Quote Originally Posted by MPNZ View Post
Ok, so from everything that I've read: would lowering the self-healing potency for war, and allowing the other tanking classes to contribute equally to the party DPS be sufficient in dealing with some or all of what is seen as being "broken"?
"Broken" is harsh. "Unbalanced" is more appropriate. Every other group of jobs in a given role in this game tends to follow a consistent trend. As utility rises, dps drops, and vice versa. For example; NIN - high utility, lower dps DRG - mid utility, mid dps MNK - high dps lower utility, and so on.

With tanks WAR has highest DPS, highest utility, and interestingly seems to survive in the absence of external healing longer than the other tanks, thanks to Equilibrium being on a 60s CD, Bloodbath lasting 30s in conjunction with Berserk, and being able to cross class SW, making it a fundamentally better tank even without its personal DPS or utility. It doesn't have any meaningful weaknesses that facilitate raid/party synergy. It doesn't have anything that needs to be covered for it. Its an island unto itself.

And if you just "bring all the other tanks up to WARs level" (an often parroted response that I don't think anyone has actually thought out to a reasonable or realistic conclusion, they just say it because they don't want any WAR nerfs no matter how slight they are, such as a minor recast time increase on a cooldown), then you just shift the imbalance from being between WAR and the other tanks to being between all tanks and the other jobs, which all have readily definable strengths and weaknesses and are well-designed in the context of being part of a greater whole (a party or raid group) whereas WAR is "well-designed" in the context of being a 1-man army that insists not upon being part of a whole, but being THE whole.