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  1. #1
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Alahra View Post
    But that would also have the effect of reducing the number of people available for a particular "Duty in Need" as it were (and also put a burden on Mentors to do a lot more Roulettes than everyone else, if they really wanted to engage with the system).
    It would, and I believe it should. You shouldn't have people who don't have the ability to mentor specific things, mentoring them just to fill seats, it goes against the reason you have a teaching system in the first place.

    For example, I should not be able to mentor people in things like Savage, but I certainly could mentor Alex NM. It would also act as a limiter to people who have fate leveled their jobs. I could teach people WHM, WAR, and DRG pretty well, but I shouldn't be teaching people SCH, BLM, or AST. All of which I have to 60.
    (0)
    Last edited by Whiteroom; 02-15-2016 at 12:30 PM.

  2. #2
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Whiteroom View Post
    It would, and I believe it should. You shouldn't have people who don't have the ability to mentor specific things, mentoring them just to fill seats, it goes against the reason you have a teaching system in the first place.
    Honestly, I think you're overly-concerned, though.

    The Mentor Roulette as is only includes Dungeons and Trials up to 2.55 (I'm assuming they aren't including Extreme fights in this, but they haven't said specifically). A mentor who has been through the Dungeons and Trials in ARR enough to have hit the 1000 instances requirement and 300 commendations requirement should generally be familiar enough with 2.55 content to guide a newer player through it.

    I'm sure there will be some players who meet the requirements that won't be worth their salt as a mentor—but I suspect their numbers will actually be fairly small among folks that are actually keen on using the mentor roulette. And those rare instances are going to exist no matter what sort of requirements they put in place, to be realistic about it.
    (2)
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  3. #3
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Alahra View Post
    Honestly, I think you're overly-concerned, though.

    The Mentor Roulette as is only includes Dungeons and Trials up to 2.55 (I'm assuming they aren't including Extreme fights in this, but they haven't said specifically). A mentor who has been through the Dungeons and Trials in ARR enough to have hit the 1000 instances requirement and 300 commendations requirement should generally be familiar enough with 2.55 content to guide a newer player through it.

    I'm sure there will be some players who meetthe requirements that won't be worth their salt as a mentor—but I suspect their numbers will actually be fairly small among folks that are actually keen on using the mentor roulette. And those rare instances are going to exist no matter what sort of requirements they put in place, to be realistic about it.
    True, but I am also thinking beyond it's current mold. We have so many players currently at level 60 that have no idea what they are doing. The whole system could and should be expanded if it is actually implemented in a way that works.

    If the game was static, the current system is fine. But it is not static, it is constantly expanding, and if they include this in the design they should have to waste less resources revamping it as it expands.
    (3)