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  1. #81
    Player
    Nanaho's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    251
    Character
    Palamula Anamaleth
    World
    Faerie
    Main Class
    Lancer Lv 51
    So many people in here whining about this breaking immersion when it's in the game lore itself that they can teleport... They whine about immersion breaking, and obviously have a funemental misunderstanding of what immersion is >.....> come on people
    (0)

  2. #82
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    A bunch of wealthy merchants from Ul'dah are footing the labor organizations to get the aetherytes rebuilt. The money goes to said merchants. It's explained in game somewhere, don't know offhand who says it.


    I keep seeing this talk about "immersion" and "open world engagement", but forcing people to walk everywhere is not engaging, but just another walking simulator with random battles thrown in. You can't just make a huge world, make it a slog to travel through, making annoying monsters that force you to fight if you want to get anywhere, and call it a day. You have to give people a reason to WANT to engage off the beaten path. Give people a reason that makes them want to keep exploring or engage in activities that makes them forget about the daily grind.
    (1)

  3. #83
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    I keep seeing this talk about "immersion" and "open world engagement", but forcing people to walk everywhere is not engaging for me
    Fixed that for you.

    I actually would find that engaging and did find it engaging in FFXI, which I played for many, many years. Please just try to understand that what one person finds fun or engaging may not be fun to you—the doesn't mean that thing is necessarily objectively not fun or engaging. As I said above, I don't expect them to remove teleportation at all—for one, it's far too late for something like that, and two, the whole game's structure is sort of facilitated around it.

    But I can still wish the game would have been built with something of a different foundation (more similar to WoW's, perhaps, which doesn't have a lot of warping around).
    (1)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  4. #84
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Alahra View Post
    NPCs frequently walk off toward where ever they say they're going to meet you in quest scenes, when you would think they would just teleport right in front of you—just like you frequently do.
    NPCs are cheap and don't want to spend gil. Mystery solved. :P
    (0)

  5. #85
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by FoxyAreku View Post
    NPCs are cheap and don't want to spend gil. Mystery solved. :P
    Sure, for the generic nobodies that's fine. But Alphinaud does it all the time and he was apparently rolling in Crystal Braves money for awhile. :P
    (1)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  6. #86
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Alahra View Post
    Please just try to understand that what one person finds fun or engaging may not be fun to you.
    This thread in a nutshell. It's funny because this is the argument on both sides, pro-porter vs pro-onfooter.
    (3)

  7. #87
    Player
    Harrycanis's Avatar
    Join Date
    Sep 2015
    Posts
    24
    Character
    Harry Rana'li
    World
    Kujata
    Main Class
    Miner Lv 70
    You know what ruins my immersion?

    FLYING FREAKING TORTOISE MOUNTS,
    but you know. Not complaining.
    (2)

  8. #88
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Dualgunner View Post
    This thread in a nutshell. It's funny because this is the argument on both sides, pro-porter vs pro-onfooter.
    I don't begrudge anyone who likes the teleport network we have. I'm not even necessarily opposed to the teleporting itself, I just wish it were implemented somewhat differently. It's built into the world's lore, after all—I just think it's sort of overkill at this point and it takes me out of the game to constantly be staring at a pop up menu of teleport locations.

    I'd either like fewer main teleport destinations (either, just the city-states or just one main Aetheryte per region), or the need to physically touch an Aetheryte to teleport, much like we need to with the mini-aetherytes already.

    Quote Originally Posted by Harrycanis View Post
    You know what ruins my immersion?

    FLYING FREAKING TORTOISE MOUNTS,
    but you know. Not complaining.
    Honestly, I have to do a sort of doublethink and pretend everyone's on chocobos. I really dislike how many mounts there are already and now we're going to have a flying turtle and a flying wolf (I'm pretty sure they said they were making Fenrir a flying mount, anyway). It doesn't feel like Final Fantasy to me. x.x
    (2)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  9. #89
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Sorry, I don't find engaging HP sponges for giggles as fun as others would. Not even random battles in the main FF games are ever difficult unless you ran into the one or two that were made to catch you off guard like Cactuars. Most of the time, the fights are filler and a means to level up. Monsters in this game are not even worth fighting, regardless of how strong they are, and they just use simple attacks. Since progression is kept behind instances anyway and story quests are in the same boat, what are open world stuff going to do that instanced content doesn't offer?
    (0)

  10. #90
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Alahra View Post
    I don't begrudge anyone who likes the teleport network we have. I'm not even necessarily opposed to the teleporting itself, I just wish it were implemented somewhat differently. It's built into the world's lore, after all—I just think it's sort of overkill at this point and it takes me out of the game to constantly be staring at a pop up menu of teleport locations.

    I'd either like fewer main teleport destinations (either, just the city-states or just one main Aetheryte per region), or the need to physically touch an Aetheryte to teleport, much like we need to with the mini-aetherytes already.
    I'm not saying you do, I'm just saying that you managed to word out almost exactly what everyone on both sides of this is saying and I find that humorous.

    Personally, I agree with the observation that this game is one where you largely have to jump through a window to get to content (I forget if it was actually you who said this but I think you cited this). With that said, I do enjoy the convenience of it, and Heavensward is relatively light on Aetherytes in the new zones; the Hinterlands, for example, don't even have an Aetheryte.

    I personally think what would be better to focus on is less the teleportation in the overworld and rather the instanced nature of the Duty Finder.
    (0)

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