Duty Finder also ruins immersion. Honestly though its the game.


Duty Finder also ruins immersion. Honestly though its the game.



I thought this topic would be about NPCs teleporting in cutscenes which I actually hate as well. It looks quite silly and I tend to imagine that teleporting doesn't actually work as easily and conveniently as the in-game visuals would have you believe.
In any case, I need my teleports. I like walking and trekking and flying around a lot in my spare time and still use ground mounts in HW areas now and then, but sometimes I am not interested in wasting a ton of time taking a very long route to my destination as though there were anything along the way that I haven't seen a thousand times before already.
Last edited by Knahli; 02-12-2016 at 06:29 AM.





Dunno. If teleporting is so immersion breaking for people, they can just not use it. If the HUD breaks your immersion, you can turn it off. If mob AoE indicators break your immersion, unfortunately I don't think we can turn those off so I think you're stuck.
I don't think any of this stuff is going anywhere, though. I know I'd be pretty pissed if they suddenly yanked teleportation.
Completely true. I do sometimes just take my mount and ride from Idyllshire to Ul'dah for fun and to experience the world. Where it becomes an issue is that you will miss out on open world content if you are not using teleports when everyone else is. For example, a hunt is called. You can try to run to Churning Mists from Ishgard, but you're not going to make it in time - you have to teleport.Dunno. If teleporting is so immersion breaking for people, they can just not use it. If the HUD breaks your immersion, you can turn it off. If mob AoE indicators break your immersion, unfortunately I don't think we can turn those off so I think you're stuck.
I don't think any of this stuff is going anywhere, though. I know I'd be pretty pissed if they suddenly yanked teleportation.
I don't think they should get rid of Aetherytes, but I'd like the following:
- Increased danger the further away from an aetheryte
- Areas where you are forced to proceed on foot (i.e. a cave where you cannot fly)
- Animation while teleporting - such as making the loading screen look more like you are travelling through the aether (maybe Stargate style)
- Perhaps require you to be near a crystal to teleport out?
- Probably most importantly, provide a reason to be in the open world





I run/fly places too sometimes, just because. There's a point at which immersion has to give way to gameplay or you lose huge chunks of your audience though. I'm not interested in enforced time spent traveling. If I do it, it's because I feel like it.Completely true. I do sometimes just take my mount and ride from Idyllshire to Ul'dah for fun and to experience the world. Where it becomes an issue is that you will miss out on open world content if you are not using teleports when everyone else is. For example, a hunt is called. You can try to run to Churning Mists from Ishgard, but you're not going to make it in time - you have to teleport.
Define 'increased danger' though. Mobs that hit harder? Higher level? We pretty much already have that.I don't think they should get rid of Aetherytes, but I'd like the following:
Increased danger the further away from an aetheryte
Diadem has this.Areas where you are forced to proceed on foot (i.e. a cave where you cannot fly)
This could bog down slower systems like PS3 or lower end PC's, though.Animation while teleporting - such as making the loading screen look more like you are travelling through the aether (maybe Stargate style)
As a gatherer, I'm going to have to give a 'hell no' to this, especially with the 55 minute nodes for HW areas.Perhaps require you to be near a crystal to teleport out?
I find plenty of reasons to be in the open world, honestly.Probably most importantly, provide a reason to be in the open world
Agreed.
I mean increased danger as in the further away you get, the more dangerous it gets. As in, mobs are higher level, hit harder etc. We kind-of have this already, but in practical terms everything in the open world is not dangerous. Hunts, for example, could spawn only in the dangerous regions - rather than anywhere as currently.Define 'increased danger' though. Mobs that hit harder? Higher level? We pretty much already have that.
That isn't open world content. Also, diadem, ugh.Diadem has this.
Ah not a bad point. i would assume playing a short video in loading screens would be less hard on PS3 than regular gameplay, but I am no software engineer.This could bog down slower systems like PS3 or lower end PC's, though.
LOL I don't gather, but I guess I can empathize with you there. I was just thinking it would make more 'sense' lore-wise. I don't have a strong opinion on that though.As a gatherer, I'm going to have to give a 'hell no' to this, especially with the 55 minute nodes for HW areas.
Hmm, I guess we play very differently, and enjoy different things. I feel very much like I just stand around and use windows to enter content - this includes teleport windows to hunts. Personally, I find beast tribe quests and gathering to be very boring in comparison to similar things in other games (I enjoy dailies in WoW, Wildstar, BnS etc, and enjoy gathering in WoW, Guildwars 2, Wildstar). I'd say that percent wise, I probably have about 50% of my time spent in a town/outpost/goblet, 40% of my time in instanced content, 10% of my time doing hunts - guesstimated.I find plenty of reasons to be in the open world, honestly.
Forums Kill Immersion
Remember when WoW removed flying mounts and there was a crazy amount of backlash and rage? Yeah, uh, taking something away that is an integral system in an MMORPG is a bad idea.





Do you play in 1st person only? cuz looking down at your character would remind you its a game :P



if teleport kills immersion dont teleport problem solved :3 no1 is holding a gun to your head n telling you to teleport :3
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


