Page 1 of 16 1 2 3 11 ... LastLast
Results 1 to 10 of 154
  1. #1
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90

    There are already two dps-tank jobs, please don't make Paladin the third.

    It's the job that espouses the "brick wall" design. Rampart, Sentinel, Sheltron, and Bulwark - abilities that spell UNPRECEDENTED MITIGATION. I haven't done any Alexander Savage but I do read, and my understanding of the situation is that the later turns are filled with a ridiculous amount of dps checks, and since the line is "Paladins are the weakest of the three tank dps wise," the job has become undesirable. I haven't read anywhere that you couldn't complete Alex with a Paladin, only that it was harder. The UNPRECEDENTED MITIGATION is superfluous, *We need more dps, more dps now* is the end game meta and so Paladin suffers like Summoner and Dragoon did before it. And with that Paladin is on the verge of receiving some buffs. It's offensive capabilities will be enhanced, which is fine, I guess. It's the "overall adjustments" I'm apprehensive about. I really really really hope the job's defensive capability isn't sacrificed to appease DPSers that want to tank. WAR is good for that and DRK was created exactly for people that wanted to dps but didn't want to tank. If Paladin *needs* adjustments, then fine, but please don't lose sight of what the job was and is.
    (6)
    Last edited by Brianmj; 02-11-2016 at 12:14 AM.

  2. #2
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Since you're a white mage and also on my server, I'd like to take you into the duty finder with me and prove that little dig at DRK that you made patently false.

    The adjustments coming aren't just to PLD but to the other tanks as well, just perhaps to a lesser extent. PLD is by no means the brick wall tank and it is and has been easily argued that defense and mitigation is actually the one area where the tanks appear to be the most successfully balanced.
    (1)

  3. #3
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Syzygian View Post
    Since you're a white mage and also on my server, I'd like to take you into the duty finder with me and prove that little dig at DRK that you made patently false.
    Sure, anytime, but I wasn't making a dig at DRKs to dig at them. I'm sorry if it came off as that. The point I was trying to make was more along the lines of, "it's ARR, and we're about to release an expansion, and queues are horrible because so few want to tank, so let's make a dps job that can tank. Also lets give WAR an insane ability and call it Fell Cleave. Yeah, that'll bring them into the tanking fold!" Or, why are the so many WARs and DRKs now, and so few PLDs? You run through the same Ildyshire as I do, you have to have seen this phenomena.
    (5)
    Last edited by Brianmj; 02-11-2016 at 12:54 AM.

  4. #4
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    I don't understand why you think they'll do some major overhaul.

    If anything they'll do the following:
    1) Increase potency and/or enmity multipliers on certain moves
    2) Change or enhance Sword Oath to provide more damage increase
    3) Rework/improve skills with questionable/lacking utility (Divine Veil/Clemency)

    Other than that, maybe fix TP issues as well, but anything else doesn't seem probable
    (4)

  5. #5
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Paladin mitigates less damage than Warrior, hope this helps.
    (15)
    My life while tanking is an existential hell from which there is no escape.

  6. #6
    Player
    SoloNightlock's Avatar
    Join Date
    Sep 2015
    Posts
    40
    Character
    Axle Ignite
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    I havn't lvled war all the way to sixty yet so maybe they get some awesome defensive ability that trumps everything pld has but in my experience any pld that mitigates less dmg then a war is a scrub.
    (1)

  7. #7
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ashelia_Ferron View Post
    I don't understand why you think they'll do some major overhaul.

    If anything they'll do the following:
    1) Increase potency and/or enmity multipliers on certain moves
    2) Change or enhance Sword Oath to provide more damage increase
    3) Rework/improve skills with questionable/lacking utility (Divine Veil/Clemency)

    Other than that, maybe fix TP issues as well, but anything else doesn't seem probable
    Those adjustments are fine, I guess. Personally, I'd like to see the awkward, forced synergy from Divine Veil be removed. Paladins should just be able to shield the party on their own. I play PLD in PvP, and the job really does shine there. I'm just fearing what "overall adjustments" entail. Square does not take into account PvP when making these adjustments. DRG is a beast, and AST is just freaking ridiculous. I just hope PLD doesn't get warped too much.
    (0)

  8. #8
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Brianmj View Post
    It's the job that espouses the "brick wall" design. Rampart, Sentinel, Sheltron, and Bulwark - abilities that spell UNPRECEDENTED MITIGATION. I haven't done any Alexander Savage but I do read, and my understanding of the situation is that the later turns are filled with a ridiculous amount of dps checks, and since the line is "Paladins are the weakest of the three tank dps wise," the job has become undesirable. .
    That was only for early clears. Once Paladins had ground out a 200 item level set, they were fine and it became more common to clear A-S with them. If Savage demonstrated anything, it's that Paladins are extremely gear dependent for their success, which is a definite weakness that should be ironed out.
    (5)

  9. #9
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by SoloNightlock View Post
    I havn't lvled war all the way to sixty yet so maybe they get some awesome defensive ability that trumps everything pld has but in my experience any pld that mitigates less dmg then a war is a scrub.
    In physical fights PLD should generally mitigate more, largely due to Sheltron/Bulwark and Tower shields. In magical fights WAR pulls ahead due to IB uptime and lack of blocks from PLD. Mitigation isn't really a problem with the 3 though, just the damage output disparity. PLD doesn't necessarily need to deal a lot of damage like WAR/DRK, but it needs to contribute to group DPS in some way if it hopes to compete.
    (2)

  10. #10
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Brianmj View Post
    Or, why are the so many WARs and DRKs now, and so few PLDs? You run through the same Ildyshire as I do, you have to have seen this phenomena.
    I mained WAR before the expansion and I still main WAR now because it's the most fun job to play, for me. I have all three tanks at 60 and I enjoy playing DRK too, but WAR is still my fave. Honestly PLD even with the new HW abilities is still the most vanilla, least fun tank to play. It has a good toolkit of defensive abilities but aside from that, nothing particularly exciting. Even the two new combos aren't as satisfying as a triple Fell Cleave or a Plunge followed by Unleash, Scourge, Delirium combo, Blood Price, all that good stuff.
    (4)

Page 1 of 16 1 2 3 11 ... LastLast