FFXIV/Glamour Blog
http://www.fashionninjutsu.com/
Since I only use 3 STR right side on my PLD cause of emmity problems against some same geared & Over geared DD's the fact that I can return to full VIT right & still keep emnity doesn't affect me at all since I carry Vit parts to replace the STR when needed... thou now I just gota make sure I have better VIT on standby for when the patch hits so I can test the diff. my only problem will probably be my AoE Arrgo control on PLD will still suck
The only way this will work really, is by having VIT completely replacing STR-crit and determination. If its only like STR or a bit better, tanks will still roll slaying gear.
if the put vit have the same scale on damage like str, fending still win because fending give more vit compared to slaysing with str.
example now:
vit = 0 damage
str = 1 damage
3.2
vit =0.5 damage
str =0.5 damage
fending win have more vit stats, after all in 3.0 main stats are far superior.
Fending won`t win in that situtation. Because slaying gear also grants skill speed, determination and critical, where Fending gives much lower skill speed and near no determination which is usually the stat replaced by parry. So if STR and VIT will both weight the same, at best, you will find tanks running a mix of slaying/fending accesories to max damage stats, like using just the fending acc without parry + slaying.if the put vit have the same scale on damage like str, fending still win because fending give more vit compared to slaysing with str.
example now:
vit = 0 damage
str = 1 damage
3.2
vit =0.5 damage
str =0.5 damage
fending win have more vit stats, after all in 3.0 main stats are far superior.
Um...whatFending won`t win in that situtation. Because slaying gear also grants skill speed, determination and critical, where Fending gives much lower skill speed and near no determination which is usually the stat replaced by parry. So if STR and VIT will both weight the same, at best, you will find tanks running a mix of slaying/fending accesories to max damage stats, like using just the fending acc without parry + slaying.
http://na.finalfantasyxiv.com/lodest...m/e4ff8bcd94f/
Oh look, a Fending accessory with Accuracy and Skill Speed.
http://na.finalfantasyxiv.com/lodest...m/9eadbf2fa22/
http://na.finalfantasyxiv.com/lodest...m/31220e14e12/
Wait, now Acc and Crit!
http://na.finalfantasyxiv.com/lodest...m/184f6f5ea73/
And finally, Acc/det
And that's just the i210. There were Crit/Det VIT accessories in previous tiers
Last edited by PArcher; 01-31-2016 at 06:21 AM.
more HP = more to heal
With more max. HP a Cure heal less HP%
You can test it out how many Cure you need to heal up a Warrior at 50% HP and a Paladin at 50% HP.
I don't mind the change but at the same time its pretty much narrowed down to "Those extra points you get every few levels, you only have ONE option" Which just makes me wonder, why have us bother at all?
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