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  1. #1
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    I like your core pont, at least it appears to be the main point which is that the trinity is breaking down because everyone is measured by their dps and DDs are just not that powerful. That forces everyone into the same mold - DD and DD-lite.

    I have a solution in mind. Leave things as they are for solo play, but when in a party make tanks tankier (increase damage resistance and aggro multiplier), and do less DPS (reduce attack potency), make Healers healier (strongerbuffs and heals) and do less DPS (reduce attack potency), make DDs stronger (increase potency of attacks), but squishier (decrease damage/status resistance.

    This restores DD to the correct place in a party, while at the same time compensating tanks and healers by strengthening their respective roles. Since this is a buffonly when in a party, it doesn't alter solo capability, but for group play it encourages the trinity and knowing your role.
    (5)

  2. #2
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,616
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Kosmos992k View Post
    I have a solution in mind.
    Nice solution there. Thanks.
    (0)