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  1. #51
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Kaldor View Post
    return to a more FFXI-esque system with limited teleportation using instead boats/airships for travel between regions.
    {Teleport-Holla}{Do you have it?}2000g
    (3)

  2. #52
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kaurie View Post
    I guess I feel matching the lore != immersion. I consider immersion being fully connected with the game. Anything that reminds me that it is a game and disconnects me from the world breaks immersion. Thus a teleportation window popping up and loading screens break immersion.
    Do you think mob AoE indicators also break immersion? Do you do dungeons/raids with the HUD off?
    (1)

  3. #53
    Player
    Datu's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Datu Agimat
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    I can' read all the comments since I'm at work. I imagine your post might have gotten unwarranted negative feedback. Like you, I also find teleportation as incredibly immersion-breaking. In this game, when I once brought it up, I got the predictable, cookie cutter response of "Then don't use it..."

    In Skyrim, I would use a mod to turn off fast travel. I realized that while I enjoyed the initial parts of the game more, all the hundreds of quests that made me go from one end of the map to another, made everything inefficient. FFXIV is quest-city. While I would like nothing more to have no or limited teleportation in Eorzea, I know that I will be setting myself up for failure - because FFXIV is just not that kind of game. It's not a virtual world to explore and exist in, it's a game to complete and excel at. That said, I appreciate your post and you get a thumbs up from me!
    (3)

  4. #54
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Canadane View Post
    Well this isn't a fully integrated VR simulation. This would be like complaining hotbars ruin your immersion.
    The teleport window is just a prompt for the player, yes an extremely slight disconnect, but as are hotbars, the login screen, and all other UI elements.
    Indeed, teleportation is not the only thing that ruins immersion. I was simply agreeing with the OP that teleportation does ruin immersion.

    Personally, my issue is less about immersion and more about being removed from the world. I enjoyed travelling in WoW as it felt very epic and you felt like you were in a massive world. FFXIV feels very small, and I spend more time interacting with windows than I do out in the world. This is also a fault of not having much open world content.

    Quote Originally Posted by Ashkendor View Post
    Do you think mob AoE indicators also break immersion? Do you do dungeons/raids with the HUD off?
    Indeed they do. That said, look at my above response to Canadane.

    I think they could simply making the loading screen look like you are travelling through aether - rather than a black screen with the name of the place you went to popping up. This would be more immersive. Granted, as I mentioned, I care less about immersion and more about the lackluster open world and lack of sense of exploration and adventure.
    (1)
    Last edited by Kaurie; 02-12-2016 at 02:22 AM.

  5. #55
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Datu View Post
    I can' read all the comments since I'm at work. I imagine your post might have gotten unwarranted negative feedback. Like you, I also find teleportation as incredibly immersion-breaking. In this game, when I once brought it up, I got the predictable, cookie cutter response of "Then don't use it..."

    In Skyrim, I would use a mod to turn off fast travel. I realized that while I enjoyed the initial parts of the game more, all the hundreds of quests that made me go from one end of the map to another, made everything inefficient. FFXIV is quest-city. While I would like nothing more to have no or limited teleportation in Eorzea, I know that I will be setting myself up for failure - because FFXIV is just not that kind of game. It's not a virtual world to explore and exist in, it's a game to complete and excel at. That said, I appreciate your post and you get a thumbs up from me!
    The whole argument though, is that this would completely change the tone of the game. Making players spend time in travel is fine if that travel is engaging. In this game however it would be a chore. The overworld would need to be completely rebalanced to be engaging.... cause its not right now. It would also change it's target market. FFXIV is a game that is meant to be playable for the casual, midcore, and hardcore style of gamers. By including travel and making it a time sink then it inherrently becomes geared for the hardcore side of the spectrum and would become uninteresting to those with tight time tables.

    I'll use myself as an example. Right now im a full time student, i work full time, and I have a wife and family. Now when school is out I can hop on for maybe an hour or 2 every day when the fam is in bed, but during classes I'm lucky to logon for an hour or 2 a couple times a week. If i had to spend even a quarter of that in travel I would simply unsubscribe while i was in school... which is all but one month of the year. That would be a gross loss in profits for Square as the casual crowd makes up a decent chunk of their revenue.
    (4)

  6. #56
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    I've said before I wish we only had a few central aetherytes. The three main cities, Ishgard, Mor Dhona, and Idyllshire would be enough. From there, Chocobo Porters or simply riding your own bird to your destination would be much more preferable to me. I'd like it if ferries at least had short cutscenes attached to them too, instead of just warping us, Captain Placeholder style. Even WoW, as the MMO that basically kickstarted the modern MMO themepark, had more immersive travel than FFXIV does.

    While the option not to use teleportation is there, it's a wildly inefficient choice to make in a game that is, at its core, extremely encouraging of efficiency. Systems like Hunts directly encourage (and indeed pretty much require) it to really progress. Other overworld activities like Treasure Maps are ultimately so minor that the sense of buildup that would come from traveling to them would be unimaginably deflated once you actually did the content you were traveling to.

    We'll never see a reduction in teleports—it's the sort of thing that, once implemented, is going to always stay. But I definitely wish they would have emphasized actual travel at least somewhat more, as I rather enjoy the feeling of the necessity of travel itself. It makes the world feel more cohesive and less like a queue lobby. Electing not to teleport (which I do actually do on occasion) lacks the important element of necessity, so it doesn't evoke the same feeling of immersion for me.
    (3)
    Last edited by Alahra; 02-12-2016 at 02:56 AM.
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  7. #57
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Alahra View Post
    I've said before I wish we only had a few central aetherytes. The three main cities, Ishgard, Mor Dhona, and Idyllshire would be enough. From there, Chocobo Porters or simply riding your own bird to your destination would be much more preferable to me.
    With the exception of zones like The Churning Mists, The Sea of Clouds, and Southern Thanalan, that's actually pretty much how it works. One or Two Aetherytes tops per zone and then you ride, fly, or walk to your destination.

    Perhaps I'm miss understanding the definition of immersion. Are people complaining about it actually TRYING to feel like they're in a game world with no connection to the real world? Because with out a Sword Art Online style full dive rig that's never going to be possible no matter what the devs, or any dev for that matter, does. You can never take away the fact that the first thing between you and the screen is a Controller/Keyboard. At least fast travel conveniences like teleport were actually given a lore explanation in this game. Where as other are more like "It's here but pretend it isn't." We already have the friggin time bubble to break immersions. "Oh God, someone is getting executed at sunrise, better spend three days gathering those rare mats for new gear before I pick that quest up" NPC: "You got here just in time, the trial's about to start"...... Yea, that's the real immersion killer. Want a lore explanation for the load screen? <Fires Head Cannon> Well when we teleport since we are effectively reduced to our base aether we don't actually have eyes until we reform on the other side. BUT when switching between zones, since it actually takes a few hours in world, we call on our trusty chocobos and take a nap while riding to the next zone then dismount just after waking up at which point the new zone is loaded.
    (0)

  8. #58
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Nothing is more immersive than a fat chocobo that can fly.
    (5)

  9. #59
    Player
    HorseBoots's Avatar
    Join Date
    Apr 2015
    Location
    Ship 2: Ur
    Posts
    158
    Character
    Rosch Vairemont
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    We are two weeks away from having turtles attain the gift of flight via fart gas and rotation. I think teleportation, a long-time staple of fantasy role-playing games is leagues down on the list of "thinks that break my immersion."
    (4)

  10. #60
    Player
    Saint_Angeles's Avatar
    Join Date
    Nov 2013
    Posts
    144
    Character
    Rana Kim
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Datu View Post
    I can' read all the comments since I'm at work. I imagine your post might have gotten unwarranted negative feedback. Like you, I also find teleportation as incredibly immersion-breaking. In this game, when I once brought it up, I got the predictable, cookie cutter response of "Then don't use it..."

    In Skyrim, I would use a mod to turn off fast travel. I realized that while I enjoyed the initial parts of the game more, all the hundreds of quests that made me go from one end of the map to another, made everything inefficient. FFXIV is quest-city. While I would like nothing more to have no or limited teleportation in Eorzea, I know that I will be setting myself up for failure - because FFXIV is just not that kind of game. It's not a virtual world to explore and exist in, it's a game to complete and excel at. That said, I appreciate your post and you get a thumbs up from me!
    Then don't use it...
    (0)

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