First of all forgive me since I'm a but buzzed Velhart but here is my reasons to why I think certain things that work:
The idea of having to force pop big bosses on the world map through items obtain through gathering dungeons and crafts will help the following:
New players will always have people doing old dungeons since it will give replay value to old dungeons to drop the unique item needed (its only tradable if possible so you can only trade it to somone that crafts withon your FC and i think that might be possible)
If a person is new that you wind up with in Duty Finder that can also increase the drop rate wich also motivate a veteran to jump in on DF for the sake of their FC/Event LS to do this.
So that covers up a huge chunk of people doing dungeons constantly to obtains items needed to pop the world bosses. This doesn't mean the chances are gonna be a easier drops because doing it unsynced with friends. That is why a new bonus becomes important and can play a key role but a drop is possible through a unsynced aswell. Ofcourse this has to be balanced so it doesnt turn out to be shit like the people who did Zodiacs who got slapped in the face so hard with the 100% drop rate because some things are "outdated".
This gives replay value and birth to old areas and content making sure new players can get help and support from veterans from your own server and DF wich gives you an urge to search for new players for the "drop rate increase" and also taking the chance through to DF. Not just old dungeons but even the storyline like having Gaius dropping stuff needed to pop bosses etc making final endgame dungeons more replay value than just getting 100 more poetics extra for a silly relic item.
This ofcourse has to be balanced and not get nerfed after 3 months because Yoshi P feels the urge to do so making content unrewarding. Its been 3 years of this and somewhere along the way I agree with you on the misguided path that needs to be rethinked.
About the gears its to make stuff personal as current gears are extremly personal. Someone had the final call to switch back gears from 1.0 to this WoW Envoirment stats with colorful crap gears and now its a regret and a mistake since its just an item hunt. I know deep inside you agree with this regardless of how negative you are. This has nothing to do with new players its just an overral thing to make you feel unique with your class/job and items.
Make sure that certain DF can only be joined with certain jobs to increase drop rates in items aswell helping new players for these world maps.
Making use of whats presented is making sure iitems for these world bosses are obtained through Diadem aswell through gatherers dps etc giving value to the new areas and content more than i210 gears and a silly hawk. It will make people do it more often and acheive things.
Again I stand firm with making content rewarding and not this hell we are in atm. I know im a bit harsh but players have put up with this repeat for 3 years now. Surely new ideas need to pop. FFXI has many amazing content. Introduce a new area turn it like FFXI beseiged have a bunch of dragons attacking that requires tons of players from the server gather together for a common cause making the server in general personal by beeing with others from the server. Spice it up a bit by allowing flying mounts aswell where you can fire stuff in the new area etc.
Removing currency cap from start will benefit new players by having more active players at all times doing stuff trying to gear up more jobs than having players who feel they capped not wanting to do anything. You and Me know this very well that players who capped weekly feel no urge to continue playing so why limit them instead remove the cap and have people continue to play so content is available at all times for people who just started to reach endgame.
All of this again shall not be of the price to benefit newcomers and casuals only like the route of the current state of this game. It constantly shows rewarding to casuals and slackers that they can always catch up with someone who invests more time than you. Ofcourse I don't want new players or casuals to quit but there has to be some sort of balance like I've stated before.
One thing we discussed today in the FC was how retared gears atm that I cant borrow gears to a friend and then have him trade it back due to this strange spiritbond system thats part of this game. This has nothing to do with RMTs cause guess what RMTs are stills selling crafted gears through their websites anywways.
Now you have to answer the stuff I asked you about before in previous posts that you ignored from my previous post:
"Current state of the game is It doesn't matter what you have acheived or grinded I will always be able to catch up and do that like you did but with half the effort/time/gil invested the only difference I wont be "first". <-- You are telling me this is balanced?
That is not balanced Velhart. Its catering to one side only rewarding slackers and punishing and unrewarding the people who invest and dedicated time to this game that have it as a hobby.
Who wants only two new expert dungeons every update?
Who wants to feel like there is nothing to do when capped weekly?
Who wants to feel that the time they devoted to obtain gil for gears and items making them useless so fast that they have to repeat the process again?
That makes the player unmotivated you know that right? I can already tell on players on our server you are in it aswell.
Not everyone is as fortunate to obtain gil in huge amounts and as fast as others so how would you explain to someone for example who saved up entire january to be able to buy crafter gears knowing they are not the best gears by february 23rd? Thats balanced to you? Thats fair right? I'm pretty sure that person has a happy smile on his/her face knowing the countless hours spent are useless all for the sake for your idea of how awesome the current state of this game is because its only misguided? What are you gonna tell people like that? Encourage them to buy gil wich is against the rules and risk of getting them banned because they feel its not worth bothering?"
You couldnt answer these so feel free to shed your thoughhts on the stuff above.
Don't take this personal but I know you already new the answers from before and they can actually work but you are just arguing because you feel you already did what you did in FFXI and you don't want to see it here again.