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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Duty Finder also ruins immersion. Honestly though its the game.
    (0)

  2. #2
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    I thought this topic would be about NPCs teleporting in cutscenes which I actually hate as well. It looks quite silly and I tend to imagine that teleporting doesn't actually work as easily and conveniently as the in-game visuals would have you believe.

    In any case, I need my teleports. I like walking and trekking and flying around a lot in my spare time and still use ground mounts in HW areas now and then, but sometimes I am not interested in wasting a ton of time taking a very long route to my destination as though there were anything along the way that I haven't seen a thousand times before already.
    (0)
    Last edited by Knahli; 02-12-2016 at 06:29 AM.

  3. #3
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Dunno. If teleporting is so immersion breaking for people, they can just not use it. If the HUD breaks your immersion, you can turn it off. If mob AoE indicators break your immersion, unfortunately I don't think we can turn those off so I think you're stuck.

    I don't think any of this stuff is going anywhere, though. I know I'd be pretty pissed if they suddenly yanked teleportation.
    (5)

  4. #4
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Ashkendor View Post
    Dunno. If teleporting is so immersion breaking for people, they can just not use it. If the HUD breaks your immersion, you can turn it off. If mob AoE indicators break your immersion, unfortunately I don't think we can turn those off so I think you're stuck.

    I don't think any of this stuff is going anywhere, though. I know I'd be pretty pissed if they suddenly yanked teleportation.
    Completely true. I do sometimes just take my mount and ride from Idyllshire to Ul'dah for fun and to experience the world. Where it becomes an issue is that you will miss out on open world content if you are not using teleports when everyone else is. For example, a hunt is called. You can try to run to Churning Mists from Ishgard, but you're not going to make it in time - you have to teleport.

    I don't think they should get rid of Aetherytes, but I'd like the following:
    • Increased danger the further away from an aetheryte
    • Areas where you are forced to proceed on foot (i.e. a cave where you cannot fly)
    • Animation while teleporting - such as making the loading screen look more like you are travelling through the aether (maybe Stargate style)
    • Perhaps require you to be near a crystal to teleport out?
    • Probably most importantly, provide a reason to be in the open world
    (2)

  5. #5
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kaurie View Post
    Completely true. I do sometimes just take my mount and ride from Idyllshire to Ul'dah for fun and to experience the world. Where it becomes an issue is that you will miss out on open world content if you are not using teleports when everyone else is. For example, a hunt is called. You can try to run to Churning Mists from Ishgard, but you're not going to make it in time - you have to teleport.
    I run/fly places too sometimes, just because. There's a point at which immersion has to give way to gameplay or you lose huge chunks of your audience though. I'm not interested in enforced time spent traveling. If I do it, it's because I feel like it.

    I don't think they should get rid of Aetherytes, but I'd like the following:
    Increased danger the further away from an aetheryte
    Define 'increased danger' though. Mobs that hit harder? Higher level? We pretty much already have that.

    Areas where you are forced to proceed on foot (i.e. a cave where you cannot fly)
    Diadem has this.

    Animation while teleporting - such as making the loading screen look more like you are travelling through the aether (maybe Stargate style)
    This could bog down slower systems like PS3 or lower end PC's, though.

    Perhaps require you to be near a crystal to teleport out?
    As a gatherer, I'm going to have to give a 'hell no' to this, especially with the 55 minute nodes for HW areas.

    Probably most importantly, provide a reason to be in the open world
    I find plenty of reasons to be in the open world, honestly.
    (2)

  6. #6
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Ashkendor View Post
    I run/fly places too sometimes, just because. There's a point at which immersion has to give way to gameplay or you lose huge chunks of your audience though. I'm not interested in enforced time spent traveling. If I do it, it's because I feel like it.
    Agreed.
    Define 'increased danger' though. Mobs that hit harder? Higher level? We pretty much already have that.
    I mean increased danger as in the further away you get, the more dangerous it gets. As in, mobs are higher level, hit harder etc. We kind-of have this already, but in practical terms everything in the open world is not dangerous. Hunts, for example, could spawn only in the dangerous regions - rather than anywhere as currently.

    Diadem has this.
    That isn't open world content. Also, diadem, ugh.

    This could bog down slower systems like PS3 or lower end PC's, though.
    Ah not a bad point. i would assume playing a short video in loading screens would be less hard on PS3 than regular gameplay, but I am no software engineer.

    As a gatherer, I'm going to have to give a 'hell no' to this, especially with the 55 minute nodes for HW areas.
    LOL I don't gather, but I guess I can empathize with you there. I was just thinking it would make more 'sense' lore-wise. I don't have a strong opinion on that though.

    I find plenty of reasons to be in the open world, honestly.
    Hmm, I guess we play very differently, and enjoy different things. I feel very much like I just stand around and use windows to enter content - this includes teleport windows to hunts. Personally, I find beast tribe quests and gathering to be very boring in comparison to similar things in other games (I enjoy dailies in WoW, Wildstar, BnS etc, and enjoy gathering in WoW, Guildwars 2, Wildstar). I'd say that percent wise, I probably have about 50% of my time spent in a town/outpost/goblet, 40% of my time in instanced content, 10% of my time doing hunts - guesstimated.
    (1)

  7. #7
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Forums Kill Immersion
    (5)

  8. #8
    Player Judah_Brandt's Avatar
    Join Date
    Dec 2015
    Location
    New Gridania
    Posts
    247
    Character
    Judah Brandt
    World
    Jenova
    Main Class
    Dragoon Lv 60
    Remember when WoW removed flying mounts and there was a crazy amount of backlash and rage? Yeah, uh, taking something away that is an integral system in an MMORPG is a bad idea.
    (3)

  9. #9
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Do you play in 1st person only? cuz looking down at your character would remind you its a game :P
    (3)

  10. #10
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    if teleport kills immersion dont teleport problem solved :3 no1 is holding a gun to your head n telling you to teleport :3
    (1)

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