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  1. #1
    Player
    Nep_Nep's Avatar
    Join Date
    May 2014
    Posts
    484
    Character
    Nep Nep
    World
    Gilgamesh
    Main Class
    Dragoon Lv 80
    This will make runs alot quicker with Tanks hitting alot harder. Hopefully anyway. Guess I'll buy the rest of those vit accessories now. xD

    Someone on reddit mentioned Tanks might be OP in PVP now. High HP pool and High damage. Wonder if that will happen.
    (1)

  2. #2
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    Quote Originally Posted by Nep_Nep View Post
    This will make runs alot quicker with Tanks hitting alot harder. Hopefully anyway. Guess I'll buy the rest of those vit accessories now. xD

    Someone on reddit mentioned Tanks might be OP in PVP now. High HP pool and High damage. Wonder if that will happen.
    healer in frontlines was saying that last night.. he/she is gonna enjoy squishy tanks for nows cause dreading tanks in next patch :P
    (0)

  3. #3
    Player
    RyuRoots's Avatar
    Join Date
    Jul 2014
    Posts
    579
    Character
    N'rhuna Veraan
    World
    Hyperion
    Main Class
    Monk Lv 90
    And nothing of value was lost. Thanks, dev team. Maybe I'll try tanking more with 3.2 making it actually *about tanking* a bit more.
    (27)

  4. #4
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    So... Are they going to adjust Parry as well? Because honestly that's the main reason I dislike VIT accessories...
    (9)

  5. #5
    Player
    Aurelinaus's Avatar
    Join Date
    Sep 2014
    Posts
    151
    Character
    Zata'ra Dakwhil
    World
    Jenova
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Nalien View Post
    So... Are they going to adjust Parry as well? Because honestly that's the main reason I dislike VIT accessories...
    +1, Main reason that drove me to crafted fending/slaying acc's. Still not going to want if it has parry, just now I won't be able to freely swap it for a piece of slaying.
    (1)

  6. #6
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I have a feeling allot more DRKS are going to die from living dead with an SCH behind the wheel. p_p (PLEASE MY PUNY HEALS. EMERGENCY TACTICS CRIT ADLOOOOO)
    (8)

  7. #7
    Player
    dayspring83's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    262
    Character
    E'lir Dayspring
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    I dont particularly mind STR Tanks...people just need to understand that if you go that route it affects how I heal. So dont pull two floors of mobs and then ask why I'm not in Cleric Stance DPSing the whole time.
    (15)

  8. #8
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I guess it all depends how much % wise its going to be vit based because "and as a result the effect of strength on physical attack potency will be reduced" still implies that str will be a part of the calculation.

    So what like 2/3 Vit and 1/3 Str? In very basic terms that would mean you would have to have at least 1/3 of your str stat on top of your Vit to be doing the same amount of damage you were pre 3.2, I think... I hate math... Actually I think it more so depends on what your STR stat was before going all Vit, honestly IDK.

    I hope someone who actually cares starts preparing some actual statistics on dmg now vs damage after patch without changing any stats for a rough -/+%. I would myself but I'm just lazy and am not on my war as much as drg.
    (0)

  9. #9
    Player
    HorseBoots's Avatar
    Join Date
    Apr 2015
    Location
    Ship 2: Ur
    Posts
    158
    Character
    Rosch Vairemont
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Mycow8me View Post
    Snip.
    "From Patch 3.2 onwards, you’ll be safe using only vitality accessories as well as allocating everything to vitality as a tank. For everyone who is currently using strength accessories on their tanks, the damage will be lowered, so please prepare your vitality accessories ahead of time.""

    The wording of that comment implies that with the changes being made you will not be using STR gear. Remember that Tank gear all offers more vitality than the gear of other classes. So even if the scaling per point on VIT is lower than STR, you get so much more VIT from VIT accessories vs STR from STR accessories that it will either even out or come out on top.
    (1)

  10. #10
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I wasn't trying to say STR is still worth it, I was trying to think in terms of how much %vit vs %str a person would need to remain at the same damage they are already doing with their current STR setups. I figured SE would do something along the lines of 2/3 vit and 1/3 str for the calculation at the lowest, I would prefer 4/5 Vit or higher. STR is not being removed completely only Reduced, hopefully to an extreme. Of course your going to do more damage using only vit accessories with a higher % vit in calculation.
    (0)

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