Results 1 to 10 of 648

Dev. Posts

Hybrid View

  1. #1
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    First of all forgive me since I'm a but buzzed Velhart but here is my reasons to why I think certain things that work:

    The idea of having to force pop big bosses on the world map through items obtain through gathering dungeons and crafts will help the following:

    New players will always have people doing old dungeons since it will give replay value to old dungeons to drop the unique item needed (its only tradable if possible so you can only trade it to somone that crafts withon your FC and i think that might be possible)
    If a person is new that you wind up with in Duty Finder that can also increase the drop rate wich also motivate a veteran to jump in on DF for the sake of their FC/Event LS to do this.

    So that covers up a huge chunk of people doing dungeons constantly to obtains items needed to pop the world bosses. This doesn't mean the chances are gonna be a easier drops because doing it unsynced with friends. That is why a new bonus becomes important and can play a key role but a drop is possible through a unsynced aswell. Ofcourse this has to be balanced so it doesnt turn out to be shit like the people who did Zodiacs who got slapped in the face so hard with the 100% drop rate because some things are "outdated".

    This gives replay value and birth to old areas and content making sure new players can get help and support from veterans from your own server and DF wich gives you an urge to search for new players for the "drop rate increase" and also taking the chance through to DF. Not just old dungeons but even the storyline like having Gaius dropping stuff needed to pop bosses etc making final endgame dungeons more replay value than just getting 100 more poetics extra for a silly relic item.

    This ofcourse has to be balanced and not get nerfed after 3 months because Yoshi P feels the urge to do so making content unrewarding. Its been 3 years of this and somewhere along the way I agree with you on the misguided path that needs to be rethinked.

    About the gears its to make stuff personal as current gears are extremly personal. Someone had the final call to switch back gears from 1.0 to this WoW Envoirment stats with colorful crap gears and now its a regret and a mistake since its just an item hunt. I know deep inside you agree with this regardless of how negative you are. This has nothing to do with new players its just an overral thing to make you feel unique with your class/job and items.

    Make sure that certain DF can only be joined with certain jobs to increase drop rates in items aswell helping new players for these world maps.

    Making use of whats presented is making sure iitems for these world bosses are obtained through Diadem aswell through gatherers dps etc giving value to the new areas and content more than i210 gears and a silly hawk. It will make people do it more often and acheive things.

    Again I stand firm with making content rewarding and not this hell we are in atm. I know im a bit harsh but players have put up with this repeat for 3 years now. Surely new ideas need to pop. FFXI has many amazing content. Introduce a new area turn it like FFXI beseiged have a bunch of dragons attacking that requires tons of players from the server gather together for a common cause making the server in general personal by beeing with others from the server. Spice it up a bit by allowing flying mounts aswell where you can fire stuff in the new area etc.

    Removing currency cap from start will benefit new players by having more active players at all times doing stuff trying to gear up more jobs than having players who feel they capped not wanting to do anything. You and Me know this very well that players who capped weekly feel no urge to continue playing so why limit them instead remove the cap and have people continue to play so content is available at all times for people who just started to reach endgame.

    All of this again shall not be of the price to benefit newcomers and casuals only like the route of the current state of this game. It constantly shows rewarding to casuals and slackers that they can always catch up with someone who invests more time than you. Ofcourse I don't want new players or casuals to quit but there has to be some sort of balance like I've stated before.

    One thing we discussed today in the FC was how retared gears atm that I cant borrow gears to a friend and then have him trade it back due to this strange spiritbond system thats part of this game. This has nothing to do with RMTs cause guess what RMTs are stills selling crafted gears through their websites anywways.

    Now you have to answer the stuff I asked you about before in previous posts that you ignored from my previous post:

    "Current state of the game is It doesn't matter what you have acheived or grinded I will always be able to catch up and do that like you did but with half the effort/time/gil invested the only difference I wont be "first". <-- You are telling me this is balanced?
    That is not balanced Velhart. Its catering to one side only rewarding slackers and punishing and unrewarding the people who invest and dedicated time to this game that have it as a hobby.

    Who wants only two new expert dungeons every update?

    Who wants to feel like there is nothing to do when capped weekly?

    Who wants to feel that the time they devoted to obtain gil for gears and items making them useless so fast that they have to repeat the process again?
    That makes the player unmotivated you know that right? I can already tell on players on our server you are in it aswell.
    Not everyone is as fortunate to obtain gil in huge amounts and as fast as others so how would you explain to someone for example who saved up entire january to be able to buy crafter gears knowing they are not the best gears by february 23rd? Thats balanced to you? Thats fair right? I'm pretty sure that person has a happy smile on his/her face knowing the countless hours spent are useless all for the sake for your idea of how awesome the current state of this game is because its only misguided? What are you gonna tell people like that? Encourage them to buy gil wich is against the rules and risk of getting them banned because they feel its not worth bothering?"

    You couldnt answer these so feel free to shed your thoughhts on the stuff above.

    Don't take this personal but I know you already new the answers from before and they can actually work but you are just arguing because you feel you already did what you did in FFXI and you don't want to see it here again.
    (2)
    Last edited by FizzleofHyperion; 02-08-2016 at 07:38 AM.

  2. #2
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Wish you would type in a better format. Ohh well lets have fun.

    Quote Originally Posted by FizzleofHyperion View Post
    The idea of having to force pop big bosses on the world map through items obtain through gathering dungeons and crafts will help the following:

    New players will always have people doing old dungeons since it will give replay value to old dungeons to drop the unique item needed (its only tradable if possible so you can only trade it to somone that crafts withon your FC and i think that might be possible)
    If a person is new that you wind up with in Duty Finder that can also increase the drop rate wich also motivate a veteran to jump in on DF for the sake of their FC/Event LS to do this.

    So that covers up a huge chunk of people doing dungeons constantly to obtains items needed to pop the world bosses. This doesn't mean the chances are gonna be a easier drops because doing it unsynced with friends. That is why a new bonus becomes important and can play a key role but a drop is possible through a unsynced aswell. Ofcourse this has to be balanced so it doesnt turn out to be shit like the people who did Zodiacs who got slapped in the face so hard with the 100% drop rate because some things are "outdated".

    This gives replay value and birth to old areas and content making sure new players can get help and support from veterans from your own server and DF wich gives you an urge to search for new players for the "drop rate increase" and also taking the chance through to DF. Not just old dungeons but even the storyline like having Gaius dropping stuff needed to pop bosses etc making final endgame dungeons more replay value than just getting 100 more poetics extra for a silly relic item.
    First, we have treasure maps that already serve the purpose of open world fights. Open world raid level bosses do not work unless you make set areas for them. If not, then given the circumstances they can be exploited wherever you pop them. Which in that case, you might as well make it an instanced fight. Instanced also helps it so you don't have to worry about others coming in. Open world fights in a game set up like this doesn't work out well at all.

    Second, so people complained about going to old content in this current relic quest, but how you explained it, you want to go full force on it? I can tell you, even in FFXI we got real sick of Sea/Sky, the only reason we showed up there was because the items were still valuable. The once fun content only became a chore, especially when competing with the same groups for items every day. Old content should only be revisited but so much. Sure give us a reason to go back if you want, but don't make us feel that we have to go back. We need to move forward, not backward. Its also a lazy excuse to pad content more on the developer's end. FFXI really was about padding content as much as possible, with reason however due to PS2 limitations. You couldn't just add new content in the game like you can with FFXIV.

    This ofcourse has to be balanced and not get nerfed after 3 months because Yoshi P feels the urge to do so making content unrewarding. Its been 3 years of this and somewhere along the way I agree with you on the misguided path that needs to be rethinked.
    Its 6-8 months. Like I said, gear chasing should be only a means to get the content done. It is sad that your mindset is that you want to focus on the gear grinding over the quality of the content. I like new fights being given to us in the amount they give us in one year. It keeps things refreshing and not you drooling over your keyboard doing the same content for years+.

    About the gears its to make stuff personal as current gears are extremly personal. Someone had the final call to switch back gears from 1.0 to this WoW Envoirment stats with colorful crap gears and now its a regret and a mistake since its just an item hunt. I know deep inside you agree with this regardless of how negative you are. This has nothing to do with new players its just an overral thing to make you feel unique with your class/job and items.
    I like this more actually. I played FFXI and WoW at the same time back then and always thought WoW's gear progression system was much better put together. Its easier to scale, easier to understand, easier to balance. Honestly, who really cares at the end of the day if you have "unique" stats on your gear? It doesn't magically offer choice. People will BiS no matter what has whatever on what. This was even a thing in FFXI. You know, a game so unbalanced in gear that 2-3 expansions in and there still isn't a better TP gaining piece of armor for Samurai than a lv.59 Haubergeon+1.

    Again, I rather have a boring system that works than a unique one that can be broken by the slightest misstep.

    Make sure that certain DF can only be joined with certain jobs to increase drop rates in items aswell helping new players for these world maps.
    Sorry you can't come, we need a BLM, not a SMN.

    Making use of whats presented is making sure iitems for these world bosses are obtained through Diadem aswell through gatherers dps etc giving value to the new areas and content more than i210 gears and a silly hawk. It will make people do it more often and acheive things.
    Really this should all be within Diadem. Should focus on making ideas to have Diadem be better, not link it outside of it's domain.

    Again I stand firm with making content rewarding and not this hell we are in atm. I know im a bit harsh but players have put up with this repeat for 3 years now. Surely new ideas need to pop. FFXI has many amazing content. Introduce a new area turn it like FFXI beseiged have a bunch of dragons attacking that requires tons of players from the server gather together for a common cause making the server in general personal by beeing with others from the server. Spice it up a bit by allowing flying mounts aswell where you can fire stuff in the new area etc.
    You idea is called FATE's. Ask for more interesting FATE's. Also last I recall, this game is very rewarding, especially when accomplishing more difficult tasks. Rewarding isn't grinding something forever and then receiving item. A gordian weapon to me is 50x more rewarding than a anima relic could ever hope to be.

    Removing currency cap from start will benefit new players by having more active players at all times doing stuff trying to gear up more jobs than having players who feel they capped not wanting to do anything. You and Me know this very well that players who capped weekly feel no urge to continue playing so why limit them instead remove the cap and have people continue to play so content is available at all times for people who just started to reach endgame.
    So your answer is, leave it uncapped, let people burn themselves out much, much faster, then not get on the game till who knows how much later according to your perfect world? Limiting at least brings people back next week and doesn't throw all the gear at you at the start. Its unbalanced and only rewarding people who more time than others. There should be a difference of someone who dedicates themselves more to the game than others, but you are going extreme on the hardcore side. This is not a solution. You are trading a problem with a bigger problem.

    All of this again shall not be of the price to benefit newcomers and casuals only like the route of the current state of this game. It constantly shows rewarding to casuals and slackers that they can always catch up with someone who invests more time than you. Ofcourse I don't want new players or casuals to quit but there has to be some sort of balance like I've stated before.
    This only punishes and overwhelms new players and casuals. I am not sure how you look at it as fair.

    One thing we discussed today in the FC was how retared gears atm that I cant borrow gears to a friend and then have him trade it back due to this strange spiritbond system thats part of this game. This has nothing to do with RMTs cause guess what RMTs are stills selling crafted gears through their websites anywways.
    Ohh you can't meet your DPS checks and have done nothing to earn gear to overcome it? No worries, just borrow my gear and you can do it. - -;

    Even FFXI had restrictions on certain gear. This is a really bad idea. It was only fine in FFXI, because there was barely anything that required a strict DPS check. Understanding your job with reasonable gear always got you where you needed to go.

    Now you have to answer the stuff I asked you about before in previous posts that you ignored from my previous post:

    "Current state of the game is It doesn't matter what you have acheived or grinded I will always be able to catch up and do that like you did but with half the effort/time/gil invested the only difference I wont be "first". <-- You are telling me this is balanced?
    That is not balanced Velhart. Its catering to one side only rewarding slackers and punishing and unrewarding the people who invest and dedicated time to this game that have it as a hobby.
    Again, you care only about gear grinding. No matter how much gear you obtain, it will not help you beat difficult content like AS3/4. It helps you meet your checks, but it isn't what completely determines if you win or not. Horizontal patch like 3.1 just gives the tools easier to people to accomplish this. If you are not using the gear to help you beat Savage, then you are collecting just for collection sake.

    This is what separates people. Who cares when and how gear is obtained, as long as the content it's used for is still hard, which it is. Even with best gear in 2.4/2.5, Bahamut was still challenging to beat. Gear helped, and that is what it is meant for. A means to an end.

    Your statement would be valid if they dumbed down the mechanics of the harder bosses in 3.1. Then we would have a problem.

    Who wants only two new expert dungeons every update?
    Not me. I want three again, and cut the Lords of Verminion crap out, SE.

    Who wants to feel like there is nothing to do when capped weekly?
    There is plenty in this game to do. You just don't want to do it. There is a major difference. Maybe ask SE to make the current content more interesting, not stretch it out like FFXI, making it worse. Maybe ask for more challenging content like a Final Coil level Alexander, or maybe more trial fights. Or make dungeons and relic quests that are not bang your head on the keyboard easy.

    Most people loved Thordan EX. Why not request to get more of those? Best fight they have made in a long time.

    Who wants to feel that the time they devoted to obtain gil for gears and items making them useless so fast that they have to repeat the process again?
    Its only useless if you don't make use of the items you made. If you make them and never step into trial fights or Savage content, then yea its a waste of time. Again, gear is a means to get the current content done.

    That makes the player unmotivated you know that right? I can already tell on players on our server you are in it aswell.
    Motivation is given, its up to you if you believe its worth it or not. Video games are designed to make it to the end and beat it. Challenge is motivation. Gaining victory over something you feel you normally could not is motivation. Your motivation seems to be "I wanna look shiny!"

    Not everyone is as fortunate to obtain gil in huge amounts and as fast as others so how would you explain to someone for example who saved up entire january to be able to buy crafter gears knowing they are not the best gears by february 23rd?
    They have better means to obtain the next set over than if they didn't do it at all.

    Thats balanced to you? Thats fair right?
    Yep, sounds fine and fair to me.

    I'm pretty sure that person has a happy smile on his/her face knowing the countless hours spent are useless all for the sake for your idea of how awesome the current state of this game is because its only misguided? What are you gonna tell people like that? Encourage them to buy gil wich is against the rules and risk of getting them banned because they feel its not worth bothering?"
    This is a game that is always involving, and even crafters need to be challenged again. Giving them a gear set and not getting anything new to work with till the next expansion sounds boring to me. Even crafters/gatherers need an end game goal.

    You couldnt answer these so feel free to shed your thoughhts on the stuff above.
    There you go.

    Don't take this personal but I know you already new the answers from before and they can actually work but you are just arguing because you feel you already did what you did in FFXI and you don't want to see it here again.
    No I am pretty sure I stand by what I said. Despite how much I post in this particular thread, I don't have to energy to respond to each of your borderline walls of text which in a format that is a tad hard on the eyes.

    Even if I say something controversial, or an idea I give isn't great, my mind set is always how to make an MMO that is fair on a casual, midcore, and hardcore level. To make it accessible, while challenging at the same time. To not have SE look down on us like we are dumb and can't handle a challenge. Your mind set to me at least is archaic, misguided, and heavily influenced by foggy rose-tinted glasses that just barely worked in a game that was released in 2002-2003 and to this day has not been able to successfully balance itself out.

    I enjoyed and loved FFXI from 2003-2010, but I am not blind as to see that it had more issues than good things about it. I also won't dismiss anything good that came from it either. I can already think of a few in my head. You on the other hand only want things that were awful and outdated about it to come back. We already got the races, monsters, similar job system.

    FFXIV despite it's current issues, still brings in what I liked about FFXI and WoW and put it into one. Sorry if you think I am one-sided, but I side with good game design, not archaic ones.

    Annnnnd......scene!
    (2)
    Last edited by Velhart; 02-08-2016 at 10:11 AM.