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  1. #1
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by PArcher View Post
    I'm fully expecting bosses to do a *lot* more damage than they are now.
    Part of me isn't sure we'll see a significant increase in boss damage. I have to assume that they tuned Gordias Savage with a baseline of Fending accessories for tanks, which suggests at least a bit that they expected/wanted tanks to have bigger HP pools relative to the tank buster damage in the first place.

    I do still lean toward the idea that we'll see damage increase somewhat, but I can also reasonably see why the damage may not change, proportionately.
    (0)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  2. #2
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Alahra View Post
    Part of me isn't sure we'll see a significant increase in boss damage. I have to assume that they tuned Gordias Savage with a baseline of Fending accessories for tanks, which suggests at least a bit that they expected/wanted tanks to have bigger HP pools relative to the tank buster damage in the first place.

    I do still lean toward the idea that we'll see damage increase somewhat, but I can also reasonably see why the damage may not change, proportionately.
    IDK. With the DPS checks they had, I'm sure they were at least expecting melded accessories, or a mix of STR and VIT (rather than the 1 melded/4 STR or full STR we use now). The tank busters were also just *easy* to mitigate in DPS stance (except for a couple in A4S, and once you got past 2 stacks in A3S. I mean, you have Vengeance and Thrill up for every Plasma in A1S; too easy), and when I'm topped off in defiance for the missiles in A4S I don't *need* to use cooldowns at all (they do about 13-15K unmitigated. Yes, I still try to have something up because healers are always busy in that fight, and my WHM has no problems with letting me die to stupid)

    Sure someone mentioned it already, but the tank-busters in Coil were real tank busters. You had to have full VIT, use cooldowns, and have Stoneskin and Adlo to survive some of them while progressing. That's the kind of thing we need again.
    (0)
    Last edited by PArcher; 01-31-2016 at 01:49 AM.

  3. #3
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by PArcher View Post
    IDK. With the DPS checks they had, I'm sure they were at least expecting melded accessories, or a mix of STR and VIT (rather than the 1 melded/4 STR or full STR we use now).
    The main reason I don't think this to be the case is that they didn't change anything about tank loot priority, though. They had a natural progression curve in mind and tanks were still unable to Need on Slaying gear, so I'd imagine they did their testing assuming that tanks would be taking the accessories that were what they had Need access to. If they had really intended for tanks to use Slaying accessories in any capacity, they probably would have also changed loot priorities in general. Given that they specifically mentioned not wanting pentamelds to feel like they were required back when they announced changes to tank damage were coming, I also rather doubt they balanced around them specifically, either.
    (4)
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  4. #4
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Alahra View Post
    Given that they specifically mentioned not wanting pentamelds to feel like they were required back when they announced changes to tank damage were coming, I also rather doubt they balanced around them specifically, either.
    I don't recall them saying that about the tank changes, but them saying it was unfair that tanks were basically *forced* to use pentas because of the dual stat nature of tanking. No other job needed to have two stats to be at top performance for progression, and they wanted to get rid of that.
    Overmelding is actually being encouraged in 3.2 with all the new crafted gear and accessories coming out.

    Quote Originally Posted by Alahra View Post
    The main reason I don't think this to be the case is that they didn't change anything about tank loot priority, though. They had a natural progression curve in mind and tanks were still unable to Need on Slaying gear, so I'd imagine they did their testing assuming that tanks would be taking the accessories that were what they had Need access to. If they had really intended for tanks to use Slaying accessories in any capacity, they probably would have also changed loot priorities in general.
    As for the drops, if you did BCoB progression, you'd remember there were *two* sets of slaying accessories; Maiming and Striking (same for Darklight gear actually. Oddly enough, Slaying accessories existed in 2.0, with the Myth gear; guess they felt that two sets would have been way too stressful on the 300/week tome cap). Yes, DRG could need on one, MNK on the other. And yes, DRG and MNK needed both Maiming and Striking accessories for BiS (and yes, there was a lot of crying when some random BRD won the Maiming accessory the MNK needed). They fixed that in 2.1, with Slaying accessories dropping from the EX Primals, and never using separate accessories again.
    (0)

  5. #5
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    I don't think it'll be harder to heal, at least in a dungeon setting.

    Now here's hoping they don't goof, and this change is truly just for tanks.
    (0)

  6. #6
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Why do people say strength tanks are squishy? Vit tanks can be just as squishy. Maybe even more.
    (5)

  7. #7
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Altijacek View Post
    Why do people say strength tanks are squishy? Vit tanks can be just as squishy. Maybe even more.
    A lot of STR tanks stay out of tank stance more than VIT tanks, and often use less cool-downs (often either thinking they're godly for being STR tanks and too good for mitigation, or expecting their heals to carry them). Both of which will make them squishier.

    Granted, a lot of VIT tanks are newer, so just aren't as geared or as good (which is where their squishiness comes from). But geared VIT tanks tend to be more conservative, staying in tank stance more, and [over]use CDs.

    Yes, a good STR tank, using tank stance and CDs properly, will be just as "tanky" as a VIT tank. I'm one of them. But when I heal in the DF, I see too many bad STR tanks to count.
    (7)

  8. #8
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by PArcher View Post
    A lot of STR tanks stay out of tank stance more than VIT tanks, and often use less cool-downs (often either thinking they're godly for being STR tanks and too good for mitigation, or expecting their heals to carry them). Both of which will make them squishier.

    Granted, a lot of VIT tanks are newer, so just aren't as geared or as good (which is where their squishiness comes from). But geared VIT tanks tend to be more conservative, staying in tank stance more, and [over]use CDs.

    Yes, a good STR tank, using tank stance and CDs properly, will be just as "tanky" as a VIT tank. I'm one of them. But when I heal in the DF, I see too many bad STR tanks to count.
    This. It makes me feel warm inside when I run into a STR tank who knows how to play. Most just seem to be DPS who fate leveled and saw the big pulls people can do and copy that. A tank who who doesn't use CD isn't a tank, just a dps with some hp and a shorter queue time.

    I've actually recieved hate for saying this exact phrase to some:
    "I don't mind healing you in Deliverance, but please use defensive CD."

    With that being the first thing said, so no other tone set.

    Quote Originally Posted by Akuryu View Post
    With tank damage scaling off VIT, there is no longer any excuse for a tank doing poor DPS. HP vs DPS is no longer an argument. You have both. Get to work.
    With tanks having so much extra HP now, there is no longer any excuse for a healer not to contribute significant DPS. Tank has 30k HP. Don't just stand there. Get to work.

    Pretty much strengthens the idea that we are all DPS, just tanks and healers have extra responsibilities.
    I would probably wait to see just how the adjustments pan out before assuming tanks will be High hp dps gods now. Though unless they lower a lot of the current DPS checks, it should be on a similar scale to now. If it is a straight swap, a lot of content got that much easier due to the extra cushion, and I don't think they want that, unless they just write it off as old content and let it ride.
    (4)
    Last edited by Whiteroom; 01-31-2016 at 02:55 AM.

  9. #9
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Actually the higher HP goes the more disparity for scholar heals. I guess they are the real losers for all of this. Emergency tactics should have been more like divine seal to actually be useful in an emergency, maybe even +15% cure pot and +15% galvanize... Then dissipation becomes irrelevant. I don't even like the idea of using that one, unless you can spare a swiftcast to resummon after. Then you won't be able to raise while its down. Tough call.

    /thread derail.
    (1)
    Last edited by Mycow8me; 01-31-2016 at 02:10 AM.

  10. #10
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    Welp time to get some VIT rings and redo my bonus points.
    (1)

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