Just to put it in perspective: Paladins currently have the worst MT DPS by a large margin, and also bring the least to the table from a mitigation perspective - Parry is actually made worse by a high block rate shield. We generate the least enmity, completely lack any kind of reliable AoE (which is funny because the extra mitigation our shield provides only works against large packs of mobs), our DoT is hidden at the end of a 3-move combo, we have no way to manage our TP (I've found myself running on fumes by the end of almost every FATE I've done for the relic), and our "utility" moves are clumsy and disproportionately hard to use effectively.
Still, really pumped for this. It seems like they've actually been listening, and that feels really good.
I don't think the cast timer is the problem so much as the fact that it's so easy to interrupt. There has been some consensus on the forums concerning what changes would help the job, and they range from extremely simple to extremely complex. I just hope that they get it right. DRK and WAR are both in very good spots--it would be fantastic if Paladin was given enough improvement and utility to close the gap.
I'd guess DRK may see a change to Living Dead to give it greater synergy with the increased HP pools the Vit-Str conversion is going to give them. Might also see a buff to non-DA C&S, or some way to manage MP while stuck in those phases of combat where you can't attack anything (without dropping Darkside).
Warriors are going to be nerfed, I'm guessing. Their axes will be replaced with pillows, and Fel Cleave will be replaced with Fel Cuddle.




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