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  1. #521
    Player
    Mindy_Macready's Avatar
    Join Date
    Aug 2014
    Posts
    221
    Character
    Mindy Macready
    World
    Lamia
    Main Class
    Summoner Lv 100
    I don't think the relic grind would have been a problem if they released it in 3.0. However, releasing it so close to 3.2, when the 210 will be obsolete, and still putting such a large grind on the 210 aspect of the relic, is just off-putting.

    I'm pretty sure the whole reason they made this huge grind is to hide the fact that they wouldn't have any other end-game content ready for 3.15, and was hoping it'd keep the player base busy until 3.2. However, all it's done is cause more and more grey names on my friends list and linkshells during "peak" hours, because nobody wants to run the same things we've been grinding since 3.0.

    Personally, I'm just waiting until the 210 phase is nerfed, because the SMN stats are disappointing any ways and the way to get it is mind-numbing. I can just switch to another game in the mean time.

    Quote Originally Posted by HeavenlyAxis View Post
    The biggest issue between relic and Alexander is you continue to slap sub stats on gear that primarily make one better then the other. You have the option of doing difficult content you cannot clear. Or getting a relic with terrible substats because the best is locked in AS4. This is a major reason for imbalance. You say the relic is for "casual players" who don't enjoy difficult content, but in return make certain relics better then there savage counter part. Not only was the relic pushed back on release we got (Base Eso forms) in all that time we got a weapon we've already had but with glow...the only true effort was the design of the 210 relic models. The rest was recycled content that we are all sick of.
    The best gear should be locked behind raiding, or there's no point in raiding. However, some of the Anima weapons are actually much better than their Gordian counterparts.
    (9)
    Last edited by Mindy_Macready; 01-22-2016 at 02:12 AM.

  2. #522
    Player
    Darkshade's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    349
    Character
    Shade Hikari
    World
    Leviathan
    Main Class
    Lancer Lv 70
    Can we stop designing content with everybody and nobody in mind.
    (10)
    XI - Darkshade - Shiva
    XIV - Shade Highwind - Figaro

  3. #523
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Mindy_Macready View Post
    I don't think the relic grind would have been a problem if they released it in 3.0. However, releasing it so close to 3.2, when the 210 will be obsolete, and still putting such a large grind on the 210 aspect of the relic, is just off-putting.
    In fairness to SE, the OP noted that this has "resulted in concerns being raised about Esoteric weapons and the lifetime of weapons that are to be implemented in Patch 3.2" and that they "will be revamping the item level hierarchy in Patch 3.2 and making adjustments so the flow afterwards is more fitting." Unfortunately, as with some of the other adjustments we've been told about for 3.2, we have no idea what that actually means.

    It could mean they'll adjust the item levels of the existing weapons in 3.2 (but then why wait until 3.2 to do it?). It could mean they'll ensure that new items are obtained in methods that won't replace the anima weapons quickly (though that could cause issues with progression for people who haven't either cleared A4S/Thordan or ground out an anima weapon).

    What would be nice would be if we weren't left guessing about it though.
    (3)

  4. #524
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ibi View Post
    What would be nice would be if we weren't left guessing about it though.
    Might be because they do not know themselves. Or they don't want to jump the gun then change it again before patch release.
    (0)

  5. #525
    Player
    Mindy_Macready's Avatar
    Join Date
    Aug 2014
    Posts
    221
    Character
    Mindy Macready
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ibi View Post
    What would be nice would be if we weren't left guessing about it though.
    This is too true. Not just even about relics as well. I'm sure a lot of us are wondering about the longevity of the crafted red scrip gear, considering the grind and investment required to craft those. It would also be nice to hear _anything_ about the shortcomings of the specialist system in general.

    (I'd be extremely happy hearing that specialist recipes were going bye-bye, but they've already doubled-down on it so I'm pretty sure they're here to stay.)
    (0)

  6. #526
    Player
    Evira's Avatar
    Join Date
    Dec 2011
    Posts
    39
    Character
    Eviro Juro
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    I'm really disappointed in alexander so far! The mechanics are stale and boring. SCOB and FCOB are more fun! I hope they change direction in the next set of alexander raids. Also for 24 man content Void Ark was Blah! More content other than mindless grinds please!
    (1)

  7. #527
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Evira View Post
    I'm really disappointed in alexander so far! The mechanics are stale and boring. SCOB and FCOB are more fun! I hope they change direction in the next set of alexander raids. Also for 24 man content Void Ark was Blah! More content other than mindless grinds please!
    Everything is going to be a grind anyway.
    (0)

  8. #528
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,825
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Relic was always a hardcore weapon throughout all the FF series I don't know why that had to change. The original relic at the start was fun had small challenging fights Hydra and Chimera then it got more challenging with the primals, after that it faded off to a complete chore of going over the same content over and over again.
    Also you say you didn't want us to have hard fights yet made the primals an option for collecting the lights. I don't mind the weapon having small/medium grinds but break it up with NM fights in between. We already have a weapons to grind on for casuals and those are the weapons available from tomes.

    During the times of FF 11 SE was known for making some of the most difficult bosses in MMORPGS this is what most people have come to expect. The thing that drove players away from 11 was grinding, please don't make the same mistake. Also I know you guys have the imagination to make things easy and challenging at the same time or have you forgotten about things like Parradamo Tor. The game is also too predictable the same thing every update from 2.0 onwards crystal tower type raid > a new primal > coil type. Diadem looked really fun at first would of been better with trigger pop NMS though in my opinion.

    Also please remove the silly caps of 1 per week or x amount of tomes etc. I would rather pay more for an item and be able to get it at whatever pace I want to.
    (3)
    Last edited by Masekase_Hurricane; 01-25-2016 at 01:51 PM.

  9. #529
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Mycow8me View Post
    I consider myself a midcore player. The reason i dont do raids is actually cause it takes forever to aquire the gear to begin raiding due to ilvl requirements.
    Minimum for Alex normal is i180. For Savage there is currently no iLvl entry gate. This will come when it gets into DF next patch. I do expect it will be i190 for A1S, i195 for A2S, i200 for A3S and i203 or i205 for A4S. World first A1 and A2 were done in even less than i190

    All gear you need to start raiding is fully uncapped.

    And BTW: A group that is not able to beat A1S in i190 will have no chance in A3S+.
    (1)
    Last edited by KarstenS; 01-26-2016 at 10:23 PM.

  10. #530
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by KarstenS View Post
    Minimum for Alex normal is i180.
    It's even easier than that—you actually only need i170 for Gordias Normal.
    (0)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

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