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  1. #17
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Defias View Post
    After we finished a friend of mine asked how it went.
    He ranted to me about how he does not want to spend all day in a dungeon, how trash is a waste of time.
    For the sake of argument I asked:
    "What if they removed Trash from dungeons? What if Dungeons were just bosses? Aka: Boss Rush"
    He then replied:
    "Then it would be like LFR on WOW. That sucks. I'd leave"**snip**
    You have just posted a great post about the complete contradiction posed by a great many burned out and/or bored end-game players.

    They don't like trash, don't want puzzled, don't wantdungeons to take time, and don't want just a boss fight. But they do want big dungeons (presumably that can be sprinted through while avoiding all alternate paths, puzzles and trash which would slow them down), they want harder fights, but not fights tha take too long, and the drops must be good enough to entice them to run harder boss fights...etc... It's a complete contradiction, and i my view players such as this should not be playing this game because they really don't like the core gameplay and encounter - aka Dungeons.

    Quote Originally Posted by Defias View Post
    Bonus topic:
    Cause he said this and it bothers me SEVERELY...
    Are Extreme Primals the "REAL" canon fights?!
    Cause I seem to recall the MSQ fights being considered the "canonical" fights.
    They are, but you encountered the revisionist, some might say elitist, point of view that says that the MSQ events are just there for bads, and the raids and EX primals are the only real fights in the game, MSQ mode is just easy mode for noobs and bads. Of course, it's not true, the MSQ is 'canon' everything else is an optional challenge for those who want a challenge unless it's too hard (such as Alex Savage), or doesn't drop extra phat loot to make it worth running. Otherwise why not just idle in Idylllshire....?



    I don't expect my post will be well received by many. Ah well...

    Personally, I like dungeons and would like larger dungeons with alternate paths, roaming mobs, respawning mobs and puzzles, but then I though that was kind of the point of adventuring, not just rushing the boss. boiling everything down to a boss rush makes it completely one dimensional and boring. I loathe speed runs, and completely dislike the fact that for level 50 dungeons the ilvl/level sync is so weak that we can essentially ignore most mechanics. Mechanics are what make Boss fights fun, because you employ the strategy needed to overcome the mechanic. Not so any more, now we just burn them down, and over-gear/heal through what were once party wipe mechanics. Perhaps I come from another age when people played games for fun, and now we only play them to cap tomes. Well, I saw we, but I don't cap anything, ever, I'm too busy playing and having fun.

    Quote Originally Posted by Legion88 View Post
    They could just make a ilvl sync to the ilvl which drops in the dungeon and it wouldn't be overgeared at release and would keep challenging in some way.
    I agree completely. Previously this suggestion has been shouted down by players who whined that doing this would make it harder for them to speed run content to farm light for their Relic..or to cap their Tomes. The result is content so mind numbingly easy that the same players complain bitterly about the game being too easy, but suggest making dungeons sync more strongly to preserve difficult and those same folks will shout from the highest peaks how that will ruin the game for them. I really wish that SE would stop listening to those voices, they hurt the game more than they help it.

    Quote Originally Posted by bass9020 View Post
    Yoshi made it clear we won't see anything unique about dungeons. After the original Amdapor Keep and Pharos Sirius dungeons were a snooze fest. It's kinda shame really it's like anything that requires thought or mixes up the norm is shunned upon.
    You must have played different versions of AK or PS. Pre-nerf PS required actual thought and strategy, but since most groups didn't want to do that, PS in particular became the poster child for dungeon content that was 'too hard'. AK with the original Demon wall was similarly chided over difficulty. I remember running them both, long before I hit ilvl 90. AK requires some thought and strategy, even the trash pulls had to be approached correctly, and the demon wall absolutely requires teamwork and strategy. Pharos was a great dungeon, but it wasn't so great if the DPS didn't understand and/or play the mechanics right. Ultimately both were nerfed and powercreep resulted in them becoming what you described. Original AK and original PS were not snooze fests, assuming of course that you actually wanted to be there instead of standing in More Donuts.

    Quote Originally Posted by FeliAiko View Post
    The reason people feel inclined to just rush through dungeons is because they don't offer anything of worth beyond tomes.
    You're meant to have fun, running them with friends....that's meant to be a reward too.
    Quote Originally Posted by FeliAiko View Post
    On top of that, the dungeons themselves tend to not be challenging, or on release end up being at a level where the majority of players doing them are already overgeared for it.
    The original ARR dungeons were not like this, and the level 50 ones were not entirely like that either. If ilvl sync forced gear to the level of that which drops in the dungeon, all those overly easy dungeons would suddenly become challenging again. Perhaps too challenging for some. So we'd probably have to give a 20-ilvl margin in Sync...

    Quote Originally Posted by FeliAiko View Post
    The trash mobs themselves don't really pose a great challenge or really force players to approach them differently. Group them up, AOE them down, done. Rinse and repeat.
    Overgear is a terrible thing, but like the OP said players don't want challenging trash. So even if level sync was tighter and you had to actually play the trash, people would just complain about the time taken and the effort required and that their uber-gear was nerfed by Sync...
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    Last edited by Kosmos992k; 01-29-2016 at 02:21 AM.