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  1. #641
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Sekundessounet View Post
    Well last I checked everyone was bursting the right hand and the SMN stopped multi-DoTing a while ago. Maybe it comes from the Scholar trying to keep both tanks alive ?

    Otherwise thanks for the advices everyone :3
    If everyone's bursting the hand and the SMN isn't multi-dotting, then there's no way to say it other than your team needs to get better. There's no excuse for failing that check this late in the patch cycle, to be quite honest.
    (1)

  2. #642
    Player
    Sekundessounet's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    233
    Character
    Sekundes Dullahan
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by JackFross View Post
    If everyone's bursting the hand and the SMN isn't multi-dotting, then there's no way to say it other than your team needs to get better. There's no excuse for failing that check this late in the patch cycle, to be quite honest.
    OKay, we'll try optimizing this for the next session, thanks (I'll ask for a stream to have a replay of the tries).
    (0)

  3. #643
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    Not DRG related per se, but I've been following this thread as I lvl DRG and just wanted to chime in and say that your SCH should not be healing at all at that point. The WHM/AST should be solo healing up to the end of the add phase, it really isn't very intensive on healing.
    (1)

  4. #644
    Player
    Sekundessounet's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    233
    Character
    Sekundes Dullahan
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by DarkerOrange View Post
    Not DRG related per se, but I've been following this thread as I lvl DRG and just wanted to chime in and say that your SCH should not be healing at all at that point. The WHM/AST should be solo healing up to the end of the add phase, it really isn't very intensive on healing.
    Okay thanks, gonna try optimizing things as much as possible.

    EDIT : Just one thing i did not understand very well : SCH/BRD/SMN should stop multi-dotting before the HP transfer, then go multi-dotting after the HP transfer ? While doing single target on the main hand ?
    (0)
    Last edited by Sekundessounet; 02-18-2016 at 03:38 AM.

  5. #645
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    It all depends on the group; I've even seen SCHs get away with Bane in early clears, though ours ended up having to refrain.
    (0)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  6. #646
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Sekundessounet View Post
    Just one thing i did not understand very well : SCH/BRD/SMN should stop multi-dotting before the HP transfer, then go multi-dotting after the HP transfer ? While doing single target on the main hand ?
    The only time the damage counts is during the Hand of Pain segment. If you're ace with your timing, you can bane to the other hand as soon as it spawns during Wash Away. If you do, your dots will drop off before Hand of Pain. Like, basically...

    Equal Concentration cast - when it finishes, one Hand gets more health, one loses some. In the time between Equal Concentration's cast finishing and Hand of Pain's cast starting, you need to bring the two hands within 5% of the hand's max health from each other (which means you should see a difference of 4% or less). AoE is fine, because it won't negatively impact this. The issue with it is that you relegate every AoE skill to 0 effective damage (unless it crits the wrong one, which should never be the difference between a wipe and a kill). Stuff like Geirskogul and Dragonfire Dive do not negatively impact anything - your single-target is still going strong. Stuff like Painflare or Rockbreaker DO impact this, since you trade a single-target skill (Fester or Snap Punch/Demolish) for 0 effective damage.

    Make sense?

    I'd say "if your group is that close to wiping" but full 210 gear the better solution would be to tell everyone to study up on some fflogs for their Job and learn to play better, because they're obviously doing things wrong if you're failing that check with the SMN NOT multi-dotting and the Dragoon performing a full opener.
    (0)

  7. #647
    Player
    Sekundessounet's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    233
    Character
    Sekundes Dullahan
    World
    Moogle
    Main Class
    Dragoon Lv 100
    OKay thanks ! But the difference is 5% ? We have a 4;x% at some point but still got OS :/
    (0)

  8. #648
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    They need to be within 4.4% of each other I believe.
    (0)

  9. #649
    Player
    PheonixCain's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Pheonix Grimmie
    World
    Famfrit
    Main Class
    Dragoon Lv 70
    recently i'm feeling frustrated with Drg, i feel that i'm hitting my ceiling, but still not as good as most Drg out there.

    gear-wise, my static is still progressing in A4S, so all i got is the terrible relic weapon, my stats are like: Crit 757, Det 484, SS 630.

    i usually don't make a lot of mistakes on the rotation, and fully understand everything of why and how should we do on the rotation
    but just like the last phase of A1S and A3S, we do need to move a lots for mechanics, and sometimes we just got to hold back some cd after things like movement to the .5, dragging the adds around dodging RNG aoe, boss jumping out of the arena, ferrofluid, protean waves, digititis, or even my jumps are always lining up with the tethers in A4S etc etc

    sometimes i wonder if that's bcuz of my static comp, we have a very good MNK, therefore we don't have trick attack, but we do have an excellent MCH, also 9 times out of 10 i would be the one casting melee LB
    and tbh i was never the guy that would put my own number in front of the group, if there's moment that i need to sacrifice a bit of my dps in order to make things work, i would do it without thinking
    but when talking about pushing my own limit, then i don't know about that, cuz i never reli pushing my limit
    also i play on ps4 on controller, and i use legacy camera, standard is reli hard for me to deal with mechanics, and i know that if i use standard camera, i would have at least a 100 more dps which wud put me in the 80-90% tier

    but right now im doing 1200 ish in A1S, 1100 ish in A3S, and 1500 ish on faust (nothing for A2S cuz i am the gobdriver)

    what else can i do to improve?
    (0)
    Last edited by PheonixCain; 02-18-2016 at 05:48 AM. Reason: typo

  10. #650
    Player
    KidSerge's Avatar
    Join Date
    Aug 2013
    Posts
    75
    Character
    Fionna Beoulve
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    if you're using legacy with a controller you should use lock on, so you won't miss auto attacks. It takes some time to get used to turning it off and on for certain situations ( at least it did for me) but auto attacks are important.
    (0)

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