Sup with multidotting in dungeons during pulls? how much difference does that give us in dps if we apply dots on every mob the tank pulled, instead of aoe'ing with RoT/DS/GK?
Sup with multidotting in dungeons during pulls? how much difference does that give us in dps if we apply dots on every mob the tank pulled, instead of aoe'ing with RoT/DS/GK?
I did start out that way but the problem I found is you can't drag them around easily to try different arrangements. I was looking to make something more akin to a puzzle that you can piece together. Maybe there is a way but my Excel class level isn't high enough to figure it out xDAs far as a visual way of arranging buffs, Excel has an incredible amount of columns and rows. You can narrow them up and treat each column as 1 second, if you wanted to, or even treat each one as 0.5 seconds. You'd be filling in blocks of them, and merge+center does wonders even when you have a shitton of columns being used.
(thanks for that suggestion btw, King)
The chart a few pages back breaks it down pretty well. I experimented in dungeons with a few dif things, mainly running out of TP lol. But I think in big pulls you should always start with buffed DS spam, 9 shots before you reapply HT. Will leave you with around 400+ TP. After that you can switch to a single-target rotation or HT-RoT or a few more DS depending on your feels. HT-RoT is a bit more conservative on TP than Doomspike if you need to keep aoe'ing, just make sure you get the positional buff. If it's 3 or 4 enemies just put up CT on each and GK away (unless they are about to die, then TTT4 instead). Also just wanted to add, you can't put dot's up on everything. Well, you could put them up I suppose, but after the 3rd enemy it will fall off the first so really you can only keep them up on 3 enemies.
Last edited by whiskeybravo; 02-18-2016 at 01:50 AM.
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