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  1. #51
    Player
    Reaver_Bharash's Avatar
    Join Date
    Aug 2014
    Location
    The Blind Eternities
    Posts
    50
    Character
    Reaver Bharash
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Jpec07 View Post
    Warriors are going to be nerfed, I'm guessing. Their axes will be replaced with pillows, and Fell Cleave will be replaced with Fell Cuddle.
    As a WAR main I was almost offended...but then I laughed my ass off.

    To add to it...

    Berserk = Pillow Fight
    Bloodbath = Flowerbath

    LMAO
    (3)

  2. #52
    Player
    vigioX-Sun's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Vigiox Sun
    World
    Balmung
    Main Class
    Miner Lv 90
    I personally play the 3 tanks, to me the only problem I see on PLD was TP an enmity.
    Besides that it feels good to me, very good physically reduction like it supose to.
    (0)

  3. #53
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    If Paladins get AOE, I don't see a reason to play DRK anymore unless its a large magic hitting boss.
    Dark Knights and Paladins should ideally be in the same place, raid-wise. The only reason for a player to choose one over the other should be preference, not need. There should be no reason beyond looking cool.
    (3)

  4. #54
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Galgarion View Post
    Dark Knights and Paladins should ideally be in the same place, raid-wise. The only reason for a player to choose one over the other should be preference, not need. There should be no reason beyond looking cool.
    Rule #2 of Blandness 101 in an mmo, make every tank the same. Paladin and dark knight should each have their own strength and weaknesses.
    (3)

  5. #55
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Jpec07 View Post
    Warriors are going to be nerfed, I'm guessing. Their axes will be replaced with pillows, and Fel Cleave will be replaced with Fel Cuddle.
    And then there will be me, buying my co-tank a fantasia and forcing him to re-roll as a lala.....


    I still expect PLD to finish 3rd while in tank stance, just not so horrifically far behind.
    (0)
    Last edited by AlexiIvaniskavich; 02-02-2016 at 05:26 AM.

  6. #56
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Reaver_Bharash View Post
    As a WAR main I was almost offended...but then I laughed my ass off.

    To add to it...

    Berserk = Pillow Fight
    Bloodbath = Flowerbath

    LMAO
    Does Pillow Fight get a buff if you're glamoured in a bikini/lingerie, I wonder? :3
    (4)

  7. #57
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Vlady View Post
    Rule #2 of Blandness 101 in an mmo, make every tank the same. Paladin and dark knight should each have their own strength and weaknesses.
    That is a horrible design philosophy that leads to players getting benched as we've observed with Paladins and Alex Savage. Tanks should play differently to achieve the same results. Not have deficiencies deliberately installed to hold back good players in the name of whatever.
    (9)

  8. #58
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Galgarion View Post
    That is a horrible design philosophy that leads to players getting benched as we've observed with Paladins and Alex Savage. Tanks should play differently to achieve the same results. Not have deficiencies deliberately installed to hold back good players in the name of whatever.
    Only if the supporting raids are designed poorly. Horrible design philosophy is also in the eye of the beholder. Removing gear choices and stat weight calculation by trying to streamline the secondary stats in this game is a horrible design in a rpg based mmo. It is turning the game into Destiny at this point. Gear complexity and over the top stats is a core staple of MMO design and removing the more interesting aspects of the game for balance reasons is going to hurt the game in the long term.
    (0)

  9. #59
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    A core staple of bad, unfun MMO design, maybe.
    (2)
    My life while tanking is an existential hell from which there is no escape.

  10. #60
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Vlady View Post
    Rule #2 of Blandness 101 in an mmo, make every tank the same. Paladin and dark knight should each have their own strength and weaknesses.
    I'd rather have bland than needlessly convoluted, tbh. I'm here to play a game, not for a degree in mathematics. Making things more complicated just for the sake of making them more complicated isn't good game design. Deliberate class imbalance isn't good game design either, and I'm happy that SE is addressing the current state of tanks in order to correct the current imbalance. Players should ultimately be able to achieve the basic goals of the game (i.e. clearing content) with whatever class appeals to them.
    (8)

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