Is this fee actually explained in game, or did you speculate? I don't remember seeing anything suggest this, granted it's been a couple years and 2500 hours of gametime since I unlocked Aetheryte travel.Because the Aetheryte system was basically demolished in 1.0's end, there was a lot of expensive rebuilding. When we teleport, the fee is directed toward the debt the citystates have for putting up trillions of gil worth of aetherytes in 5 years, since it is a vital enough system they indebted themselves for it.
Its also in lore why there was no aetheryte near Waking Sands; Ul'Dah was trying to coerce Minfillia into allying the Scions with them by taking away convenience.
Talk to the guard in Ul'Dah beside the aetheryte, and he explains the system to you and why you have to pay for it.
Teleportation costing Gil is hilarious in hindsight.
That said the mounts kill immersion by being slow and can't even fight.
Xenoblade X has spoiled me.
Yea the lore was slightly changed after the calamity to using Gil instead of anima.
Pretty sure I said it before but. . . in a magical land heavy with aetherial energy, you evoke a spell to travel aetherial streams between given points with aetheryte crystals acting as focal points for travel. And all at modest costs of the land's currency. . .
Sounds pretty immersive to me.
See, it WOULD kill immersion if teleportation magic was not in the lore. But literally everyone can do it, if you attune yourself to an aetheryte, you can travel to it at will. They explained much of how it works when we were fighting titan, and again with shiva.
Limited teleport spots would only work if there was actual open world content, but would not work with the theme park MMO style like XIV is.
I guess I feel matching the lore != immersion. I consider immersion being fully connected with the game. Anything that reminds me that it is a game and disconnects me from the world breaks immersion. Thus a teleportation window popping up and loading screens break immersion.
the teleportation is actually in the Lore of the game itself, so how it breaks immersion i have absolutely no idea what you're talking about, it's literally an immersive element.
As for 1.x Having Anima, and 2.x not, that's also in the lore, the calamity over saturated Aether in some way to make it to where we didnt have to gather the Aether slowly and expend it for teleporting (im pretty sure thats why it's this way in the lore, someone could correct me though)
Well this isn't a fully integrated VR simulation. This would be like complaining hotbars ruin your immersion.I guess I feel matching the lore != immersion. I consider immersion being fully connected with the game. Anything that reminds me that it is a game and disconnects me from the world breaks immersion. Thus a teleportation window popping up and loading screens break immersion.
The teleport window is just a prompt for the player, yes an extremely slight disconnect, but as are hotbars, the login screen, and all other UI elements.
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