It definitely would. Without adjustment, it would diminish TBs my more than even the upcoming Vitality changes (on a pure-Strength tank), because there's never a chance of a TB dealing an extra 3-6k damage by way of a simultaneous auto-attack. On the other hand, tank busters could easily enough be intensified slightly in compensation to create the same intensity but simply without that RNG element. ("Sorry, guys, Bahamut AAed during Plummet. Skin+Adlo+Rampart+Sentinel wasn't quite enough.") You heal hard as closely timed to the boss attack as possible, before the AA guaranteed to come within .6 seconds thereafter, that would otherwise finish off the tank unless typically unnecessary shielding or boss debuffing was used prior to the TB. Basically same as now. Just without the potential shit luck.
If tank busters weren't quite one-shotting dps in their current state, I might reconsider this preference, to have at least a chance at the accidental DRG tank surviving... but even Titan HM, in min ilvl, will one-shot non-tanks, so there's really nothing to lose by normalizing the gap between TBs and AAs so that they at least aren't muting boss animations or otherwise doing the physically impossible.
It does actually fix a few things. A straight damage increase increases the effect of enmity-enhanced abilities, oGCDs (by extension--AoE), and potentially DoTs, all areas in which PLD is known to feel somewhat weak, while also normalizing SwO's effectiveness across multiple weapon speeds. I'm not saying it's the best solution, but there's plenty that a straight %dmg increase does that auto-attacks alone cannot.Personally, I prefer the idea of a straight up +direct potency on all abilities and weaponskills, if only because that would slightly reduce the relative potency gap of Rage of Halone and Royal Authority, increase the relative effectiveness of Savage Blade, and slightly smooth enmity dynamics, all while increasing enmity, AoE burst, and reactive damage, without overbuffing our multi-DoTing via GB. And I certainly wouldn't mind this mimicking Grit-drop (no GCD cost or combo loss when going Sword Oath), or having some alternate, unique benefit to help decrease the window necessary to balance the loss so that it's worth stance-dancing to more frequently. Of course, at that point Clemency and/or TP issues would only seem an even larger concern, once our GCD losses are halved.



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