Quote Originally Posted by Dante_V View Post
The mentor system seesm to be more about the ins and outs of the actual jobs/roles themselves than about tactics on a specific boss or dungeon. So in this context, knowing the break points for single target vs aoe dps on your job/role while being able to efficiently maximize output would be more valuable than knowing to bait the fire to the side of the ring on the second boss of Keeper or to turn away from petrifaction so you don't turn to stone. Dungeons strats are pretty self evident in most cases and easily explained. The goal of the mentor system is to have experienced players help newer players learn the ins and outs of their job/roles. Knowing a boss strat and knowing which drg OGCDS can be double weaved without clipping are two very separate things.
So clearing 1k instances with 300 comms by tanking lets you know how to do DRG rotations... how? If they wanted it to be based on individual classes, then make a system that looks at those classes specifically. Lock it behind a quest that makes you clear a sampling of endgame raids on that class to prove yourself worthy. Create solo instance trials that check players' competence in that job's role, and the types of situations they would need to react to. Think the gatekeeper from TSW.