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  1. #1
    Player
    Sensual's Avatar
    Join Date
    Dec 2014
    Posts
    83
    Character
    Kanye Quest
    World
    Odin
    Main Class
    Warrior Lv 37
    Quote Originally Posted by Toguro View Post
    1,000 Instanced Dungeons or Trials
    Grinding something like Ifrit (NM) is all some can do to participate in this nice new feature.
    If you actually do this, you probably shouldn't be a mentor in the first place.
    -How'd you get to be a mentor?
    -Oh haha i grinded this piss easy trial by myself over and over
    =/= "Skill" or whatever word you want to use.

    Quote Originally Posted by Toguro View Post
    I was unable to play during the mad relic grind. If I had taken part in it, I bet I'd have 1,000 dungeons too. It takes FOREVER to get 1,000 dungeons.
    I and many others have never done said grind and are close to/if not already achieved that. It doesn't take forever. It's a reward for staying faithful to the game for however long and clearing stuff, not because you're "pacient".

    Quote Originally Posted by Toguro View Post
    This is very dumb.
    No u.
    (3)

  2. #2
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Sensual View Post
    If you actually do this, you probably shouldn't be a mentor in the first place.
    -How'd you get to be a mentor?
    -Oh haha i grinded this piss easy trial by myself over and over
    =/= "Skill" or whatever word you want to use.
    On the other hand, Ifrit NM is far more relevant to how mentors help new players in their first 40 hours than for example Alex relic farming or ex primal pony/tank mount farms. You have no way of checking what dungeons/trials some veteran has grinded to bloat their instance count so why shame someone for doing the content they are likely going to help newbies with anyway?
    (1)
    Last edited by Reinha; 02-16-2016 at 03:29 AM.
    Graphics
    MSQ
    Viper

  3. #3
    Player
    MeridaQ's Avatar
    Join Date
    Jan 2014
    Posts
    522
    Character
    Merida Quigg
    World
    Ultros
    Main Class
    Culinarian Lv 80
    The point of the mentor system is to connect new players into the community, the idea is that people who are patient and willing to help will introduce new players to the game. At no point is it required for you to be the best at your class because that does not make you a good or bad mentor. The best mentor are the people who are patient and enjoy working with others even if it is slow/inefficient. To assume all new players want to be raid ready at 60 or raid at all is silly. Many will enjoy just exploring the world. If you want to be a mentor realize everyone one who starts playing might want something different and help guide them there. All in all it is up to the players to develop the community not the devs.
    (4)

  4. #4
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    I'm just gonna copy+paste another post since I have a feeling I'm going to be regurgitating this for the next 2 months until people get tired of complaining.

    Quote Originally Posted by Velox View Post
    People have the wrong idea about the mentor system. You don't have to be an expert at everything to be mentor. Your job is to give a newbie a push start if they need help. That's all it is. You don't have to be an expert, you simply need to understand the basics of the game.

    Imagine the mentor system like grade school. Your Trigonometry teacher may not have the skill and talent to work for NASA designing rocket engines, but he knows enough about Trig, even math in general, to give YOU a kick-start at life. He doesn't need to be the best, he just has to know the basics.
    (6)

  5. #5
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,881
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    I think the requirements are fine as-is. I know some very good players who are getting cut out of the mentor loop due to not having a healer or a tank or a DPS leveled, but that was a decision they made a long time ago ("no alt classes.")

    And it's not like you're stopped from becoming a mentor forever and ever. Level a healer class. Level a tank. Burn through the last few hundred dungeons you need. The more you explore what the game has to offer, the better a player you'll be.
    (3)

  6. #6
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Chasely View Post
    You don't need a fancy title to help people.
    This. Exactly.

    What I do now, is what I'll be doing as a mentor. A fresh 50 PLD one day stopped me to note how pretty me character is (side note: why does that happen so much?), and somehow that became an hour of teaching him PLD 101 when he noted that he didn't truly know proper tanking. He was also mostly wearing DEX accessories. Calmly, I made corrections and did some practice drills and in the end sent him a friend request with an offer to ask me for help anytime.

    I COULD'VE berated him for not knowing what he should know at 50 and possibly discouraged him from tanking, but by taking time to teach and share what I know (having started as a PLD myself), I may very well have cultivated a future tank expert on my server. Maybe even a future mentor.

    It's not about the status, or people who might do it wrong or abuse it. It's about providing on-sight identity to people who already do such things.
    (2)

  7. #7
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,402
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I think the requirements are perfectly fine. People are complaining about requiring to have 1 tank, 1 healer and 1 dps at lvl 60. I dont see the problem here. If how they explained it correctly you are to give insight on the role that player is playing. Meaning if you are playing as a dps and have not leveled a tank to lvl 60 how can you give proper insight if the person you are mentoring is a tank.

    At the end of the day its about providing on-sight knowledge about the role.

    The most important thing to remember is you are there to help new players, not speed run through content.
    (2)

  8. #8
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    The reason they have these requirements is because they want someone who A) has gotten some sort of commendations, yes you can get them sometimes for nothing but people get a lot more by being helpful and a good player. B) they want someone who has experience in all roles explaining this is why, as say a tank, you want to do this; because it helps healers since you do that, it helps dps because you position like this: basically, you have the knowledge from all 3 classes to help explain things to any three types your mentoring. C) they want you to have ran over 1000 things so you are very familiar with mechanics and can easily explain how or why to do something in every instance. Sure you may start late and still understand things. But wouldn't someone want a mentor with a LOT more time spent learning and playing content?

    Anyways, point is they want people who have went the extra mile to explore everything the game has to offer. Its pretty easy in my opinion to see they want people who really want to learn everything teaching others. And that's good.
    (3)

  9. #9
    Player
    Toguro's Avatar
    Join Date
    Feb 2015
    Posts
    378
    Character
    Vinny Falcone
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    I don't remember which page it was on but someone asked what would I have made the requirements since I don't like the current.

    Keep commendations

    -Must have 1 lv50 DPS, Healer, and Tank
    -Must have completed the 2.55 storyline
    Reason: I would tone it down to 50 because as I said in a previous post, the fundamentals of the game, fundamentals that new players will likely need help with, were already built an established with 2.0. So players who were level 50 at 2.0-2.55 can teach just as good as a level 60(Level 60 abilities in no way change fundamentals of roles while leveling. A conjurer has no business knowing about Asylum, Assize, Stone lll, etc, because if they are a sprout, they are far from that stuff. Those abilities aren't beneficial to the fundamentals. They are just add-ons. Basically imagine if mentoring was added in 2.55, I'm certain the current people who will be good mentors with lv60s would be just as good mentors before as lv50.
    I don't remember which page it was on but someone asked what would I have made the requirements since I don't like the current.

    Since the mentoring only works for 40hrs, the likely dungeon possibility would be lv15-44 dungeons. Cutter's Cry is pretty far in for a "true newbie" to get to though within 40hrs, if they aren't rushing through everything or receiving help. This is all ARR content so why need HW knowledge?

    Then there are some other reasons that involve veteran players who lack HW. Because unless I'm mistaken, you need HW to get 60. Which means you need $$$ to get 60. That's a bad requirement in my opinion and locks out any ARR players who thoroughly know their roles and can teach things about the game better than lv60s. Because the game doesn't change that much with HW(a complaint about Heavensward)

    -Must complete 300 Dungeons/Trials
    -Must have Lv50 Roulette Unlocked
    Reason: I believe 1,000 dungeons/trials is way overkill to ensure someone knows something to the fullest considering the amount of dungeons/trials that are actually in the game. Things should be able to be grasped way before then... Just playing a long time should offer knowledge and adaptation to all casual content 2.x. 1,000 dungeon experience to help people in lv15-44 dungeons seems ridiculous to me.

    Now here's how I think the current issues can be fixed. As someone else in this thread suggested: More mentoring options. And I'd set it up like this:

    Mentoring: Leveling
    -Must have 300 commendations
    -Must have 1 lv50 Healer, DPS, and Tank
    -Must have completed the 2.55 story
    -Must have completed 300 dungeons/trials
    -Must have Lv50 Roulette unlocked

    Mentoring: Progression Lv50
    -Must have 350 commendations
    Roulette Requirements:
    -Must have 1 lv60 Healer, DPS, and Tank(Personal Job teaching unlocked)
    -Must have completed Heavensward
    -Must have completed 500 dungeons/trials
    -Must have Lv50 Roulette unlocked

    Mentoring: Lv60
    -Must have 400 commendations
    Roulette Requirements:
    -Same as Progression 50
    -Must have completed Heavensward
    -Must have completed 750 dungeons/trials
    -Must have lv60 Roulette unlocked
    -Must have Expert Roulette unlocked
    -Must have Alexander(NM) completed
    -Must complete certain Stone Sky Sea dummy contest whatever they may be
    (1)
    Last edited by Toguro; 02-16-2016 at 08:13 AM.

  10. #10
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    These requirements are super lax. If anything they compel people to try jobs they haven't tried before (like you guys would be surprised they'd do that).

    Having people understand tanking, dpsing and healing is actually important. I think nearly anyone can attest to someone on a role other than yours, barking orders at you as to what skills they want you to use on them (IE: Tank barks: Healer keep HoTs on me constantly! 1 min later: Why are you pulling stuff off me before I can pull it!?!?!) but it is often a request that shows they don't understand how your role works. Granted, mentoring could have been greatly simplified if they didn't put that requirement but I by no means find it unreasonable.

    I think I had like every requirement on the list in the first 2-3 months of play...and I am by no means unique or unusual. Side note, I don't plan to mentor at all.
    (3)

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