Page 62 of 65 FirstFirst ... 12 52 60 61 62 63 64 ... LastLast
Results 611 to 620 of 646
  1. #611
    Player
    BlaidePendragon's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    10
    Character
    Blaide Hamada
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Anyways, everything in creation was done for a woman. For love. Kings built empires for glory- to impress women. Three kinds of women in this world, ones that like is simple, ones that like it gentle, and ones that flat out like to be spanked. Normal / Hard / Savage.
    Get 'er done, SE. Get 'er done. =)
    (0)

  2. #612
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    I need more storage. more inventory. anything.

    why is this not being addressed?
    (1)

  3. #613
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by FizzleofHyperion View Post
    Velhart: Thats not the turn out. Its because you said in previous posts that you wouldnt mind new content faster to keep you going. There are other ways to keep a player going than making them feel that their gaming experience is unrewarding and on this ridicilous hamsterwheel effect. Are you really trying to say you love enjoying spamming 2 ex roulette dungeons for 3 months and whatever you acheived from this is useless again? If you think thats fun then honestly you are part of the problem why this game will slowly die out. Players are getting burned out. That has nothing to do with eliteism casuals and hardcore players are getting burned out because they feel the game overrall is too much of a repetative cycle with a hamsterwheel effect.
    Its funny you think you know how I feel about how the content is given to us. I have tons of gripes with how this game's content is set up and how I feel we get less per patch. What is even funnier is you think archaic concepts that would not work in modern MMO society would work on a large scale. The type of gameplay you present is for a niche audience at best.

    The community is getting bored quick because of the current state of the game. When everything is on very easy mode what do you expect?
    You already know this yourself yet you always angle ALL posts not just mine but almost everyones when it comes to wanting the rewarding aspect of FFXI and saying this isnt FFXI and FFXI content would never work here etc.
    Why you seem to be so anti this I truly don't understand.
    People get bored by end of patches. It happens. The problem is SE gave content they believe would last the cycle and people go through it fast and crave more. You think stretching out that content for years will keep people engaged? Making content where it takes you forever to obtain something is simply not feasible. Imagine being a new player when the game is in a good ways into the expansion. You seek to catch up with higher tier groups, but you can't because you haven't put months of work other groups have to get your feet wet. Meaning you at least have to wait till next expansion to be caught up with people. This will turn people off and they will quit end game over it. It even happened in FFXI, which may I remind you was held together by a veteran end game community, not by a wide variety of people with different play styles.

    You have been served this hamsterwheel gamestyle with repeated currency and content coming out way too fast for almost 3 years now and you are actually saying this is awesome and this is how the game should continue?
    Yes, I like having new goals to take on. Because I believe the meat of the fun is the content and not just the gear grind. Getting new content every patch refreshes things for me. I really don't feel like doing Sky, Sea, Dynamis for years again. Day in and day out of disappointment of never seeing my drop for years. Its absolutely miserable and I don't know how 2003-2010 me put up with it. It isn't about my personal preference however. It is about what is good for the game for everyone. You have to balance casual, midcore, and hardcore as best you can to make a healthy community within an MMO. The ideas you suggest cater way too much to the hardcore to the point that casual players have no chance in catching up, thus destroys numbers in the process.

    Content can be stretched out if it becomes harder and it gives you more than 2 dungeons to do everyday. If 15 dungeons got released right away and they said this is the ex roulette dungeons. Items will be harder to obtain through this i promise you people will enjoy the challenge cause they will know the items from this are gonna be worth it for maybe 1 year if not more. This whole updating gears with 10-15 ilvl with each update is not the way to go cause it is burning the majority out.
    You expect people to take that much in? That is called overwhelming people. Not a question of difficulty, its simply that people shouldn't feel cornered to do everything just to catch up with people. Again, this destroys balance on the casual side. Difficulty should not be scaled on how much you are willing to do. It should be measured on how well developed the mechanics are. Making it take forever to accomplish does not make it difficult, it just makes it tedious in it's own right. You can offer challenging content while making it accessible at the same time. Accessible and challenging are two very important components for an MMO.

    The community of this game is getting bored easily because of the weekly lockouts, not feeling you have enough content to do because of the difficulty setting of everything except the new amazing primal x and hardcore raid dungeon x. Learn the pattners of this x primal and new hardcore dungeon but guess what its useless again by april cause I have a new thing.
    Again, you think they won't get bored of stretched out content.

    I'm sorry but that is how the game is. How you seem to accept doing this day in day out I don't get you.
    Have you read my previous comments here? Or are you focusing on the ones I disagree about FFXI? I have plenty of issues with this game's current content. I am not against the overall foundation, just the execution and some backwards philosophy from the developers this expansion. I only care about balance. The game is currently unbalanced. It doesn't need another revamp.

    How to go forward with this game is adding a little bit of both and not giving the player a feeling that you are limited, can't gear your stuff the way you want before they are useless again. I've done Thordian ex once just do beat it cause I knew it was gonna be worthless so fast and guess what february 23rd was the new update. So what was the rewarding part again with Thordian? That I get a weapon that is just a silly glamour that I pretty much can't do with cause someone who did a few crystals and 7 dungeons has a weapon thats i200 and we both have access to the same things and can do the same content. This is what you enjoy?
    I don't feel limited, I have several ways to get gear, not just one. I may not care for some content and some need to be greatly improved, but I don't feel limited. Also, Thordan weapons helped a ton of groups meet DPS checks in AS3/4. That seems pretty rewarding to me and to the people able to accomplish beating the hardest content in the game. Again, the greatest satisfaction is beating hard content.

    You enjoy feeling that you can't do much on the world maps when you have hit 60 everything? Feeling forced to level alternativ jobs because the game itself cant provide you with enough content to do with your main job? You are really enjoying feeling that this empty content outside of duty finder is the way to go because we are mimmicking other MMORPGs instead of making something unique?
    Instances are there because the community cannot be trusted for truly dedicated open world content. Even FFXI is guilty of that. HNM kings anyone? Sky/Sea claim fighting? Adjusting how it works to make it fair for everyone, you might as well make it instanced to not crowd up areas. Yes open world content should be a thing, but it needs to have it's limitations to not make content feel inaccessible. That is why hunts in execution do not work well. People just made a bad system work is all.


    Like I said before, vertical has it's own issues, but turning into a horizontal game shares it's own issues, much harder to balance, and not very accessible content, especially to new players.
    (1)

  4. #614
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    My opinion on content and why I'm feeling the way I do on the duty finder.

    A dungeon run through a museum and a dungeon run though a mine is not different content, it is the same content, a dungeon run.

    It is of course, different from a trial, which is a straight boss fight, with mechanics and such.

    I like new and refreshing takes on the content, like bismark and steps of faith, more than highly challenging dps races I may or may not be able to do. I've been trying to find just which sort of thing is something I can say "yes, this is totally in my interests to master!" But I'm honestly tired of dealing with the ups and downs,and the chore-like feeling this game has embodied through its treadmill.
    (0)
    Last edited by Kallera; 02-06-2016 at 10:03 PM.

  5. #615
    Player
    Ronivan's Avatar
    Join Date
    Apr 2014
    Posts
    142
    Character
    Roni Beoulve
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    Liked mostly of it, but I would like to know more about crafting and that Specialization thing. I'm doing alts to cover Specialization for every job, so I would like to know more what 3.2 will do to Specialization. Guess I'll have to wait for it.
    (0)

  6. #616
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ronivan View Post
    Liked mostly of it, but I would like to know more about crafting and that Specialization thing. I'm doing alts to cover Specialization for every job, so I would like to know more what 3.2 will do to Specialization. Guess I'll have to wait for it.
    I doubt anything will change with regard to Specialization at this point. I suspect the developers have, at least for the present, given up on balancing the power of Omnicrafting—both in terms of cross-class ability strength and overall market strength)—and Specialization is their bandaid fix to at least somewhat limit that potential. I wouldn't be surprised if they attempt a rebalancing again in 4.0, but that's probably 15 or 16 months off from now.
    (1)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  7. #617
    Player
    Ronivan's Avatar
    Join Date
    Apr 2014
    Posts
    142
    Character
    Roni Beoulve
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Alahra View Post
    I doubt anything will change with regard to Specialization at this point. I suspect the developers have, at least for the present, given up on balancing the power of Omnicrafting—both in terms of cross-class ability strength and overall market strength)—and Specialization is their bandaid fix to at least somewhat limit that potential. I wouldn't be surprised if they attempt a rebalancing again in 4.0, but that's probably 15 or 16 months off from now.
    I have the mind with you in this too. I was wise to get my alts to cover all Specialization jobs, preparing for more balances in future updates. Until 4.0 I'll have caped all jobs and fully mastered it. Let it come!
    (0)

  8. #618
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    Velhart: Its not about players always complaining before the next patch. Its how easy to complete every patch to begin with. People start complaining because its too easy and it comes a repetative cycle.
    Why do you always persist on seeing the truth here? Its a problem for casuals and elite even if you play 2-3 times a week as someone mega casual you are still done with content in 1-3 weeks. Then what? Wait 4 months for the next one turning everything you kept acheiving by spamming the glorious 2 ex roulette dungeons useless again?

    That has nothing to do with beeing elite. Its just lazy ideas from SEs side and not enough content.
    We have people in the FC I'm in who just beat heavensward and still think its too little content presented. These are people who play 2 times a week during weekends for about 3-4h.

    Content needs to be on a medium difficulty and some at hard difficulty. Ofcourse not Alexander Savage hard (eventhough it isnt cause just wait for higher ilvl and learn the damn scripted patterns) since that will shred people apart but stuff that will make you feel like damn I died a few times but I finally beat it and not something you can do in one session or based of the higher ilvl on gears and you can win.

    I've said multiple times that they need to use stuff that made FFXI good and balance that out but in your mind you kept thinking its supposed to be some mega hard horizontal progression in annoying hnms competition mode. No one said that in any of these posts yet you continue to angle your replies to that is what people want. I named bosses that are force popped with items you obtain through dungeons and gathering that needs to be crafted to be able to obtain and is something only the person who popped it with his alliance that gets access to it and if they wipe they wipe the mob despawns. How did you manage to turn that into a FFXI competition envoirment? No one wants to wait 6h in limsa lominsia for a party thats not what we are asking LOL.

    A slightly harder content more stuff to do in the open world. We are still playing an MMORPG last time i checked you are meant to make friends and join a FC or be part of some sort of social LS that does event if a player has too much of an ego to be part of an FC. That is the point of an MMORPG aint it? If you want to solo an open world envoirment we all know we have The Witcher, Skyrim and Fallout for that stupidity.

    SE has the chance to shape the player instead of catering to the player instead they are just catering to a players casual aspect wich we both agree on that they are devaluing players skills in this game based of their playtime.

    I still want to see a more difficult envoirment overall with bigger parts of a map that you can enter sorta like a instance just not in a duty finder envoirment with timers where you can run across other parties that are doing stuff there aswell. Instead of playing with people from another server with like a 1% chance I will ever see them again.

    Harder storyline quests with more cutscenes over ilvl gears that are useless in 3 months any day.

    There just isnt a balance in this game atm you know this. You just seem to be scared of a change for a slightly more horizontal envoirment.

    This game needs to be more unique right now we are just playing a realm reborn reskin.

    Follow what people are saying in this thread and you will see for yourself:

    1. No tomes limit cause even if we do our best to gear our gears with the new currency since glamour is a thing in this game we still cant because of the limit and by the time the cap gets removed gears are useless and new gears are out for glamour and ilvl.

    2. Harder content in general. Even if you don't rush the storyline does become a bit too easy and it gives you too much of a feeling that you can solo everything aside from when it requires you to do more storyline dungeons with a group.

    3. Reward the players for completed content and make them feel special and it was worth it and fun instead of a burden or a waste of time because an update and nerfs are around the corner (like always).

    4. More personal stats on gears making jobs look and feel unique extending time on abilities making certain abilities do more damage etc. Whats the point of you having i210 on gears? I can still do exact the same content as you on i200-i205 and even lower. Its accessable to all making effort pointless.

    5. More actual open world content cause there is nothing to do asides from fates, gathering, leves, questing/main story, hunts and treasure maps. Most of this is useless when your non gathering jobs hit 60.

    6. Items to pop bosses on world map obtained through the ways I seem to have described. It is possible and it can become something fun that can gather FC/LS members together for events making content personal between players and servers unlike DF.

    7. Making a relic evolve with you instead of turning it so unpersonal like it is atm with new chapters all the time.

    8. There where 4 people who wrote that they would like to see more 8 man dungeons like Castrum Meridianum. Not voidarkish but storyline based 8 man dungeon. To be that sounds really nice and something to be looked into.

    Thats all for now. As usual I'm expecting you to find everything negative with the stuff I've said that players agree on and would like to see more of.
    (3)
    Last edited by FizzleofHyperion; 02-07-2016 at 05:04 AM.

  9. #619
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Scrap tomes as a primary system all together. Make new content harder and the new gear drop from the new content, with tomes as a secondary system to combat bad rng luck.

    this way new content isn't dead on arrival. 3.2 will have an expert that might drop more 185 or 190 gear and it will be dead on arrival as everyones already sporting 200-210 and going to rocking the new 3.2 tome gear soon enough. making all the gears from the new expert junk before anyone has even set foot inside it.

    sometimes think they should scrap the patch cycles and the rush to get things do and simply focus on releasing high quality content instead of rushed quantity content. I think the time frames are one of the bigger problems. it's not so much what they can / can't do. its what they have time for... and that really limits things
    (3)

  10. #620
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    Dzian: Don't you agree that gears are very unpersonal atm and should be like FFXI?
    (1)

Page 62 of 65 FirstFirst ... 12 52 60 61 62 63 64 ... LastLast