Quote Originally Posted by Desthro View Post
As far as making tanking entertaining, I can tell you that Tanking blows because you AREN'T really that much tankier than your everyday melee dps. You aren't special when that dragoon or monk can face tank a pull without you.
MNK or DRG might survive for 20-30 seconds or so, blowing every single piece of mitigation they have, on a single dungeon pull. If things are still alive afterwards (which is likely considering that MNK and DRG cannot hit their flank/rear positionals in such a scenario), their chance of survival drops dramatically. Their damage reduction from armor is significantly lower than that of tanks. Post-50, they take twice as much damage on average than an out-of-stance tank of equivalent gear. Even at high item levels, they definitely can't full-pull dungeons all the way up to a boss like a properly-geared tank can and ought. Even if they were to try, they would have to hold aggro against the healer, who would have to be bombing them like crazy to keep them alive. Without innate enmity modifiers on their skills, it's as likely that the healer will have died from ripping aggro off of them; as it is that they die from incoming damage exceeding incoming heals.