 except in very, very specific niche cases
I would disagree with that, I've spent plenty of time on all three tanks and all three heals, to me Holmgang used in a genuine "oh shit" situation is by far the riskiest tank immunity to use because of just how short the duration is, 6 seconds flat, Holm gets used 1 - 2 seconds before the tank "dies" leaving the healer with only 1 - 2 GCDs before god mode is gone, and pretty often in dungeon situations that oh shit Holmgang has the tank trapped in multiple AoE markers so they're often slammed back down to 1 HP or close to it again before the buff expires. Getting a war back from that takes a lot better reaction time than a DRK from what feels like centuries long Walking Dead.
I'm mostly wondering why you use dungeons as an argument. Dungeons are 20 minute snoozefests with zero challenge. In the vast majority of Ex primals or Alex fights I prefer holmgang to LDI would disagree with that, I've spent plenty of time on all three tanks and all three heals, to me Holmgang used in a genuine "oh shit" situation is by far the riskiest tank immunity to use because of just how short the duration is, 6 seconds flat, Holm gets used 1 - 2 seconds before the tank "dies" leaving the healer with only 1 - 2 GCDs before god mode is gone, and pretty often in dungeon situations that oh shit Holmgang has the tank trapped in multiple AoE markers so they're often slammed back down to 1 HP or close to it again before the buff expires. Getting a war back from that takes a lot better reaction time than a DRK from what feels like centuries long Walking Dead.
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