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  1. #1
    Player
    Lan_Mantear's Avatar
    Join Date
    Jun 2015
    Posts
    329
    Character
    Lan Mantear
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kaiser-Ace View Post
    ..
    As you said, airship rides in FFXIV are just short cut scenes. Its not the same.

    Nostalgically, I remember one chocobo trip I took from Bastok to Jueno as a level 20 Warrior.
    Everything was going well, the scenery was wonderful and the background music relaxing. Everything changed when I entered Rolanberry Fields. My ever so faithful chocobo decided to abandon me because my time ran out!

    I was forced to channel Solid Snake as I sneaked my way around mobs only to fail and make a last ditch effort to flee, training Goblins,Quadavs, and bees to the entrance of Jeuno passing bazaaring alts. Who hopefully weren't massacred after I zoned.

    I remember taking a sigh of relief as made it to the zone and my screen turned black. Only to gasp in dismay when my screen finished loading and I found my character lying on the streets of Lower Jueno dead from a last hit of a Quadav sword. @_@

    Travel was a large part of the experience in XI, whether it was traveling to the city or traveling to an XP location. It was always fun and provided it's own set of challenges.

    I definitely don't miss the long wait times, and the drama the occurred when a member of your party would constantly die on the way to that premo camping spot, but I do kind of wish a form of that existed in XIV.
    (2)

  2. #2
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Lan_Mantear View Post
    As you said, airship rides in FFXIV are just short cut scenes. Its not the same.

    Nostalgically, I remember one chocobo trip I took from Bastok to Jueno as a level 20 Warrior.
    Everything was going well, the scenery was wonderful and the background music relaxing. Everything changed when I entered Rolanberry Fields. My ever so faithful chocobo decided to abandon me because my time ran out!

    I was forced to channel Solid Snake as I sneaked my way around mobs only to fail and make a last ditch effort to flee, training Goblins,Quadavs, and bees to the entrance of Jeuno passing bazaaring alts. Who hopefully weren't massacred after I zoned.

    I remember taking a sigh of relief as made it to the zone and my screen turned black. Only to gasp in dismay when my screen finished loading and I found my character lying on the streets of Lower Jueno dead from a last hit of a Quadav sword. @_@

    Travel was a large part of the experience in XI, whether it was traveling to the city or traveling to an XP location. It was always fun and provided it's own set of challenges.

    I definitely don't miss the long wait times, and the drama the occurred when a member of your party would constantly die on the way to that premo camping spot, but I do kind of wish a form of that existed in XIV.
    I wouldn't mind some areas where you were forced to go on foot for long distances and have to decide fight or flight. Make like a labyrinth or something where some mobs you can take and some you need to sneak past or run for your life. The main reason I have such hatred from most games that do that is the exp death penalty where you can actually drop levels from dieing. FF14 has no death penalty so the risks don't have as high consequences. But 11 iirc could drop you entier levels for dieing too often. Which was, to me, a bad game design in an over all poorly designed game.
    (0)

  3. #3
    Player
    Naria's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    1,137
    Character
    Naria Starcatcher
    World
    Sargatanas
    Main Class
    Sage Lv 100
    One of the things that I hated in XI and (and other MMO's) is how long it took to get places. Judging by the boards plenty of people disagree with me but in a video game I don't want to have to factor in commute time to my fun. I like the teleport system in FFXIV. I don't always use it--I take chocobo porters and airships a fair amount, but I'm glad it is there as an option.
    (2)

  4. #4
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Boats and airships shouldn't have been reduced to black screens. We have too many fast travel options. The original lore of having to use anima I thought was a better system and with the addition of mounts it made it less of an issue. Sadly we live in a time where people want to rush everywhere and not be stuck traveling or actually having to think about where they want to teleport too.
    (1)

  5. #5
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    To be honest, I completely agree. I hated the teleport system when I played GW2 and hate it here as well. WoW with the flight purchases worked quite well at getting you places relatively quickly, while also giving you the sense that the world is vast.

    Quote Originally Posted by Jamillion View Post
    How does something that's written in the lore of the game kill immersion?
    Because you are separated from the lore while using it. Firstly, I am not sure if gil costs are built into the lore - or why that makes sense. Second, you have this window pop up with your selected places to teleport that clearly disconnects you from the world around you.

    The world is effectively made much smaller, and you interact more with pop up windows than you do with the open world. (between teleport, DF, PF etc).
    (1)

  6. #6
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kaurie View Post
    To be honest, I completely agree. I hated the teleport system when I played GW2 and hate it here as well. WoW with the flight purchases worked quite well at getting you places relatively quickly, while also giving you the sense that the world is vast.



    Because you are separated from the lore while using it. Firstly, I am not sure if gil costs are built into the lore - or why that makes sense. Second, you have this window pop up with your selected places to teleport that clearly disconnects you from the world around you.

    The world is effectively made much smaller, and you interact more with pop up windows than you do with the open world. (between teleport, DF, PF etc).
    Because the Aetheryte system was basically demolished in 1.0's end, there was a lot of expensive rebuilding. When we teleport, the fee is directed toward the debt the citystates have for putting up trillions of gil worth of aetherytes in 5 years, since it is a vital enough system they indebted themselves for it.

    Its also in lore why there was no aetheryte near Waking Sands; Ul'Dah was trying to coerce Minfillia into allying the Scions with them by taking away convenience.
    (0)

  7. #7
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Dualgunner View Post
    Because the Aetheryte system was basically demolished in 1.0's end, there was a lot of expensive rebuilding. When we teleport, the fee is directed toward the debt the citystates have for putting up trillions of gil worth of aetherytes in 5 years, since it is a vital enough system they indebted themselves for it.

    Its also in lore why there was no aetheryte near Waking Sands; Ul'Dah was trying to coerce Minfillia into allying the Scions with them by taking away convenience.
    Is this fee actually explained in game, or did you speculate? I don't remember seeing anything suggest this, granted it's been a couple years and 2500 hours of gametime since I unlocked Aetheryte travel.
    (0)

  8. #8
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Yea the lore was slightly changed after the calamity to using Gil instead of anima.
    (0)

  9. #9
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Teleportation costing Gil is hilarious in hindsight.

    That said the mounts kill immersion by being slow and can't even fight.

    Xenoblade X has spoiled me.
    (0)

  10. #10
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Talk to the guard in Ul'Dah beside the aetheryte, and he explains the system to you and why you have to pay for it.
    (0)

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