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  1. #41
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Dualgunner View Post
    Because the Aetheryte system was basically demolished in 1.0's end, there was a lot of expensive rebuilding. When we teleport, the fee is directed toward the debt the citystates have for putting up trillions of gil worth of aetherytes in 5 years, since it is a vital enough system they indebted themselves for it.

    Its also in lore why there was no aetheryte near Waking Sands; Ul'Dah was trying to coerce Minfillia into allying the Scions with them by taking away convenience.
    Is this fee actually explained in game, or did you speculate? I don't remember seeing anything suggest this, granted it's been a couple years and 2500 hours of gametime since I unlocked Aetheryte travel.
    (0)

  2. #42
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Talk to the guard in Ul'Dah beside the aetheryte, and he explains the system to you and why you have to pay for it.
    (0)

  3. #43
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Teleportation costing Gil is hilarious in hindsight.

    That said the mounts kill immersion by being slow and can't even fight.

    Xenoblade X has spoiled me.
    (0)

  4. #44
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Yea the lore was slightly changed after the calamity to using Gil instead of anima.
    (0)

  5. #45
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Pretty sure I said it before but. . . in a magical land heavy with aetherial energy, you evoke a spell to travel aetherial streams between given points with aetheryte crystals acting as focal points for travel. And all at modest costs of the land's currency. . .

    Sounds pretty immersive to me.
    (1)

  6. #46
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    See, it WOULD kill immersion if teleportation magic was not in the lore. But literally everyone can do it, if you attune yourself to an aetheryte, you can travel to it at will. They explained much of how it works when we were fighting titan, and again with shiva.
    (0)

  7. #47
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Limited teleport spots would only work if there was actual open world content, but would not work with the theme park MMO style like XIV is.
    (0)

  8. #48
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    I guess I feel matching the lore != immersion. I consider immersion being fully connected with the game. Anything that reminds me that it is a game and disconnects me from the world breaks immersion. Thus a teleportation window popping up and loading screens break immersion.
    (2)

  9. #49
    Player
    Nanaho's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    251
    Character
    Palamula Anamaleth
    World
    Faerie
    Main Class
    Lancer Lv 51
    the teleportation is actually in the Lore of the game itself, so how it breaks immersion i have absolutely no idea what you're talking about, it's literally an immersive element.

    As for 1.x Having Anima, and 2.x not, that's also in the lore, the calamity over saturated Aether in some way to make it to where we didnt have to gather the Aether slowly and expend it for teleporting (im pretty sure thats why it's this way in the lore, someone could correct me though)
    (0)

  10. #50
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,499
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kaurie View Post
    I guess I feel matching the lore != immersion. I consider immersion being fully connected with the game. Anything that reminds me that it is a game and disconnects me from the world breaks immersion. Thus a teleportation window popping up and loading screens break immersion.
    Well this isn't a fully integrated VR simulation. This would be like complaining hotbars ruin your immersion.
    The teleport window is just a prompt for the player, yes an extremely slight disconnect, but as are hotbars, the login screen, and all other UI elements.
    (6)

    http://king.canadane.com

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