I might be wrong in this, but I get the feeling it'd affect the flow of battle on some level. Granted, auto-attack damage from boss mobs is not huge damage so this might not be as big a problem as I'm thinking.
Assuming our beloved animation/activation delay remains in the game, you'd probably end up getting 3-4 seconds in total under the effect. In fairness the effect could be reduced to 3 seconds, but that'd require lowering the cooldown some as well, IMO.That said, I also still think that 5 seconds is far longer than is needed to fulfill that intent. With 5 seconds, I could block literally every mob in front of me while moving towards gather on a sprint pull, or have an extra Inner Beast at no cost (30% every 30 seconds vs. 20% every 19-23 seconds +/- Infuriate).
Assuming they were to make Sheltron "reliable", what I think that'd do is require a removal/redesign of Bulwark (going back to my point on Sheltron and Bulwark conflicting). That could result in it being replaced by another MP recovery tool.Just got through a Ex rl Moratorium where I spent what felt like one in every 9 GCDs self-healing. He cast exactly 9 single-target heals in a 3 1/2 minute fight, only two of them on me leaving me at 2k hp to continue spamming Boil. I don't think I've ever loved Shelltron's MP generation so much. Sadly, if Shelltron was made more useful or reliable in these other contexts, we might well lose that MP generation.
Well, while I mentioned DD only because of how you're rewarded for perfect blocking with a shield, yeah this would be pretty neat. And yeah, SE would never do this.



Reply With Quote




