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  1. #15
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    Velhart: Its not about players always complaining before the next patch. Its how easy to complete every patch to begin with. People start complaining because its too easy and it comes a repetative cycle.
    Why do you always persist on seeing the truth here? Its a problem for casuals and elite even if you play 2-3 times a week as someone mega casual you are still done with content in 1-3 weeks. Then what? Wait 4 months for the next one turning everything you kept acheiving by spamming the glorious 2 ex roulette dungeons useless again?

    That has nothing to do with beeing elite. Its just lazy ideas from SEs side and not enough content.
    We have people in the FC I'm in who just beat heavensward and still think its too little content presented. These are people who play 2 times a week during weekends for about 3-4h.

    Content needs to be on a medium difficulty and some at hard difficulty. Ofcourse not Alexander Savage hard (eventhough it isnt cause just wait for higher ilvl and learn the damn scripted patterns) since that will shred people apart but stuff that will make you feel like damn I died a few times but I finally beat it and not something you can do in one session or based of the higher ilvl on gears and you can win.

    I've said multiple times that they need to use stuff that made FFXI good and balance that out but in your mind you kept thinking its supposed to be some mega hard horizontal progression in annoying hnms competition mode. No one said that in any of these posts yet you continue to angle your replies to that is what people want. I named bosses that are force popped with items you obtain through dungeons and gathering that needs to be crafted to be able to obtain and is something only the person who popped it with his alliance that gets access to it and if they wipe they wipe the mob despawns. How did you manage to turn that into a FFXI competition envoirment? No one wants to wait 6h in limsa lominsia for a party thats not what we are asking LOL.

    A slightly harder content more stuff to do in the open world. We are still playing an MMORPG last time i checked you are meant to make friends and join a FC or be part of some sort of social LS that does event if a player has too much of an ego to be part of an FC. That is the point of an MMORPG aint it? If you want to solo an open world envoirment we all know we have The Witcher, Skyrim and Fallout for that stupidity.

    SE has the chance to shape the player instead of catering to the player instead they are just catering to a players casual aspect wich we both agree on that they are devaluing players skills in this game based of their playtime.

    I still want to see a more difficult envoirment overall with bigger parts of a map that you can enter sorta like a instance just not in a duty finder envoirment with timers where you can run across other parties that are doing stuff there aswell. Instead of playing with people from another server with like a 1% chance I will ever see them again.

    Harder storyline quests with more cutscenes over ilvl gears that are useless in 3 months any day.

    There just isnt a balance in this game atm you know this. You just seem to be scared of a change for a slightly more horizontal envoirment.

    This game needs to be more unique right now we are just playing a realm reborn reskin.

    Follow what people are saying in this thread and you will see for yourself:

    1. No tomes limit cause even if we do our best to gear our gears with the new currency since glamour is a thing in this game we still cant because of the limit and by the time the cap gets removed gears are useless and new gears are out for glamour and ilvl.

    2. Harder content in general. Even if you don't rush the storyline does become a bit too easy and it gives you too much of a feeling that you can solo everything aside from when it requires you to do more storyline dungeons with a group.

    3. Reward the players for completed content and make them feel special and it was worth it and fun instead of a burden or a waste of time because an update and nerfs are around the corner (like always).

    4. More personal stats on gears making jobs look and feel unique extending time on abilities making certain abilities do more damage etc. Whats the point of you having i210 on gears? I can still do exact the same content as you on i200-i205 and even lower. Its accessable to all making effort pointless.

    5. More actual open world content cause there is nothing to do asides from fates, gathering, leves, questing/main story, hunts and treasure maps. Most of this is useless when your non gathering jobs hit 60.

    6. Items to pop bosses on world map obtained through the ways I seem to have described. It is possible and it can become something fun that can gather FC/LS members together for events making content personal between players and servers unlike DF.

    7. Making a relic evolve with you instead of turning it so unpersonal like it is atm with new chapters all the time.

    8. There where 4 people who wrote that they would like to see more 8 man dungeons like Castrum Meridianum. Not voidarkish but storyline based 8 man dungeon. To be that sounds really nice and something to be looked into.

    Thats all for now. As usual I'm expecting you to find everything negative with the stuff I've said that players agree on and would like to see more of.
    (3)
    Last edited by FizzleofHyperion; 02-07-2016 at 05:04 AM.